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b3a9cb7b0a
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Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now.
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2018-05-07 05:41:16 -07:00 |
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62f07d731c
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Changed BinaryReaderExtention files to be more split up.
Also added in function that simply logs which supported types are added for reading/saving.
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2018-05-06 19:31:10 -07:00 |
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42b039cf89
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Added in functionality to read/write to List<string>
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2018-05-06 19:11:24 -07:00 |
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ea31aec34f
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File cleanup
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2018-05-06 18:23:45 -07:00 |
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b5a7d9797c
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Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
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2018-05-06 18:21:31 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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7e5d4349ca
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Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony.
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2018-04-27 11:49:52 -07:00 |
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e42e91e30d
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Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
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2018-03-31 01:47:10 -07:00 |
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6ef666af6e
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Colored background menus for UIUtilities, and a fancier menu for Symphony.
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2018-03-30 05:46:24 -07:00 |
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dad514a6d6
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Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons!
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2018-03-21 13:02:50 -07:00 |
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fd53797c5f
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Wav music packs now work correctly. WOOT!
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2018-03-21 02:04:05 -07:00 |
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def22386c5
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Got wav music packs working! Just need to figure out the buffer size for the files now.
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2018-03-21 00:46:00 -07:00 |
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1bbf3f2503
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Play some randome music and play wav packs.
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2018-03-20 23:24:11 -07:00 |
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ed899b49d9
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symphony menu is coming along.
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2018-03-20 16:45:07 -07:00 |
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67c110f282
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attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
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2018-03-20 03:10:02 -07:00 |
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44d2f4e7e9
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Finished commenting on all functions in the mod. Now just to write up some documentation.
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2018-03-19 23:01:43 -07:00 |
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a915a06460
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More comments round 2
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2018-03-19 03:32:00 -07:00 |
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fabef6ba82
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Started the great comment update.
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2018-03-18 19:06:08 -07:00 |
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9834bbcf28
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Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
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2018-03-18 16:06:49 -07:00 |
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5c1f09b266
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Fixed modular npc breathing.
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2018-03-18 03:20:06 -07:00 |
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bd6e479b4f
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Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
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2018-03-18 01:48:01 -07:00 |
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9162091329
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Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
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2018-03-17 21:49:22 -07:00 |
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f8517e37c3
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Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
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2018-03-17 04:39:46 -07:00 |
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07757dac1f
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Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
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2018-03-17 04:18:35 -07:00 |
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43573f0bba
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Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
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2018-03-17 04:04:04 -07:00 |
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8d1eef7329
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Cleaned up code regarding the Event System mod to prevent lots of redundant code.
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2018-03-05 23:46:24 -08:00 |
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16c77a1497
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Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
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2018-03-05 23:06:39 -08:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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68c831029b
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New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
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2018-03-04 15:21:39 -08:00 |
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e17dd9ea7c
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Made a function to generate renderers.
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2018-03-04 14:44:52 -08:00 |
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c737024599
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The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
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2018-03-04 14:32:59 -08:00 |
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d5536b9e52
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Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
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2018-03-04 13:23:40 -08:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |
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b9e42ae256
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Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
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2018-03-04 04:36:46 -08:00 |
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e6696d8bb0
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Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
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2018-03-04 03:36:19 -08:00 |
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aa8d59b67b
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Updated the mainifest for Happy Birthday to reflect a new version of the mod.
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2018-03-04 03:05:01 -08:00 |
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ded9895c12
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Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday.
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2018-03-04 03:02:54 -08:00 |
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e5808eeb5c
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Yup.
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2018-03-03 19:24:36 -08:00 |
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4fb792db11
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Fixed the default non-modular spriter renderer to draw normal npcs again.
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2018-02-24 01:36:41 -08:00 |
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45c5b69ba0
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Updated a constuctor to used the new character sprite class.
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2018-02-24 01:05:58 -08:00 |
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fd9f5d9703
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I think the integration is finished for the custom npc renderer. Who knows though.
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2018-02-24 01:04:35 -08:00 |
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b19de23487
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integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
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2018-02-23 23:40:34 -08:00 |
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b57a5f506f
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Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
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2018-02-23 23:16:10 -08:00 |
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1fc38b964c
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Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
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2018-02-23 19:10:56 -08:00 |
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534eda1414
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finished work on warp events
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2018-02-23 13:55:51 -08:00 |
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44a5887e1b
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Working on mouse button events.
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2018-02-22 15:30:35 -08:00 |
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bebcefa765
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Started work on new mod to add map events with code.
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2018-02-22 11:43:18 -08:00 |
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aa71ab8ec4
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Started work on Hex32 class for color conversion because why not.
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2018-02-21 13:41:43 -08:00 |
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1b41fc47e9
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Made layered texture to be able to have textures on textures. Might be used in the near future.
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2018-02-06 02:13:21 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |