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365808a504
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Changed some code to be in SDust Core and now the AI can break stones!
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2017-11-30 10:45:43 -08:00 |
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671eb1be49
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RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
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2017-11-29 18:34:53 -08:00 |
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fa3c4389ae
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Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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2ebe3f981a
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Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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fa5970661b
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Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work.
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2017-09-05 04:13:42 -07:00 |
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4fd79dae21
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Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do.
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2017-08-22 17:45:30 -07:00 |
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01c3822a87
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Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it.
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2017-08-21 16:18:21 -07:00 |
Jesse Plamondon-Willard
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7fe227bd78
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add GlobalAssemblyInfo.cs
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2017-07-31 01:24:31 -04:00 |
Jesse Plamondon-Willard
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3c43972fdb
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add main README and per-mod READMEs
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2017-07-31 00:56:32 -04:00 |
Jesse Plamondon-Willard
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f907a18d63
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centralise deploy configuration
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2017-07-28 00:16:26 -04:00 |
Jesse Plamondon-Willard
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2470bbc361
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simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
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2017-07-27 20:18:19 -04:00 |