JoshuaNavarro
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d6fa1672db
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Finished the work for the first stage of the item transfer menu!
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2019-08-05 21:19:56 -07:00 |
JoshuaNavarro
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9ab33bba38
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Added in the icicle gun!
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2019-07-24 18:37:43 -07:00 |
JoshuaNavarro
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c5e4b5ecdc
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Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log.
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2019-07-22 17:15:23 -07:00 |
JoshuaNavarro
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1a629e5b47
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Made little target enemies and updated more collision logic for everything.
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2019-07-22 16:50:49 -07:00 |
JoshuaNavarro
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b11a37df31
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Upgraded Stardust Core Textured Strings to allow for scaling and made custom sprite fonts easier to use. Also implemented super simple HUD into Seaside Scramble.
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2019-07-21 16:58:57 -07:00 |
JoshuaNavarro
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71868bd0b6
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Got projectiles and a projectile manager working!
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2019-07-20 17:00:02 -07:00 |
JoshuaNavarro
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0e1483605a
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More work on title screen. Also made animated sprite class.
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2019-07-19 11:17:37 -07:00 |
JoshuaNavarro
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a75503637d
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Updated stardust core animation manager to have proper play animation function. Also added in junimo walking animations.
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2019-07-17 12:51:29 -07:00 |
JoshuaNavarro
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01f239f371
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Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition.
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2019-07-17 10:18:51 -07:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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f7749117e5
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Got objects to not crash when other player connects over multiplayer. HUGE progress!
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2018-12-15 20:54:58 -08:00 |
Joshua Navarro
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e1a2a0da47
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Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present.
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2018-12-15 11:49:56 -08:00 |
Joshua Navarro
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5446f8095d
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Massive fixing to NetCode to try to re-integrate custom objects in multiplayer.
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2018-12-15 03:00:32 -08:00 |
Joshua Navarro
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67d77701b3
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Fixed save menu for SaveAnywhere. Also added in suport for .mp3 files via NAudio.
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2018-12-10 01:33:10 -08:00 |
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2276faa610
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Wrote netcode to support Animations, AnimationManagers, and CoreObjects.
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2018-08-06 20:01:59 -07:00 |
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bcf76f9163
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Fixed draw issues with multi tile obects. Next up menu drawing and functionality.
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2018-06-13 11:11:56 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
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cd0ac16a22
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Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
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2017-11-19 17:00:12 -08:00 |
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d722144c21
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Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
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2017-11-17 02:50:22 -08:00 |
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9888dacd22
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Stuff serializes into chests
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2017-09-13 17:11:05 -07:00 |
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2ebe3f981a
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Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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28af121748
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Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from.
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2017-09-11 18:35:31 -07:00 |