|
e6696d8bb0
|
Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
|
2018-03-04 03:36:19 -08:00 |
|
e5808eeb5c
|
Yup.
|
2018-03-03 19:24:36 -08:00 |
|
4fb792db11
|
Fixed the default non-modular spriter renderer to draw normal npcs again.
|
2018-02-24 01:36:41 -08:00 |
|
45c5b69ba0
|
Updated a constuctor to used the new character sprite class.
|
2018-02-24 01:05:58 -08:00 |
|
fd9f5d9703
|
I think the integration is finished for the custom npc renderer. Who knows though.
|
2018-02-24 01:04:35 -08:00 |
|
b19de23487
|
integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
|
2018-02-23 23:40:34 -08:00 |
|
b57a5f506f
|
Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
|
2018-02-23 23:16:10 -08:00 |
|
1fc38b964c
|
Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
|
2018-02-23 19:10:56 -08:00 |