Commit Graph

630 Commits

Author SHA1 Message Date
Joshua Navarro 839a385b32 Rugs work!wq 2019-01-21 00:01:07 -08:00
Joshua Navarro 50a7720bce Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00
Joshua Navarro 0862d7559d Include Happy Birthday content files with mod. Also added in support for Chinese and other messages to be loaded from .json files. 2019-01-14 12:26:36 -08:00
Joshua Navarro 3931ba81b8 Experimenting with benches and updated serializer to serialize to strings. 2019-01-13 14:46:31 -08:00
Joshua Navarro d2173bb24b Got chairs to save as well! 2019-01-12 18:12:14 -08:00
Joshua Navarro e91313fe08 Fixed crash on save with multiple objects. 2019-01-12 11:39:24 -08:00
Joshua Navarro 80bdc98640 Removed some logs and cleaned up inventory on failed deserialization of non-existent files. 2019-01-12 11:25:45 -08:00
Joshua Navarro 50577ea889 Updated Serializer.cs to delete old files. 2019-01-12 10:40:47 -08:00
Joshua Navarro 08847c6bb1 Better saving for objects but need a way to delete them. 2019-01-10 23:24:55 -08:00
Joshua Navarro 77fec4be31 Added in caching and looking through all aseemblies. 2019-01-10 19:20:14 -08:00
Joshua Navarro d4d62123b0 Test for Serializer working on StardewValley items works. Work can continue. 2019-01-10 18:32:35 -08:00
Joshua Navarro 1e9d253281 Custom Item converter in progress. 2019-01-10 18:15:31 -08:00
Joshua Navarro 01483cdaff Added warnings when trying to play with revitalize in multiplayer. 2019-01-10 13:37:35 -08:00
Joshua Navarro dfe374e428 Works in single player, need to implement network code for multiplayer. 2019-01-10 12:54:29 -08:00
Joshua Navarro 7799834f46 It compiles in single player but does not like multiplayer. 2019-01-10 12:44:10 -08:00
Joshua Navarro 20c7ba8ad5 It seems like project Revitalize will fail unforunately. 2019-01-10 11:09:51 -08:00
Joshua Navarro 49f06533b3 Serialization works a bit, just need to incorporate that into the recreate functions for objects. 2019-01-10 09:14:16 -08:00
Joshua Navarro 5b6d02babd unsure how to continue... 2019-01-10 02:31:23 -08:00
Joshua Navarro c329613f09 The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
Joshua Navarro 198a908c01 Figured some weird serialization issues. Now to recreate the data after a save... 2019-01-09 11:41:40 -08:00
Joshua Navarro b3f0659f9f Learning that saving data is hard. Going to take time. 2019-01-09 04:03:27 -08:00
Joshua Navarro e734c82df5 Got chairs properly loaded in and working when sitting and with all of the rotations. Need to find a better way to have lots of objects instead of long lines of code. 2019-01-08 22:15:58 -08:00
Joshua Navarro 000f3802df Fixed SaveAnywhere issue with not finding npc field nameofTodaysSchedule as it was renamed to nameOfTodaysSchedule in SDV 1.32 2019-01-06 09:28:14 -08:00
Joshua Navarro b4f89b02d0 Fixed issue with SaveManager tring to delete files when they don't exist. 2019-01-06 09:24:03 -08:00
Joshua Navarro e3bb6582f5 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2019-01-06 09:10:40 -08:00
Joshua Navarro dbca3a1d6b Fixed issue with HappyBirthday not properly generating a list of possible birthday gifts from villagers. 2019-01-06 09:09:48 -08:00
Joshua Navarro a7c9a8478d
Merge pull request #50 from Pathoschild/update-code
Update for SMAPI 3.0
2019-01-05 23:41:04 -08:00
Joshua Navarro 1df03e0dd7 Minor notes for chairs. 2019-01-05 23:29:17 -08:00
Joshua Navarro 2448f7ca01 Added additional costs to recipes such as magic, health, stamina, and gold. 2019-01-05 23:25:50 -08:00
Jesse Plamondon-Willard 1658a7deed
remove unneeded files 2019-01-06 02:24:24 -05:00
Jesse Plamondon-Willard 9da28996b9
Merge remote-tracking branch 'upstream/Development' into update-code 2019-01-06 02:23:32 -05:00
Jesse Plamondon-Willard c7e7c87d8e
tweak code style 2019-01-06 02:23:07 -05:00
Jesse Plamondon-Willard 001cab1aba
update for SMAPI 3.0 2019-01-06 02:21:06 -05:00
Joshua Navarro 87913f22ff Player sits correct direction, and started work on making furniture. 2019-01-05 22:25:22 -08:00
Jesse Plamondon-Willard f4735a5883
fix Custom NPC Framework not specifying dependency 2019-01-06 00:33:12 -05:00
Jesse Plamondon-Willard 7ba11188bc
migrate to new data API
SMAPI 3.0 no longer allows access to arbitrary file paths through its APIs, so this commit refactors affected code to use relative paths instead.
2019-01-06 00:31:40 -05:00
Jesse Plamondon-Willard cfe5cdc49e
use enum for language names 2019-01-05 23:33:45 -05:00
Jesse Plamondon-Willard 03ca0277da
simplify Vocalization folder initialisation 2019-01-05 23:33:17 -05:00
Joshua Navarro 870dd12a6d Updated CustomNpcs to have fixed texture references. Whether or notI use it is a different question. 2019-01-05 19:15:21 -08:00
Jesse Plamondon-Willard df87a2647e
update references to Texture2DExtended 2019-01-05 17:42:21 -05:00
Jesse Plamondon-Willard 5c238c5040
restore API methods intended for other mods 2019-01-05 05:06:26 -05:00
Jesse Plamondon-Willard 7b719c2edc
merge Vorbis code from develop 2019-01-05 05:03:18 -05:00
Jesse Plamondon-Willard bb2b633af9
rewrite to use content packs 2019-01-05 04:50:48 -05:00
Joshua Navarro 5f053d9442 Added vorbis/ogg support to Stardew Symphony 2019-01-05 00:55:44 -08:00
Jesse Plamondon-Willard 0a86f2693b
standardise assets folder 2019-01-05 02:58:24 -05:00
Jesse Plamondon-Willard 6ced146e15
remove wav pack template (replaced by content pack format) 2019-01-05 02:58:04 -05:00
Jesse Plamondon-Willard d0f485fe5e
add readme with proposed content pack format 2019-01-05 02:46:37 -05:00
Jesse Plamondon-Willard 4a427b7f5e
drop support for XACT music packs per discussion 2019-01-05 01:57:31 -05:00
Jesse Plamondon-Willard d0a81165e4
remove unused code 2019-01-05 01:44:20 -05:00
Jesse Plamondon-Willard 802e437b49
switch NAudio reference to NuGet package 2018-12-30 19:52:22 -05:00
Jesse Plamondon-Willard de84552019
remove support for legacy Build Endurance/Health data files 2018-12-30 19:45:04 -05:00
Jesse Plamondon-Willard 691515072b
apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Jesse Plamondon-Willard 78b2755fba
add .editorconfig to keep code style consistent 2018-12-30 00:27:37 -05:00
Jesse Plamondon-Willard 90203315aa
remove unused serialisation & networking code per discussion 2018-12-30 00:01:20 -05:00
Jesse Plamondon-Willard 713f7d0381
fix hardcoded assembly paths 2018-12-29 22:25:25 -05:00
Jesse Plamondon-Willard 22af3b7af7
migrate to the new package reference format 2018-12-29 22:21:19 -05:00
Joshua Navarro 8530a9ea03 Got sitting working as a test! Next: Make some chairs! 2018-12-28 23:28:21 -08:00
Joshua Navarro 3369c11cb9 Fixed issues with objects being destroyed underfoot. 2018-12-28 22:23:16 -08:00
Joshua Navarro 1efe48b4d6 Got light manager working for adding light sources to custom objects. 2018-12-25 19:48:45 -08:00
Joshua Navarro a8e457a5ff Left an overly ambitious ToDo/Wishlist in the main file. 2018-12-24 23:34:38 -08:00
Joshua Navarro 36fc2c1fa9 Got crafting working to inventories! 2018-12-24 22:23:25 -08:00
Joshua Navarro c638ba2c80 Just got crafting recipes working with Inventory Managers! 2018-12-24 22:02:25 -08:00
Joshua Navarro 8bcc399723 Hotfix for errors on DarkerNight component 2018-12-24 15:07:51 -08:00
Joshua Navarro e83e031568 Hotfix to check if certain objects have inventories or not. 2018-12-24 15:06:42 -08:00
Joshua Navarro 3fd3723117 Created inventory management for having core objects deal with inventories. 2018-12-24 15:04:18 -08:00
Joshua Navarro ccdc99ab8e Added some comments and a way to disable DarkerNight. 2018-12-24 13:00:33 -08:00
Joshua Navarro b0b7a8f5dc Finished darker night. 2018-12-24 12:36:03 -08:00
Joshua Navarro 1ec8cd8613 Need to work on how fast darker night occurs. 2018-12-24 12:02:59 -08:00
Joshua Navarro 15455416a8 Got darker night working somewhat. Needs a lot of tweaking. 2018-12-24 12:00:58 -08:00
Joshua Navarro 5c78f88e6a Got "transparent" boudning boxes working for objects that can be passed through. 2018-12-24 10:58:20 -08:00
Joshua Navarro f46379f9e6 Got multi-tiled objects and components working at a surprising speed actually. 2018-12-23 00:53:43 -08:00
Joshua Navarro 591a6f4a96 Got customizable draw colors working. 2018-12-22 22:55:03 -08:00
Joshua Navarro 65ab0812b7 Got drawing at non tile spot working. 2018-12-22 22:40:31 -08:00
Joshua Navarro 8fb7a9062c Got draw in menu working. Next: Draw at non-tile spot. 2018-12-22 22:34:53 -08:00
Joshua Navarro 6328bfe5b3 Properly remove objects from world by picking up and with destorying them with tools. 2018-12-21 16:00:44 -08:00
Joshua Navarro e1abeac68b Revitalize: Implemented Animation Manager. Need to fix when held and display in menu. 2018-12-21 15:28:52 -08:00
Joshua Navarro 23d964d861 Implemented right click and shift right click functionality for custom objects. 2018-12-20 13:54:00 -08:00
Joshua Navarro 11fca7dd6a Started work on Revitalize, the final mod compilation. 2018-12-20 13:34:08 -08:00
Joshua Navarro 124fc52cf6 Disabled core objects and networking support. It no longer seems worth it to continue on this project. It's time to move on to different projects. 2018-12-17 10:37:23 -08:00
Joshua Navarro ea89e9a2d2 Better working objects for syncing. Just need to fix NetCoreObject issues. 2018-12-17 00:02:43 -08:00
Joshua Navarro 835f21fb22 Probably time to give up on custom objects for networking. It just doesn't seem to work out well. 2018-12-16 22:00:53 -08:00
Joshua Navarro e503fb210c Fixed syncronization issues with events and warping. 2018-12-16 21:27:07 -08:00
Joshua Navarro c393752f05 Cleaner error messages for Stardust Core and update to 2.2.0 Pathos Build package 2018-12-16 15:54:59 -08:00
Joshua Navarro ed52cde597 Clean up some code and fix farmhand inventory wiping. 2018-12-16 09:59:27 -08:00
Joshua Navarro 33364076a4 Discovered that some errors need to be fixed by updating SMAPI 2018-12-16 03:14:52 -08:00
Joshua Navarro 98392f520e Need to fix client inventory wiping but otherwise almost good. Can't seem to fix client error message on my end when server is disconnected. 2018-12-16 02:17:16 -08:00
Joshua Navarro 97f353743c Fixed a ton of serialization issues. Now objects can be safely loaded. Still have issues with clients disconnecting from the game though. 2018-12-16 00:54:57 -08:00
Joshua Navarro f7749117e5 Got objects to not crash when other player connects over multiplayer. HUGE progress! 2018-12-15 20:54:58 -08:00
Joshua Navarro e1a2a0da47 Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present. 2018-12-15 11:49:56 -08:00
Joshua Navarro 5446f8095d Massive fixing to NetCode to try to re-integrate custom objects in multiplayer. 2018-12-15 03:00:32 -08:00
Joshua Navarro 3fba3243da Added in support code for hourly in-game music as requested. Just need to make menu options for them all. 2018-12-10 02:06:48 -08:00
Joshua Navarro 00e2ffe177 Added warning message when trying to load .ogg files. 2018-12-10 01:43:05 -08:00
Joshua Navarro 67d77701b3 Fixed save menu for SaveAnywhere. Also added in suport for .mp3 files via NAudio. 2018-12-10 01:33:10 -08:00
Joshua Navarro 0529e9eebb Fixed compile issues for Stardust core and StardewSymphony remastered. 2018-12-09 21:24:45 -08:00
Joshua Navarro 33b432dc70 Added in change log for 1.8 HappyBirthday update since a lot changed. 2018-12-09 21:13:27 -08:00
Joshua Navarro 47e1e76dbe Added multiplayer support for displaying other player's birthdays on the billboard. 2018-12-09 21:04:41 -08:00
Joshua Navarro d0f6babb76 Added multiplayer support for HappyBirthday. Fixed night owl glitches. 2018-12-09 19:57:12 -08:00
Joshua Navarro 0b914e17b5 Added in spouse specific gifts, spouse birthday messages, and translated birthday messages. 2018-12-06 16:13:41 -08:00
Joshua Navarro b69882cf20 Fixed issue where player's portrait would render on quest board. 2018-12-06 15:06:26 -08:00
Joshua Navarro edf7d3f801 Fixed translation files for messages not being created properly. 2018-12-06 01:31:55 -08:00
Joshua Navarro f522ee1931 Fixed birthday messages not being created into .json files properly. Also re-implemented spouse messages and translations. 2018-12-06 01:22:40 -08:00
Joshua Navarro a6ad717d5e Fixed festival names not showing up on Billboard. Also player can now have b-day on festival days and have it display properly. 2018-12-06 00:54:12 -08:00
Joshua Navarro fa04c757ed Added player's birthday to billboard. Need to remove from request board and fix it for festival days. 2018-12-06 00:41:28 -08:00
Joshua Navarro e5f4cbe7e0 Testing out commit signing. 2018-12-05 18:08:12 -08:00
Joshua Navarro 75a70a9f78 Added in file loading for birthday gifts. 2018-12-05 18:06:11 -08:00
222c1e49e5 Internal folder restructuring for less clutter. 2018-12-05 17:29:00 -08:00
fe007a7e33 Updated to SMAPI 2.8. Working through compatibility currently. Updates to Happy Birthday next. 2018-12-05 17:16:28 -08:00
3e4fc01389 More notes. This project will remain unfinished for awhile due to business 2018-09-21 20:47:33 -07:00
c9f21d2772 NPC handler implemented for custom characters. 2018-09-21 11:43:05 -07:00
065a88e310 Fixed accidently ignoring StardewValley. 2018-09-21 11:19:06 -07:00
036e090b80 *Internally screams* A unified save core handles save cases where things go wrong. 2018-09-21 10:46:11 -07:00
7e40cb2583 More work to come. Needs content, AssetLoaders, and consistency 2018-09-19 01:37:51 -07:00
4887b38cde Base for birthday events is put inplace. Now to make all of the actual content. 2018-09-18 22:35:36 -07:00
d6280b5c1b Working on updates to happy birthday. Trying to add in more language support and spouse birthday wishes as well as a more modify-able birthday dialogue file. 2018-09-18 18:04:38 -07:00
dae3beac2d Reenabled Stardew Music and fixed glitch where menus with no music cues would stop all music. 2018-09-01 01:55:51 -07:00
a6257c5d28 Fixed Stardew Symphony Remastered from numerous menu and music glitches. 2018-09-01 00:26:18 -07:00
704a15ad4d Updated manifest and improved mail dialogue scrape. 2018-08-25 23:37:25 -07:00
917e169cea Fixed vocalization translation issues for some dialogue being scraped from StringsFromCS 2018-08-25 22:42:57 -07:00
3029ed2c2f Finished cyclic buttons and integrated them into the vocalization menu. Also minor upgrades for the Button class. 2018-08-25 18:22:14 -07:00
70b076322a Cyclic buttons should work now. 2018-08-25 10:18:41 -07:00
f237cd2c10 Started work on cyclic buttons. 2018-08-25 09:52:53 -07:00
34f4e379b5 Left notes on what needs to be done before release on the menu. 2018-08-25 09:34:29 -07:00
a979ab479c Finished slider button, made a better menu background function, and made the slider button update the menu. 2018-08-25 01:57:10 -07:00
b62a5eb076 slider bar needs testing and work 2018-08-24 21:55:39 -07:00
c0c143ccd8 Vocalization actual menu? But no background??? 2018-08-24 18:52:43 -07:00
384370906e Fixes for Symphony Menu Issues. 2018-08-23 21:40:03 -07:00
721f974786 Tab page index and find tab by label implemented. Need to make cycle buttons now. 2018-08-23 09:42:54 -07:00
8cfff47a58 Modular game menu working with Vocalization tab added in. 2018-08-23 01:23:42 -07:00
4defd4f24b More Symphony bugfixes. Finished degeneralizing Vocalization lines. Not bothering with Utility. 2018-08-20 21:19:27 -07:00
5c114285c5 Fixed netcode issue for stardust core. 2018-08-20 13:53:56 -07:00
fe1ecc44b1 Degeneralized shops for Vocalization, fixed output garbage for symphony. 2018-08-20 12:58:08 -07:00
d881946f67 Event scrape seems to work! 2018-08-19 11:23:01 -07:00
3184888152 Parsed events? Just need to test to make sure festivals and events work properly. 2018-08-19 10:56:19 -07:00
e7f679b036 Small update to support festivals? Will need more testing. 2018-08-19 09:30:23 -07:00
7c2f9b5efc Fixed loading issue when checking the current tranlsation. 2018-08-19 02:38:53 -07:00
2e2aedcc3a Fixed more translation issues. WOW Brazillian Protuguese Rude characters have messed up pretty big with file size. 2018-08-19 02:06:55 -07:00
8a0f669a28 Translation in the works. 2018-08-18 19:17:48 -07:00
ba64890e60 Minor fix to symphony. 2018-08-18 10:12:22 -07:00
e43b120f4b Finished generic scrape of Extra Dialogue which pieces together all possibiities of generic I bought x dialogue. 2018-08-17 16:06:56 -07:00
0251622627 Need to finish vocabulary edits and generic item word scrape. 2018-08-17 15:01:30 -07:00
14b8166ec5 Better scrape for NPCs and Speech Bubbles. Also fixed NPCGiftTastes and Quests not being scraped. 2018-08-17 11:23:08 -07:00
5852fc2ea0 Initialized a better data scrape for speech bubbles. 2018-08-16 17:32:40 -07:00
5d35edea2b Volume options, dialogue complexity options, and speech bubble fixes? 2018-08-16 11:50:50 -07:00
b598934a17 Vocalization works, made some fixes to wav files for Symphony and SimpleSoundManager. Lots of hacks later a voice acting mod seems to be working well. 2018-08-15 23:59:39 -07:00
6262995834 Vocalization works, but I need to figure out the weird looping issue??? 2018-08-15 13:22:31 -07:00
36a6de2908 Updated Stardew Symphony and Timefreeze 2018-08-13 12:41:11 -07:00
079b9cf9ea Final fixes to Stardew Symphony Remastered for release. Also fixed TextureManagers by reenabling them. 2018-08-08 13:18:51 -07:00
32b3e9e625 Nightfishing AssetEditor, Night owl update, and more bug fixes for Stardust 2018-08-08 10:44:44 -07:00
1888ad5fa7 Fixed custom serialization issues for FarmHands 2018-08-08 09:32:02 -07:00
36b33af55b Fixed time freeze issues. 2018-08-08 09:18:05 -07:00
298b7c4a24 Updatd timefreeze with multiplayer checks. Also surpressed NetAnimationManager glitch. 2018-08-08 01:39:13 -07:00
713ec38603 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-08-08 00:24:56 -07:00
21234d06ef Init textureName on object creation 2018-08-08 00:18:12 -07:00
644e95f3b4 Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools..... 2018-08-08 00:12:31 -07:00
9c070e91c5 Either rewrite multiplayer or erase all objects before players join. 2018-08-07 10:07:33 -07:00
2276faa610 Wrote netcode to support Animations, AnimationManagers, and CoreObjects. 2018-08-06 20:01:59 -07:00
3af2da68fa Tons of 1.3 updates. Also support for multiplayer custom objects in Stardust is slowly coming about! 2018-08-06 14:01:44 -07:00
0cf9b68560 Rebuilt some mods for 1.3 compatability. In the process of fixing Happy Birthday glitches. 2018-08-05 09:33:00 -07:00
8f0f692a60 Fixed Game1.shouldFarmerPassOut issue, need to test night owl, started fixing Happy bday, need to update SimpleSoundManager 2018-06-25 21:13:40 -07:00
Joshua Navarro 349d053727
Merge pull request #39 from perkinslr/patch-1
Reset money to previous value before the save
2018-06-25 20:09:30 -07:00
Joshua Navarro 71efefae3e
Merge pull request #40 from DefenTheNation/master
Add API for other mods to hook into Save Anywhere save events
2018-06-25 19:58:42 -07:00
DefenTheNation b620e4eaf5 Add API for other mods to hook into Save Anywhere save events 2018-06-23 00:31:40 -07:00
701823925f Updated menu drawing. Now to fix the scale size of the object 2018-06-13 12:08:14 -07:00
bcf76f9163 Fixed draw issues with multi tile obects. Next up menu drawing and functionality. 2018-06-13 11:11:56 -07:00
4469fbd9b3 Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however. 2018-06-13 02:36:52 -07:00
a928f7d18e Added tool support for axe, hoe, watering can and pickaxe. 2018-06-12 23:25:36 -07:00
7010644498 Fixed serializing items to a chest. 2018-06-12 21:45:42 -07:00
19e6202e3a Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work. 2018-06-12 18:42:31 -07:00
ad7f9754ef Console commands, bug fixes, and more! 2018-06-08 11:40:23 -07:00
Logan Perkins 5e5c79c0a0
Reset money to previous value before the save
So, if you let the timer run down to 6:00 A.M., you lose 10% of your cash, the game saves, the new day starts, and NightOwl resets your money to what it was at 5:59.  There are two problems with this.  First, if you quit to the title and reload, your money doesn't get reset again on load, so you lose the 10%.  Second, if you shipped anything the day before, the cash reset wipes out the cash gained from shipping items.  This fixes both.  The first is fixed by resetting the cash value during the before save event, the second is fixed by reading the cash penalty amount from the mailbox before the mailbox is cleared, and adding the value rather than setting the total.
2018-06-08 09:47:34 -07:00
Joshua Navarro c38f2599f2
Merge pull request #38 from janavarro95/Development
Development
2018-06-07 14:02:55 -07:00
5b0de7f736 Fixed SDust dynamic warning, and a glitch with the music menu when selecting an album. 2018-06-07 13:58:52 -07:00
f2ed5c3acb Fixed glitch pertaining to the music menu not being able to get a correct album index and crashing. 2018-06-06 01:00:59 -07:00
Joshua Navarro 39e91bf962
Merge pull request #37 from janavarro95/Development
Added in an aesthetic feature that draws the add or delete button on …
2018-06-04 19:04:44 -07:00
fba0cd75f1 Added in an aesthetic feature that draws the add or delete button on the music manager menu depending on whether or not you added the music to the music pack yet or not. 2018-06-04 19:03:25 -07:00
Joshua Navarro fdebd3a8e8
Merge pull request #36 from janavarro95/Development
Development
2018-06-01 15:20:34 -07:00
ba7d0ae9b0 Updated mod manifest files for nexus release 2018-06-01 15:18:49 -07:00
f7ffec1799 The beta of Stardew Symphony is complete! WOOO! 2018-06-01 14:43:47 -07:00
70885979ed Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done! 2018-06-01 12:09:50 -07:00
02d3ab39e5 Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
9fe6a075de Repositioned menu elements and added options for generic festivals and events. 2018-05-30 18:14:06 -07:00
04dd0432f0 Almost done with symphony remastered menu. Needs some tweaks but works for the most part. 2018-05-30 13:58:14 -07:00
5e8f2ccdfd More menu work for symphony. 2018-05-29 01:04:47 -07:00
eb90e537a5 Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific. 2018-05-28 03:17:36 -07:00
7c693c9051 Created layout for menu selection options for standard selections. 2018-05-27 19:08:01 -07:00
6afca47caa Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons. 2018-05-18 14:24:59 -07:00
651cd8a26b Updated ModNet to be compatable with SDV 1.3.10, which adds bug fixes for sprite errors. 2018-05-10 00:16:05 -07:00
0fb7e729c1 Updated NetMod to prevent redundant messages and errors. 2018-05-09 15:57:20 -07:00
bd656c444b Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support. 2018-05-09 14:23:42 -07:00
11025947fb added function to get all farmers except the current player. 2018-05-08 21:34:32 -07:00
a0ddb5994b Made functionality to get first, second, third, and fourth player. 2018-05-08 18:18:53 -07:00
947e0c557f Added support to send a message to a specific farmer. 2018-05-08 17:21:59 -07:00
9c1314480c Added in network functionality so that clients can send data to server and other clients. 2018-05-08 10:45:26 -07:00
20f52e2707 Allowed for custom types to be added in how to process a class multiple ways. Also added support for SDV.HUDMessages 2018-05-07 22:37:02 -07:00
b3a9cb7b0a Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now. 2018-05-07 05:41:16 -07:00
62f07d731c Changed BinaryReaderExtention files to be more split up.
Also added in function that simply logs which supported types are added for reading/saving.
2018-05-06 19:31:10 -07:00
42b039cf89 Added in functionality to read/write to List<string> 2018-05-06 19:11:24 -07:00
ea31aec34f File cleanup 2018-05-06 18:23:45 -07:00
b5a7d9797c Slowly updating mods. Managed to create mod that syncs mod data between clients and server. 2018-05-06 18:21:31 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
7e5d4349ca Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony. 2018-04-27 11:49:52 -07:00
e42e91e30d Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers. 2018-03-31 01:47:10 -07:00
6ef666af6e Colored background menus for UIUtilities, and a fancier menu for Symphony. 2018-03-30 05:46:24 -07:00
dad514a6d6 Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons! 2018-03-21 13:02:50 -07:00
fd53797c5f Wav music packs now work correctly. WOOT! 2018-03-21 02:04:05 -07:00
def22386c5 Got wav music packs working! Just need to figure out the buffer size for the files now. 2018-03-21 00:46:00 -07:00
1bbf3f2503 Play some randome music and play wav packs. 2018-03-20 23:24:11 -07:00
ed899b49d9 symphony menu is coming along. 2018-03-20 16:45:07 -07:00
67c110f282 attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete. 2018-03-20 03:10:02 -07:00
44d2f4e7e9 Finished commenting on all functions in the mod. Now just to write up some documentation. 2018-03-19 23:01:43 -07:00
a915a06460 More comments round 2 2018-03-19 03:32:00 -07:00
fabef6ba82 Started the great comment update. 2018-03-18 19:06:08 -07:00
9834bbcf28 Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though. 2018-03-18 16:06:49 -07:00
5c1f09b266 Fixed modular npc breathing. 2018-03-18 03:20:06 -07:00
bd6e479b4f Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived. 2018-03-18 01:48:01 -07:00
9162091329 Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation. 2018-03-17 21:49:22 -07:00
f8517e37c3 Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing. 2018-03-17 04:39:46 -07:00
07757dac1f Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed. 2018-03-17 04:18:35 -07:00
43573f0bba Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render. 2018-03-17 04:04:04 -07:00
8d1eef7329 Cleaned up code regarding the Event System mod to prevent lots of redundant code. 2018-03-05 23:46:24 -08:00
16c77a1497 Ui buttons work, dialogue events now work for left click which could lead to some spicy mods. 2018-03-05 23:06:39 -08:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
68c831029b New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite. 2018-03-04 15:21:39 -08:00
e17dd9ea7c Made a function to generate renderers. 2018-03-04 14:44:52 -08:00
c737024599 The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random. 2018-03-04 14:32:59 -08:00
d5536b9e52 Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types. 2018-03-04 13:23:40 -08:00
005ad14cfd I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art... 2018-03-04 07:53:55 -08:00
b9e42ae256 Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files. 2018-03-04 04:36:46 -08:00
e6696d8bb0 Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game. 2018-03-04 03:36:19 -08:00
aa8d59b67b Updated the mainifest for Happy Birthday to reflect a new version of the mod. 2018-03-04 03:05:01 -08:00
janavarro95 b35746f85e
Merge pull request #34 from janavarro95/Development
Fixed Happy Birthday Spamming the SMAPI console when the player still…
2018-03-04 03:03:30 -08:00
ded9895c12 Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday. 2018-03-04 03:02:54 -08:00
janavarro95 6330b495f2
Merge pull request #33 from janavarro95/Development
Development
2018-03-03 19:25:40 -08:00
e5808eeb5c Yup. 2018-03-03 19:24:36 -08:00
Nicholas Johnson f6ac9291f1 Update to convert to SMAPI Content API 2018-03-02 16:28:07 -08:00
4fb792db11 Fixed the default non-modular spriter renderer to draw normal npcs again. 2018-02-24 01:36:41 -08:00
45c5b69ba0 Updated a constuctor to used the new character sprite class. 2018-02-24 01:05:58 -08:00
fd9f5d9703 I think the integration is finished for the custom npc renderer. Who knows though. 2018-02-24 01:04:35 -08:00
b19de23487 integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue. 2018-02-23 23:40:34 -08:00
b57a5f506f Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager... 2018-02-23 23:16:10 -08:00
1fc38b964c Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there... 2018-02-23 19:10:56 -08:00
534eda1414 finished work on warp events 2018-02-23 13:55:51 -08:00
44a5887e1b Working on mouse button events. 2018-02-22 15:30:35 -08:00
bebcefa765 Started work on new mod to add map events with code. 2018-02-22 11:43:18 -08:00
aa71ab8ec4 Started work on Hex32 class for color conversion because why not. 2018-02-21 13:41:43 -08:00
1b41fc47e9 Made layered texture to be able to have textures on textures. Might be used in the near future. 2018-02-06 02:13:21 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00
ff6456d9ec Added in ability to save and load music packs. Needs lots of work. Next step, menus. 2018-02-05 19:07:29 -08:00
45bfa5731f Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music. 2018-02-05 17:31:59 -08:00
aed71ac4db Just some summary tags to explain some functions. 2018-02-03 21:11:38 -08:00
b5b6c20830 Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs" 2018-02-03 20:40:03 -08:00
1fb92f7cf7 Finally got XACT music packs to load in again. Next up is loading in WAV files. 2018-02-03 11:50:56 -08:00
janavarro95 a745213990
Create ReadMe.md 2018-02-02 18:37:32 -08:00
janavarro95 575766a03d
Delete Readme.txt 2018-02-02 18:36:06 -08:00
janavarro95 17cf699e1d
Create Readme.txt 2018-02-02 18:35:36 -08:00
5426a98885 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-02-02 18:34:22 -08:00
fd962b562d Removed an accidental directory naming from going one level too deep. 2018-02-02 18:33:39 -08:00
janavarro95 930d982972
Merge branch 'master' into Development 2018-02-02 18:31:35 -08:00
b8965d77e4 More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files. 2018-02-02 18:15:00 -08:00
100f43f486 Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable. 2018-02-02 14:27:47 -08:00
b72de658a6 Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data. 2018-01-30 12:46:04 -08:00
5b894e32e8 Updated xwb music pack to be almost complete. Need to do wav and music manager. 2018-01-28 19:06:36 -08:00
1cd732cf4e Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works. 2018-01-23 01:54:08 -08:00
Jesse Plamondon-Willard c4e92f5cf3 update deprecated reflection API 2018-01-11 00:50:16 -05:00
Jesse Plamondon-Willard 402c27b29c update manifest format 2018-01-11 00:43:32 -05:00
34c3326dd6 Forgot to udate the manifest 2018-01-10 13:24:34 -08:00
3b744a4f59 Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game. 2018-01-10 13:14:19 -08:00
34d072e7a4 Fixed an NAN error and glitching the interface logic. 2017-12-12 01:19:41 -08:00
b7c76ee0d6 Fixed one away error for debris, and added graphics for pathing. 2017-12-11 23:32:46 -08:00
eb3a1e1509 Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced. 2017-12-05 16:39:34 -08:00
175a385977 Added functionality for shipping objects 2017-12-01 00:16:53 -08:00
38af511cfd Now pathfinds to closest tree possible. Probably want to do the same for the other tasks. 2017-11-30 16:06:19 -08:00
365808a504 Changed some code to be in SDust Core and now the AI can break stones! 2017-11-30 10:45:43 -08:00
671eb1be49 RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash. 2017-11-29 18:34:53 -08:00
e44ec0ee5b Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds. 2017-11-26 18:11:04 -08:00
836d6861d8 I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
e51a8fbac5 Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops. 2017-11-24 11:21:03 -08:00
cd0ac16a22 Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works. 2017-11-19 17:00:12 -08:00
d722144c21 Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now. 2017-11-17 02:50:22 -08:00
fa3c4389ae Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
28421f07ff Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI 2017-11-16 03:47:02 -08:00
Jesse Plamondon-Willard 1868dd4bd9 update for release 2017-10-11 16:20:46 -04:00
Jesse Plamondon-Willard 16d5461a4e standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper 2017-10-11 16:09:12 -04:00
Jesse Plamondon-Willard 3e01276c56 add readme for SimpleSoundManager 2017-10-11 16:06:26 -04:00
Jesse Plamondon-Willard 344058de88 enable update checks in SMAPI 2.0 2017-10-11 15:57:36 -04:00
Jesse Plamondon-Willard 3ab4044995 update deprecated code 2017-10-11 15:55:59 -04:00
Jesse Plamondon-Willard 76bd5b7f33 fix project references 2017-10-11 15:45:48 -04:00
Jesse Plamondon-Willard 4393b6318c update to mod build package 2.0 2017-10-11 15:45:29 -04:00
71c846acc5 Implemente correct interaction range with planter boxes. 2017-09-27 19:06:41 -07:00
bce270d6ce Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain. 2017-09-27 18:17:45 -07:00
a67a4d7380 Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown. 2017-09-15 11:15:51 -07:00
f0e1e696f9 Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools. 2017-09-14 13:49:19 -07:00
9888dacd22 Stuff serializes into chests 2017-09-13 17:11:05 -07:00
cf33b0228e Changed serialization manager, all objects serialize in world and inventory. Next is chests. 2017-09-13 13:53:12 -07:00
b3193b52fc Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow. 2017-09-13 10:52:27 -07:00
dcafabcaa0 Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops. 2017-09-13 02:39:50 -07:00
37fc678d44 Added in the content to start being released with the mod. Still have some things to do such as crop growth/harvesting and serializing everything else. Also added in appropriate functionality for when planterboxes are watered. 2017-09-12 17:00:36 -07:00
2ebe3f981a Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon. 2017-09-12 16:30:30 -07:00
a67baa4c09 Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders. 2017-09-12 11:20:18 -07:00
3111f8bad0 Updated Stardust with functionality to get MetaData about what mod an item belongs to. Useful for all modders and players who may wonder about origin of future objects. 2017-09-11 23:39:59 -07:00