Commit Graph

11 Commits

Author SHA1 Message Date
365808a504 Changed some code to be in SDust Core and now the AI can break stones! 2017-11-30 10:45:43 -08:00
671eb1be49 RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash. 2017-11-29 18:34:53 -08:00
fa3c4389ae Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
2ebe3f981a Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon. 2017-09-12 16:30:30 -07:00
fa5970661b Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
4fd79dae21 Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do. 2017-08-22 17:45:30 -07:00
01c3822a87 Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
Jesse Plamondon-Willard 7fe227bd78 add GlobalAssemblyInfo.cs 2017-07-31 01:24:31 -04:00
Jesse Plamondon-Willard 3c43972fdb add main README and per-mod READMEs 2017-07-31 00:56:32 -04:00
Jesse Plamondon-Willard f907a18d63 centralise deploy configuration 2017-07-28 00:16:26 -04:00
Jesse Plamondon-Willard 2470bbc361 simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00