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8d1eef7329
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Cleaned up code regarding the Event System mod to prevent lots of redundant code.
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2018-03-05 23:46:24 -08:00 |
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16c77a1497
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Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
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2018-03-05 23:06:39 -08:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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68c831029b
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New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
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2018-03-04 15:21:39 -08:00 |
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e17dd9ea7c
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Made a function to generate renderers.
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2018-03-04 14:44:52 -08:00 |
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c737024599
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The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
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2018-03-04 14:32:59 -08:00 |
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d5536b9e52
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Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
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2018-03-04 13:23:40 -08:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |
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b9e42ae256
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Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
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2018-03-04 04:36:46 -08:00 |
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e6696d8bb0
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Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
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2018-03-04 03:36:19 -08:00 |
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aa8d59b67b
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Updated the mainifest for Happy Birthday to reflect a new version of the mod.
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2018-03-04 03:05:01 -08:00 |
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ded9895c12
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Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday.
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2018-03-04 03:02:54 -08:00 |
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e5808eeb5c
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Yup.
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2018-03-03 19:24:36 -08:00 |
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4fb792db11
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Fixed the default non-modular spriter renderer to draw normal npcs again.
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2018-02-24 01:36:41 -08:00 |
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45c5b69ba0
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Updated a constuctor to used the new character sprite class.
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2018-02-24 01:05:58 -08:00 |
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fd9f5d9703
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I think the integration is finished for the custom npc renderer. Who knows though.
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2018-02-24 01:04:35 -08:00 |
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b19de23487
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integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
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2018-02-23 23:40:34 -08:00 |
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b57a5f506f
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Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
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2018-02-23 23:16:10 -08:00 |
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1fc38b964c
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Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
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2018-02-23 19:10:56 -08:00 |
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534eda1414
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finished work on warp events
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2018-02-23 13:55:51 -08:00 |
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44a5887e1b
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Working on mouse button events.
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2018-02-22 15:30:35 -08:00 |
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bebcefa765
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Started work on new mod to add map events with code.
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2018-02-22 11:43:18 -08:00 |
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aa71ab8ec4
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Started work on Hex32 class for color conversion because why not.
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2018-02-21 13:41:43 -08:00 |
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1b41fc47e9
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Made layered texture to be able to have textures on textures. Might be used in the near future.
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2018-02-06 02:13:21 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
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ff6456d9ec
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Added in ability to save and load music packs. Needs lots of work. Next step, menus.
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2018-02-05 19:07:29 -08:00 |
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45bfa5731f
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Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music.
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2018-02-05 17:31:59 -08:00 |
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aed71ac4db
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Just some summary tags to explain some functions.
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2018-02-03 21:11:38 -08:00 |
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b5b6c20830
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Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs"
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2018-02-03 20:40:03 -08:00 |
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1fb92f7cf7
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Finally got XACT music packs to load in again. Next up is loading in WAV files.
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2018-02-03 11:50:56 -08:00 |
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5426a98885
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Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
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2018-02-02 18:34:22 -08:00 |
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fd962b562d
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Removed an accidental directory naming from going one level too deep.
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2018-02-02 18:33:39 -08:00 |
janavarro95
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930d982972
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Merge branch 'master' into Development
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2018-02-02 18:31:35 -08:00 |
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b8965d77e4
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More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files.
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2018-02-02 18:15:00 -08:00 |
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100f43f486
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Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable.
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2018-02-02 14:27:47 -08:00 |
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b72de658a6
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Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data.
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2018-01-30 12:46:04 -08:00 |
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5b894e32e8
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Updated xwb music pack to be almost complete. Need to do wav and music manager.
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2018-01-28 19:06:36 -08:00 |
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1cd732cf4e
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Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works.
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2018-01-23 01:54:08 -08:00 |
Jesse Plamondon-Willard
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c4e92f5cf3
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update deprecated reflection API
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2018-01-11 00:50:16 -05:00 |
Jesse Plamondon-Willard
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402c27b29c
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update manifest format
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2018-01-11 00:43:32 -05:00 |
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34c3326dd6
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Forgot to udate the manifest
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2018-01-10 13:24:34 -08:00 |
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3b744a4f59
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Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game.
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2018-01-10 13:14:19 -08:00 |
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34d072e7a4
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Fixed an NAN error and glitching the interface logic.
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2017-12-12 01:19:41 -08:00 |
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b7c76ee0d6
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Fixed one away error for debris, and added graphics for pathing.
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2017-12-11 23:32:46 -08:00 |
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eb3a1e1509
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Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced.
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2017-12-05 16:39:34 -08:00 |
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175a385977
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Added functionality for shipping objects
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2017-12-01 00:16:53 -08:00 |
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38af511cfd
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Now pathfinds to closest tree possible. Probably want to do the same for the other tasks.
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2017-11-30 16:06:19 -08:00 |
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365808a504
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Changed some code to be in SDust Core and now the AI can break stones!
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2017-11-30 10:45:43 -08:00 |
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671eb1be49
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RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
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2017-11-29 18:34:53 -08:00 |
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e44ec0ee5b
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Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds.
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2017-11-26 18:11:04 -08:00 |