Jesse Plamondon-Willard
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7ba11188bc
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migrate to new data API
SMAPI 3.0 no longer allows access to arbitrary file paths through its APIs, so this commit refactors affected code to use relative paths instead.
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2019-01-06 00:31:40 -05:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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a915a06460
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More comments round 2
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2018-03-19 03:32:00 -07:00 |
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9834bbcf28
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Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
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2018-03-18 16:06:49 -07:00 |
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5c1f09b266
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Fixed modular npc breathing.
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2018-03-18 03:20:06 -07:00 |
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bd6e479b4f
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Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
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2018-03-18 01:48:01 -07:00 |
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43573f0bba
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Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
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2018-03-17 04:04:04 -07:00 |
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e17dd9ea7c
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Made a function to generate renderers.
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2018-03-04 14:44:52 -08:00 |
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c737024599
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The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
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2018-03-04 14:32:59 -08:00 |
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d5536b9e52
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Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
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2018-03-04 13:23:40 -08:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |