JoshuaNavarro
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69170b6d54
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Finally fixed concurrent events. Also added in a hex dumper to get all of the sound cues for the sound bank.
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2019-12-06 13:31:10 -08:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
Jesse Plamondon-Willard
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bb2b633af9
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rewrite to use content packs
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2019-01-05 04:50:48 -05:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Jesse Plamondon-Willard
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90203315aa
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remove unused serialisation & networking code per discussion
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2018-12-30 00:01:20 -05:00 |
Joshua Navarro
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124fc52cf6
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Disabled core objects and networking support. It no longer seems worth it to continue on this project. It's time to move on to different projects.
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2018-12-17 10:37:23 -08:00 |
Joshua Navarro
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ea89e9a2d2
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Better working objects for syncing. Just need to fix NetCoreObject issues.
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2018-12-17 00:02:43 -08:00 |
Joshua Navarro
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e503fb210c
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Fixed syncronization issues with events and warping.
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2018-12-16 21:27:07 -08:00 |
Joshua Navarro
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c393752f05
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Cleaner error messages for Stardust Core and update to 2.2.0 Pathos Build package
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2018-12-16 15:54:59 -08:00 |
Joshua Navarro
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ed52cde597
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Clean up some code and fix farmhand inventory wiping.
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2018-12-16 09:59:27 -08:00 |
Joshua Navarro
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33364076a4
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Discovered that some errors need to be fixed by updating SMAPI
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2018-12-16 03:14:52 -08:00 |
Joshua Navarro
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98392f520e
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Need to fix client inventory wiping but otherwise almost good. Can't seem to fix client error message on my end when server is disconnected.
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2018-12-16 02:17:16 -08:00 |
Joshua Navarro
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97f353743c
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Fixed a ton of serialization issues. Now objects can be safely loaded. Still have issues with clients disconnecting from the game though.
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2018-12-16 00:54:57 -08:00 |
Joshua Navarro
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f7749117e5
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Got objects to not crash when other player connects over multiplayer. HUGE progress!
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2018-12-15 20:54:58 -08:00 |
Joshua Navarro
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e1a2a0da47
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Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present.
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2018-12-15 11:49:56 -08:00 |
Joshua Navarro
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5446f8095d
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Massive fixing to NetCode to try to re-integrate custom objects in multiplayer.
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2018-12-15 03:00:32 -08:00 |
Joshua Navarro
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0529e9eebb
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Fixed compile issues for Stardust core and StardewSymphony remastered.
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2018-12-09 21:24:45 -08:00 |
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d6280b5c1b
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Working on updates to happy birthday. Trying to add in more language support and spouse birthday wishes as well as a more modify-able birthday dialogue file.
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2018-09-18 18:04:38 -07:00 |
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8cfff47a58
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Modular game menu working with Vocalization tab added in.
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2018-08-23 01:23:42 -07:00 |
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5c114285c5
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Fixed netcode issue for stardust core.
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2018-08-20 13:53:56 -07:00 |
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36a6de2908
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Updated Stardew Symphony and Timefreeze
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2018-08-13 12:41:11 -07:00 |
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079b9cf9ea
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Final fixes to Stardew Symphony Remastered for release. Also fixed TextureManagers by reenabling them.
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2018-08-08 13:18:51 -07:00 |
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32b3e9e625
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Nightfishing AssetEditor, Night owl update, and more bug fixes for Stardust
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2018-08-08 10:44:44 -07:00 |
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1888ad5fa7
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Fixed custom serialization issues for FarmHands
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2018-08-08 09:32:02 -07:00 |
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713ec38603
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Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
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2018-08-08 00:24:56 -07:00 |
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644e95f3b4
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Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools.....
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2018-08-08 00:12:31 -07:00 |
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9c070e91c5
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Either rewrite multiplayer or erase all objects before players join.
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2018-08-07 10:07:33 -07:00 |
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2276faa610
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Wrote netcode to support Animations, AnimationManagers, and CoreObjects.
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2018-08-06 20:01:59 -07:00 |
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3af2da68fa
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Tons of 1.3 updates. Also support for multiplayer custom objects in Stardust is slowly coming about!
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2018-08-06 14:01:44 -07:00 |
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bcf76f9163
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Fixed draw issues with multi tile obects. Next up menu drawing and functionality.
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2018-06-13 11:11:56 -07:00 |
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4469fbd9b3
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Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however.
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2018-06-13 02:36:52 -07:00 |
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a928f7d18e
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Added tool support for axe, hoe, watering can and pickaxe.
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2018-06-12 23:25:36 -07:00 |
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19e6202e3a
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Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work.
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2018-06-12 18:42:31 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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6ef666af6e
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Colored background menus for UIUtilities, and a fancier menu for Symphony.
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2018-03-30 05:46:24 -07:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
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836d6861d8
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I guess fixing pathfind and spritebatch errors.
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2017-11-24 13:12:36 -08:00 |
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e51a8fbac5
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Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops.
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2017-11-24 11:21:03 -08:00 |
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fa3c4389ae
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Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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bce270d6ce
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Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain.
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2017-09-27 18:17:45 -07:00 |
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9888dacd22
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Stuff serializes into chests
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2017-09-13 17:11:05 -07:00 |
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cf33b0228e
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Changed serialization manager, all objects serialize in world and inventory. Next is chests.
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2017-09-13 13:53:12 -07:00 |
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dcafabcaa0
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Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops.
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2017-09-13 02:39:50 -07:00 |
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2ebe3f981a
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Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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a67baa4c09
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Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders.
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2017-09-12 11:20:18 -07:00 |
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3111f8bad0
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Updated Stardust with functionality to get MetaData about what mod an item belongs to. Useful for all modders and players who may wonder about origin of future objects.
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2017-09-11 23:39:59 -07:00 |
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28af121748
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Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from.
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2017-09-11 18:35:31 -07:00 |
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fa5970661b
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Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work.
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2017-09-05 04:13:42 -07:00 |