JoshuaNavarro
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e20d593c7f
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Added in dye option. WIP.
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2019-09-18 17:33:45 -07:00 |
JoshuaNavarro
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877e40ae39
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Added in simple machines and tested to make sure they produce items. They do for non-energy consuming items. Also added in the sandbox which is a wip.
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2019-09-09 15:44:25 -07:00 |
JoshuaNavarro
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a4d8a4c1a8
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Figured out the logic of how to have custom pickaxes! Now to make the other tools/upgrades/recipes...
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2019-09-06 14:15:54 -07:00 |
JoshuaNavarro
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0d760f5cfe
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Got farmhand inventory to be reconstructed even when farmhand is offline.
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2019-08-31 18:23:47 -07:00 |
JoshuaNavarro
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288912d046
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Updated all furniture and objects to sync additional data. Got items to sync better with less issues, and ore seems to not cause as many problems as I thought.
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2019-08-28 12:29:51 -07:00 |
JoshuaNavarro
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e0d61f19cc
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Got container objects to sync across the net which is good.
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2019-08-27 15:10:56 -07:00 |
JoshuaNavarro
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50b77b44e2
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URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27 .
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2019-08-26 16:34:03 -07:00 |
JoshuaNavarro
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0f7252e2c5
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network experiment: failure. Focusing on single player experience.
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2019-08-24 15:14:10 -07:00 |
JoshuaNavarro
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c7770cb8d7
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Fixed more serialization issues. Now to figure out how to get items back to player inventories....
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2019-08-21 20:03:16 -07:00 |
JoshuaNavarro
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b24420d368
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Fixed serilaization issues with not properly reserializing files back into the world.
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2019-08-21 19:06:17 -07:00 |
JoshuaNavarro
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bfb0194a66
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Updated all items to properly use the price set in BasicItemInformation.cs which allows them to be shipped now.
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2019-08-21 01:39:06 -07:00 |
JoshuaNavarro
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ff9aa226f7
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Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
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2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
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0cbae77d28
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Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs
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2019-08-16 14:35:40 -07:00 |
JoshuaNavarro
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c51ffa84b6
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Got ores to spawn rock debris when broken.
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2019-08-16 12:47:27 -07:00 |
JoshuaNavarro
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eb5231e81a
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Added in shake timer for ore veins.
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2019-08-16 12:39:27 -07:00 |
JoshuaNavarro
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16d35e2d42
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Got ores spawning on the farm, finished resource manager statistics, and made ore use proper health values.
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2019-08-16 12:26:50 -07:00 |
JoshuaNavarro
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8f16593894
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Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.)
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2019-08-14 20:21:44 -07:00 |
JoshuaNavarro
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47c50b6c18
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Upgraded resources to have spawn and drop chance.
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2019-08-14 14:32:22 -07:00 |
JoshuaNavarro
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5cf0211339
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Updated ore spawning to use better handling for floor ranges and easier to add in more varieties.
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2019-08-13 23:06:51 -07:00 |
JoshuaNavarro
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768e09cf43
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Got the code working for ores to properly spawn in the mine!
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2019-08-13 20:13:27 -07:00 |
JoshuaNavarro
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9b8c469eb6
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Fixed ore vein spawning code to spawn ores in the correct spot now.
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2019-08-13 19:26:20 -07:00 |
JoshuaNavarro
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ce904efef3
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Reworked object pools to be more sorted out. Also added in ore veins!
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2019-08-13 19:05:11 -07:00 |