JoshuaNavarro
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14fb72fdb9
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Added in tin ore and made ore be stored in ResourceManager.cs
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2019-08-16 17:19:20 -07:00 |
JoshuaNavarro
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0cbae77d28
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Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs
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2019-08-16 14:35:40 -07:00 |
JoshuaNavarro
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16d35e2d42
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Got ores spawning on the farm, finished resource manager statistics, and made ore use proper health values.
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2019-08-16 12:26:50 -07:00 |
JoshuaNavarro
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01cc1d29ec
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Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on.
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2019-08-15 20:32:12 -07:00 |
JoshuaNavarro
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5ce0e5fb19
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Got ore spawning in the quarry!
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2019-08-14 21:14:13 -07:00 |
JoshuaNavarro
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8f16593894
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Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.)
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2019-08-14 20:21:44 -07:00 |
JoshuaNavarro
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47c50b6c18
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Upgraded resources to have spawn and drop chance.
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2019-08-14 14:32:22 -07:00 |
JoshuaNavarro
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5cf0211339
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Updated ore spawning to use better handling for floor ranges and easier to add in more varieties.
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2019-08-13 23:06:51 -07:00 |
JoshuaNavarro
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768e09cf43
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Got the code working for ores to properly spawn in the mine!
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2019-08-13 20:13:27 -07:00 |
JoshuaNavarro
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9b8c469eb6
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Fixed ore vein spawning code to spawn ores in the correct spot now.
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2019-08-13 19:26:20 -07:00 |
JoshuaNavarro
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ce904efef3
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Reworked object pools to be more sorted out. Also added in ore veins!
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2019-08-13 19:05:11 -07:00 |