Commit Graph

30 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 7ba11188bc
migrate to new data API
SMAPI 3.0 no longer allows access to arbitrary file paths through its APIs, so this commit refactors affected code to use relative paths instead.
2019-01-06 00:31:40 -05:00
Jesse Plamondon-Willard bb2b633af9
rewrite to use content packs 2019-01-05 04:50:48 -05:00
Jesse Plamondon-Willard 691515072b
apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Joshua Navarro e1a2a0da47 Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present. 2018-12-15 11:49:56 -08:00
3029ed2c2f Finished cyclic buttons and integrated them into the vocalization menu. Also minor upgrades for the Button class. 2018-08-25 18:22:14 -07:00
70b076322a Cyclic buttons should work now. 2018-08-25 10:18:41 -07:00
f237cd2c10 Started work on cyclic buttons. 2018-08-25 09:52:53 -07:00
a979ab479c Finished slider button, made a better menu background function, and made the slider button update the menu. 2018-08-25 01:57:10 -07:00
b62a5eb076 slider bar needs testing and work 2018-08-24 21:55:39 -07:00
c0c143ccd8 Vocalization actual menu? But no background??? 2018-08-24 18:52:43 -07:00
384370906e Fixes for Symphony Menu Issues. 2018-08-23 21:40:03 -07:00
8cfff47a58 Modular game menu working with Vocalization tab added in. 2018-08-23 01:23:42 -07:00
36a6de2908 Updated Stardew Symphony and Timefreeze 2018-08-13 12:41:11 -07:00
079b9cf9ea Final fixes to Stardew Symphony Remastered for release. Also fixed TextureManagers by reenabling them. 2018-08-08 13:18:51 -07:00
644e95f3b4 Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools..... 2018-08-08 00:12:31 -07:00
9c070e91c5 Either rewrite multiplayer or erase all objects before players join. 2018-08-07 10:07:33 -07:00
bcf76f9163 Fixed draw issues with multi tile obects. Next up menu drawing and functionality. 2018-06-13 11:11:56 -07:00
19e6202e3a Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work. 2018-06-12 18:42:31 -07:00
70885979ed Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done! 2018-06-01 12:09:50 -07:00
eb90e537a5 Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific. 2018-05-28 03:17:36 -07:00
7c693c9051 Created layout for menu selection options for standard selections. 2018-05-27 19:08:01 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
e42e91e30d Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers. 2018-03-31 01:47:10 -07:00
6ef666af6e Colored background menus for UIUtilities, and a fancier menu for Symphony. 2018-03-30 05:46:24 -07:00
1bbf3f2503 Play some randome music and play wav packs. 2018-03-20 23:24:11 -07:00
ed899b49d9 symphony menu is coming along. 2018-03-20 16:45:07 -07:00
16c77a1497 Ui buttons work, dialogue events now work for left click which could lead to some spicy mods. 2018-03-05 23:06:39 -08:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
1b41fc47e9 Made layered texture to be able to have textures on textures. Might be used in the near future. 2018-02-06 02:13:21 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00