Commit Graph

22 Commits

Author SHA1 Message Date
JoshuaNavarro e20d593c7f Added in dye option. WIP. 2019-09-18 17:33:45 -07:00
JoshuaNavarro 877e40ae39 Added in simple machines and tested to make sure they produce items. They do for non-energy consuming items. Also added in the sandbox which is a wip. 2019-09-09 15:44:25 -07:00
JoshuaNavarro a4d8a4c1a8 Figured out the logic of how to have custom pickaxes! Now to make the other tools/upgrades/recipes... 2019-09-06 14:15:54 -07:00
JoshuaNavarro 0d760f5cfe Got farmhand inventory to be reconstructed even when farmhand is offline. 2019-08-31 18:23:47 -07:00
JoshuaNavarro 288912d046 Updated all furniture and objects to sync additional data. Got items to sync better with less issues, and ore seems to not cause as many problems as I thought. 2019-08-28 12:29:51 -07:00
JoshuaNavarro e0d61f19cc Got container objects to sync across the net which is good. 2019-08-27 15:10:56 -07:00
JoshuaNavarro 50b77b44e2 URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27.
2019-08-26 16:34:03 -07:00
JoshuaNavarro 0f7252e2c5 network experiment: failure. Focusing on single player experience. 2019-08-24 15:14:10 -07:00
JoshuaNavarro c7770cb8d7 Fixed more serialization issues. Now to figure out how to get items back to player inventories.... 2019-08-21 20:03:16 -07:00
JoshuaNavarro b24420d368 Fixed serilaization issues with not properly reserializing files back into the world. 2019-08-21 19:06:17 -07:00
JoshuaNavarro bfb0194a66 Updated all items to properly use the price set in BasicItemInformation.cs which allows them to be shipped now. 2019-08-21 01:39:06 -07:00
JoshuaNavarro ff9aa226f7 Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation. 2019-08-16 15:32:14 -07:00
JoshuaNavarro 0cbae77d28 Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs 2019-08-16 14:35:40 -07:00
JoshuaNavarro c51ffa84b6 Got ores to spawn rock debris when broken. 2019-08-16 12:47:27 -07:00
JoshuaNavarro eb5231e81a Added in shake timer for ore veins. 2019-08-16 12:39:27 -07:00
JoshuaNavarro 16d35e2d42 Got ores spawning on the farm, finished resource manager statistics, and made ore use proper health values. 2019-08-16 12:26:50 -07:00
JoshuaNavarro 8f16593894 Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.) 2019-08-14 20:21:44 -07:00
JoshuaNavarro 47c50b6c18 Upgraded resources to have spawn and drop chance. 2019-08-14 14:32:22 -07:00
JoshuaNavarro 5cf0211339 Updated ore spawning to use better handling for floor ranges and easier to add in more varieties. 2019-08-13 23:06:51 -07:00
JoshuaNavarro 768e09cf43 Got the code working for ores to properly spawn in the mine! 2019-08-13 20:13:27 -07:00
JoshuaNavarro 9b8c469eb6 Fixed ore vein spawning code to spawn ores in the correct spot now. 2019-08-13 19:26:20 -07:00
JoshuaNavarro ce904efef3 Reworked object pools to be more sorted out. Also added in ore veins! 2019-08-13 19:05:11 -07:00