Commit Graph

656 Commits

Author SHA1 Message Date
bd6e479b4f Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived. 2018-03-18 01:48:01 -07:00
9162091329 Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation. 2018-03-17 21:49:22 -07:00
f8517e37c3 Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing. 2018-03-17 04:39:46 -07:00
07757dac1f Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed. 2018-03-17 04:18:35 -07:00
43573f0bba Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render. 2018-03-17 04:04:04 -07:00
8d1eef7329 Cleaned up code regarding the Event System mod to prevent lots of redundant code. 2018-03-05 23:46:24 -08:00
16c77a1497 Ui buttons work, dialogue events now work for left click which could lead to some spicy mods. 2018-03-05 23:06:39 -08:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
68c831029b New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite. 2018-03-04 15:21:39 -08:00
e17dd9ea7c Made a function to generate renderers. 2018-03-04 14:44:52 -08:00
c737024599 The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random. 2018-03-04 14:32:59 -08:00
d5536b9e52 Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types. 2018-03-04 13:23:40 -08:00
005ad14cfd I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art... 2018-03-04 07:53:55 -08:00
b9e42ae256 Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files. 2018-03-04 04:36:46 -08:00
e6696d8bb0 Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game. 2018-03-04 03:36:19 -08:00
aa8d59b67b Updated the mainifest for Happy Birthday to reflect a new version of the mod. 2018-03-04 03:05:01 -08:00
ded9895c12 Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday. 2018-03-04 03:02:54 -08:00
e5808eeb5c Yup. 2018-03-03 19:24:36 -08:00
4fb792db11 Fixed the default non-modular spriter renderer to draw normal npcs again. 2018-02-24 01:36:41 -08:00
45c5b69ba0 Updated a constuctor to used the new character sprite class. 2018-02-24 01:05:58 -08:00
fd9f5d9703 I think the integration is finished for the custom npc renderer. Who knows though. 2018-02-24 01:04:35 -08:00
b19de23487 integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue. 2018-02-23 23:40:34 -08:00
b57a5f506f Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager... 2018-02-23 23:16:10 -08:00
1fc38b964c Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there... 2018-02-23 19:10:56 -08:00
534eda1414 finished work on warp events 2018-02-23 13:55:51 -08:00
44a5887e1b Working on mouse button events. 2018-02-22 15:30:35 -08:00
bebcefa765 Started work on new mod to add map events with code. 2018-02-22 11:43:18 -08:00
aa71ab8ec4 Started work on Hex32 class for color conversion because why not. 2018-02-21 13:41:43 -08:00
1b41fc47e9 Made layered texture to be able to have textures on textures. Might be used in the near future. 2018-02-06 02:13:21 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00
ff6456d9ec Added in ability to save and load music packs. Needs lots of work. Next step, menus. 2018-02-05 19:07:29 -08:00
45bfa5731f Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music. 2018-02-05 17:31:59 -08:00
aed71ac4db Just some summary tags to explain some functions. 2018-02-03 21:11:38 -08:00
b5b6c20830 Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs" 2018-02-03 20:40:03 -08:00
1fb92f7cf7 Finally got XACT music packs to load in again. Next up is loading in WAV files. 2018-02-03 11:50:56 -08:00
5426a98885 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-02-02 18:34:22 -08:00
fd962b562d Removed an accidental directory naming from going one level too deep. 2018-02-02 18:33:39 -08:00
janavarro95 930d982972
Merge branch 'master' into Development 2018-02-02 18:31:35 -08:00
b8965d77e4 More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files. 2018-02-02 18:15:00 -08:00
100f43f486 Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable. 2018-02-02 14:27:47 -08:00
b72de658a6 Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data. 2018-01-30 12:46:04 -08:00
5b894e32e8 Updated xwb music pack to be almost complete. Need to do wav and music manager. 2018-01-28 19:06:36 -08:00
1cd732cf4e Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works. 2018-01-23 01:54:08 -08:00
efe185e76d Fixed Revitalize to be compilable again so I can extract the code and make it into other smaller mods. 2018-01-16 14:34:10 -08:00
janavarro95 74a7fa97cb
Merge pull request #29 from Pathoschild/update-code
Update manifests + reflection API
2018-01-11 15:22:18 -08:00
Jesse Plamondon-Willard c4e92f5cf3 update deprecated reflection API 2018-01-11 00:50:16 -05:00
Jesse Plamondon-Willard 402c27b29c update manifest format 2018-01-11 00:43:32 -05:00
janavarro95 8d1d09114a
Merge pull request #28 from janavarro95/Development
Forgot to update the manifest
2018-01-10 13:25:03 -08:00
34c3326dd6 Forgot to udate the manifest 2018-01-10 13:24:34 -08:00
janavarro95 928df83457
Merge pull request #27 from janavarro95/Development
Development
2018-01-10 13:17:42 -08:00