Commit Graph

27 Commits

Author SHA1 Message Date
JoshuaNavarro d8e7fa3ddb MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
JoshuaNavarro 6c02af4596 Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights. 2019-05-17 09:43:50 -07:00
JoshuaNavarro 05aeabed12 Fixed tables not removing items on clean up. 2019-05-16 13:00:43 -07:00
JoshuaNavarro e63b48ab6a Fixed tabled held object logic. 2019-05-15 22:27:38 -07:00
JoshuaNavarro c2f5657ef0 Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier. 2019-05-15 12:42:48 -07:00
JoshuaNavarro e4c734a1d7 Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
Joshua Navarro 50a7720bce Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00
Joshua Navarro 01483cdaff Added warnings when trying to play with revitalize in multiplayer. 2019-01-10 13:37:35 -08:00
Joshua Navarro dfe374e428 Works in single player, need to implement network code for multiplayer. 2019-01-10 12:54:29 -08:00
Joshua Navarro 7799834f46 It compiles in single player but does not like multiplayer. 2019-01-10 12:44:10 -08:00
Joshua Navarro 20c7ba8ad5 It seems like project Revitalize will fail unforunately. 2019-01-10 11:09:51 -08:00
Joshua Navarro 5b6d02babd unsure how to continue... 2019-01-10 02:31:23 -08:00
Joshua Navarro c329613f09 The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
Joshua Navarro e734c82df5 Got chairs properly loaded in and working when sitting and with all of the rotations. Need to find a better way to have lots of objects instead of long lines of code. 2019-01-08 22:15:58 -08:00
Joshua Navarro 87913f22ff Player sits correct direction, and started work on making furniture. 2019-01-05 22:25:22 -08:00
Jesse Plamondon-Willard 691515072b
apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Joshua Navarro 3369c11cb9 Fixed issues with objects being destroyed underfoot. 2018-12-28 22:23:16 -08:00
Joshua Navarro 15455416a8 Got darker night working somewhat. Needs a lot of tweaking. 2018-12-24 12:00:58 -08:00
Joshua Navarro 5c78f88e6a Got "transparent" boudning boxes working for objects that can be passed through. 2018-12-24 10:58:20 -08:00
Joshua Navarro f46379f9e6 Got multi-tiled objects and components working at a surprising speed actually. 2018-12-23 00:53:43 -08:00
Joshua Navarro 591a6f4a96 Got customizable draw colors working. 2018-12-22 22:55:03 -08:00
Joshua Navarro 65ab0812b7 Got drawing at non tile spot working. 2018-12-22 22:40:31 -08:00
Joshua Navarro 8fb7a9062c Got draw in menu working. Next: Draw at non-tile spot. 2018-12-22 22:34:53 -08:00
Joshua Navarro 6328bfe5b3 Properly remove objects from world by picking up and with destorying them with tools. 2018-12-21 16:00:44 -08:00
Joshua Navarro e1abeac68b Revitalize: Implemented Animation Manager. Need to fix when held and display in menu. 2018-12-21 15:28:52 -08:00
Joshua Navarro 23d964d861 Implemented right click and shift right click functionality for custom objects. 2018-12-20 13:54:00 -08:00
Joshua Navarro 11fca7dd6a Started work on Revitalize, the final mod compilation. 2018-12-20 13:34:08 -08:00