JoshuaNavarro
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50dcdf0eb6
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Added in robin selling the workbench, the anvil crafting trashcans, and craftable trashcans which toss away anything put inside of them.
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2019-09-07 19:04:24 -07:00 |
JoshuaNavarro
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19732ad2bf
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Got objects to sync across locations even when not present!
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2019-08-27 16:47:22 -07:00 |
JoshuaNavarro
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9950a6d0c0
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Better pytk sync.
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2019-08-26 21:46:36 -07:00 |
JoshuaNavarro
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50b77b44e2
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URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27 .
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2019-08-26 16:34:03 -07:00 |
JoshuaNavarro
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0f7252e2c5
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network experiment: failure. Focusing on single player experience.
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2019-08-24 15:14:10 -07:00 |
JoshuaNavarro
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b24420d368
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Fixed serilaization issues with not properly reserializing files back into the world.
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2019-08-21 19:06:17 -07:00 |
JoshuaNavarro
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ff9aa226f7
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Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
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2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
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0cbae77d28
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Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs
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2019-08-16 14:35:40 -07:00 |
JoshuaNavarro
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eb5231e81a
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Added in shake timer for ore veins.
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2019-08-16 12:39:27 -07:00 |
JoshuaNavarro
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ce904efef3
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Reworked object pools to be more sorted out. Also added in ore veins!
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2019-08-13 19:05:11 -07:00 |
JoshuaNavarro
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01f239f371
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Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition.
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2019-07-17 10:18:51 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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596aedac77
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Updated texture manager to support content packs but also load in textures without having to hard code them.
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2019-05-20 03:05:11 -07:00 |
Joshua Navarro
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01483cdaff
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Added warnings when trying to play with revitalize in multiplayer.
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2019-01-10 13:37:35 -08:00 |
Joshua Navarro
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dfe374e428
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Works in single player, need to implement network code for multiplayer.
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2019-01-10 12:54:29 -08:00 |
Joshua Navarro
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49f06533b3
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Serialization works a bit, just need to incorporate that into the recreate functions for objects.
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2019-01-10 09:14:16 -08:00 |
Joshua Navarro
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5b6d02babd
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unsure how to continue...
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2019-01-10 02:31:23 -08:00 |
Joshua Navarro
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c329613f09
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The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out.
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2019-01-09 18:05:03 -08:00 |
Joshua Navarro
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87913f22ff
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Player sits correct direction, and started work on making furniture.
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2019-01-05 22:25:22 -08:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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1efe48b4d6
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Got light manager working for adding light sources to custom objects.
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2018-12-25 19:48:45 -08:00 |
Joshua Navarro
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3fd3723117
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Created inventory management for having core objects deal with inventories.
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2018-12-24 15:04:18 -08:00 |
Joshua Navarro
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5c78f88e6a
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Got "transparent" boudning boxes working for objects that can be passed through.
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2018-12-24 10:58:20 -08:00 |
Joshua Navarro
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591a6f4a96
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Got customizable draw colors working.
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2018-12-22 22:55:03 -08:00 |
Joshua Navarro
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e1abeac68b
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Revitalize: Implemented Animation Manager. Need to fix when held and display in menu.
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2018-12-21 15:28:52 -08:00 |
Joshua Navarro
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11fca7dd6a
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Started work on Revitalize, the final mod compilation.
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2018-12-20 13:34:08 -08:00 |