|
aa71ab8ec4
|
Started work on Hex32 class for color conversion because why not.
|
2018-02-21 13:41:43 -08:00 |
|
1b41fc47e9
|
Made layered texture to be able to have textures on textures. Might be used in the near future.
|
2018-02-06 02:13:21 -08:00 |
|
13e1d9591a
|
Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
|
2018-02-06 01:27:28 -08:00 |
|
ff6456d9ec
|
Added in ability to save and load music packs. Needs lots of work. Next step, menus.
|
2018-02-05 19:07:29 -08:00 |
|
45bfa5731f
|
Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music.
|
2018-02-05 17:31:59 -08:00 |
|
aed71ac4db
|
Just some summary tags to explain some functions.
|
2018-02-03 21:11:38 -08:00 |
|
b5b6c20830
|
Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs"
|
2018-02-03 20:40:03 -08:00 |
|
1fb92f7cf7
|
Finally got XACT music packs to load in again. Next up is loading in WAV files.
|
2018-02-03 11:50:56 -08:00 |
|
5426a98885
|
Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
|
2018-02-02 18:34:22 -08:00 |
|
fd962b562d
|
Removed an accidental directory naming from going one level too deep.
|
2018-02-02 18:33:39 -08:00 |
janavarro95
|
930d982972
|
Merge branch 'master' into Development
|
2018-02-02 18:31:35 -08:00 |
|
b8965d77e4
|
More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files.
|
2018-02-02 18:15:00 -08:00 |
|
100f43f486
|
Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable.
|
2018-02-02 14:27:47 -08:00 |
|
b72de658a6
|
Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data.
|
2018-01-30 12:46:04 -08:00 |
|
5b894e32e8
|
Updated xwb music pack to be almost complete. Need to do wav and music manager.
|
2018-01-28 19:06:36 -08:00 |
|
1cd732cf4e
|
Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works.
|
2018-01-23 01:54:08 -08:00 |
Jesse Plamondon-Willard
|
c4e92f5cf3
|
update deprecated reflection API
|
2018-01-11 00:50:16 -05:00 |
Jesse Plamondon-Willard
|
402c27b29c
|
update manifest format
|
2018-01-11 00:43:32 -05:00 |
|
34c3326dd6
|
Forgot to udate the manifest
|
2018-01-10 13:24:34 -08:00 |
|
3b744a4f59
|
Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game.
|
2018-01-10 13:14:19 -08:00 |
|
34d072e7a4
|
Fixed an NAN error and glitching the interface logic.
|
2017-12-12 01:19:41 -08:00 |
|
b7c76ee0d6
|
Fixed one away error for debris, and added graphics for pathing.
|
2017-12-11 23:32:46 -08:00 |
|
eb3a1e1509
|
Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced.
|
2017-12-05 16:39:34 -08:00 |
|
175a385977
|
Added functionality for shipping objects
|
2017-12-01 00:16:53 -08:00 |
|
38af511cfd
|
Now pathfinds to closest tree possible. Probably want to do the same for the other tasks.
|
2017-11-30 16:06:19 -08:00 |
|
365808a504
|
Changed some code to be in SDust Core and now the AI can break stones!
|
2017-11-30 10:45:43 -08:00 |
|
671eb1be49
|
RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
|
2017-11-29 18:34:53 -08:00 |
|
e44ec0ee5b
|
Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds.
|
2017-11-26 18:11:04 -08:00 |
|
836d6861d8
|
I guess fixing pathfind and spritebatch errors.
|
2017-11-24 13:12:36 -08:00 |
|
e51a8fbac5
|
Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops.
|
2017-11-24 11:21:03 -08:00 |
|
cd0ac16a22
|
Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
|
2017-11-19 17:00:12 -08:00 |
|
d722144c21
|
Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
|
2017-11-17 02:50:22 -08:00 |
|
fa3c4389ae
|
Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
|
2017-11-16 23:07:30 -08:00 |
|
28421f07ff
|
Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
|
2017-11-16 03:47:02 -08:00 |
Jesse Plamondon-Willard
|
1868dd4bd9
|
update for release
|
2017-10-11 16:20:46 -04:00 |
Jesse Plamondon-Willard
|
16d5461a4e
|
standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper
|
2017-10-11 16:09:12 -04:00 |
Jesse Plamondon-Willard
|
3e01276c56
|
add readme for SimpleSoundManager
|
2017-10-11 16:06:26 -04:00 |
Jesse Plamondon-Willard
|
344058de88
|
enable update checks in SMAPI 2.0
|
2017-10-11 15:57:36 -04:00 |
Jesse Plamondon-Willard
|
3ab4044995
|
update deprecated code
|
2017-10-11 15:55:59 -04:00 |
Jesse Plamondon-Willard
|
76bd5b7f33
|
fix project references
|
2017-10-11 15:45:48 -04:00 |
Jesse Plamondon-Willard
|
4393b6318c
|
update to mod build package 2.0
|
2017-10-11 15:45:29 -04:00 |
|
71c846acc5
|
Implemente correct interaction range with planter boxes.
|
2017-09-27 19:06:41 -07:00 |
|
bce270d6ce
|
Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain.
|
2017-09-27 18:17:45 -07:00 |
|
a67a4d7380
|
Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown.
|
2017-09-15 11:15:51 -07:00 |
|
f0e1e696f9
|
Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools.
|
2017-09-14 13:49:19 -07:00 |
|
9888dacd22
|
Stuff serializes into chests
|
2017-09-13 17:11:05 -07:00 |
|
cf33b0228e
|
Changed serialization manager, all objects serialize in world and inventory. Next is chests.
|
2017-09-13 13:53:12 -07:00 |
|
b3193b52fc
|
Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow.
|
2017-09-13 10:52:27 -07:00 |
|
dcafabcaa0
|
Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops.
|
2017-09-13 02:39:50 -07:00 |
|
37fc678d44
|
Added in the content to start being released with the mod. Still have some things to do such as crop growth/harvesting and serializing everything else. Also added in appropriate functionality for when planterboxes are watered.
|
2017-09-12 17:00:36 -07:00 |