JoshuaNavarro
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c5e4b5ecdc
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Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log.
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2019-07-22 17:15:23 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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e4c734a1d7
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Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music.
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2019-05-13 10:59:26 -07:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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e1a2a0da47
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Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present.
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2018-12-15 11:49:56 -08:00 |
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644e95f3b4
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Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools.....
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2018-08-08 00:12:31 -07:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |