Commit Graph

15 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 691515072b
apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Joshua Navarro f7749117e5 Got objects to not crash when other player connects over multiplayer. HUGE progress! 2018-12-15 20:54:58 -08:00
Joshua Navarro e1a2a0da47 Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present. 2018-12-15 11:49:56 -08:00
Joshua Navarro 5446f8095d Massive fixing to NetCode to try to re-integrate custom objects in multiplayer. 2018-12-15 03:00:32 -08:00
Joshua Navarro 67d77701b3 Fixed save menu for SaveAnywhere. Also added in suport for .mp3 files via NAudio. 2018-12-10 01:33:10 -08:00
2276faa610 Wrote netcode to support Animations, AnimationManagers, and CoreObjects. 2018-08-06 20:01:59 -07:00
bcf76f9163 Fixed draw issues with multi tile obects. Next up menu drawing and functionality. 2018-06-13 11:11:56 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00
cd0ac16a22 Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works. 2017-11-19 17:00:12 -08:00
d722144c21 Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now. 2017-11-17 02:50:22 -08:00
9888dacd22 Stuff serializes into chests 2017-09-13 17:11:05 -07:00
2ebe3f981a Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon. 2017-09-12 16:30:30 -07:00
28af121748 Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from. 2017-09-11 18:35:31 -07:00