JoshuaNavarro
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50b77b44e2
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URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27 .
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2019-08-26 16:34:03 -07:00 |
JoshuaNavarro
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0f7252e2c5
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network experiment: failure. Focusing on single player experience.
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2019-08-24 15:14:10 -07:00 |
JoshuaNavarro
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b24420d368
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Fixed serilaization issues with not properly reserializing files back into the world.
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2019-08-21 19:06:17 -07:00 |
JoshuaNavarro
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bfb0194a66
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Updated all items to properly use the price set in BasicItemInformation.cs which allows them to be shipped now.
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2019-08-21 01:39:06 -07:00 |
JoshuaNavarro
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ff9aa226f7
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Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
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2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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7eaaa44910
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Fixed ignoring bounding boxes from letting you pick up items again.
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2019-05-15 14:27:33 -07:00 |
JoshuaNavarro
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e4c734a1d7
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Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music.
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2019-05-13 10:59:26 -07:00 |
Joshua Navarro
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3931ba81b8
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Experimenting with benches and updated serializer to serialize to strings.
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2019-01-13 14:46:31 -08:00 |
Joshua Navarro
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d2173bb24b
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Got chairs to save as well!
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2019-01-12 18:12:14 -08:00 |
Joshua Navarro
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7799834f46
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It compiles in single player but does not like multiplayer.
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2019-01-10 12:44:10 -08:00 |
Joshua Navarro
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49f06533b3
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Serialization works a bit, just need to incorporate that into the recreate functions for objects.
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2019-01-10 09:14:16 -08:00 |
Joshua Navarro
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198a908c01
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Figured some weird serialization issues. Now to recreate the data after a save...
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2019-01-09 11:41:40 -08:00 |
Joshua Navarro
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e734c82df5
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Got chairs properly loaded in and working when sitting and with all of the rotations. Need to find a better way to have lots of objects instead of long lines of code.
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2019-01-08 22:15:58 -08:00 |