using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewValley;
namespace StardustCore.Events
{
public class EventManager
{
///
/// The list of events that this event manager is holding.
///
public Dictionary events;
///
/// Event logic that occurs when the specialized command appears.
///
public Dictionary> customEventLogic;
public Dictionary concurrentEventActions;
public Dictionary> seenEvents;
public EventManager()
{
this.events = new Dictionary();
this.customEventLogic = new Dictionary>();
this.concurrentEventActions = new Dictionary();
this.seenEvents = new Dictionary>();
this.customEventLogic.Add("Omegasis.EventFramework.AddObjectToPlayersInventory", ExtraEventActions.addObjectToPlayerInventory);
this.customEventLogic.Add("Omegasis.EventFramework.ViewportLerp", ExtraEventActions.ViewportLerp);
this.customEventLogic.Add("Omegasis.EventFramework.AddInJunimoActor", ExtraEventActions.AddInJumimoActorForEvent);
this.customEventLogic.Add("Omegasis.EventFramework.FlipJunimoActor", ExtraEventActions.FlipJunimoActor);
this.customEventLogic.Add("Omegasis.EventFramework.SetUpAdvanceJunimoMovement", ExtraEventActions.SetUpAdvanceJunimoMovement);
this.customEventLogic.Add("Omegasis.EventFramework.FinishAdvanceJunimoMovement", ExtraEventActions.FinishAdvanceJunimoMovement);
this.customEventLogic.Add("Omegasis.EventFramework.AddInJunimoAdvanceMove", ExtraEventActions.AddInJunimoAdvanceMove);
this.customEventLogic.Add("Omegasis.EventFramework.RemoveJunimoAdvanceMove", ExtraEventActions.RemoveAdvanceJunimoMovement);
}
///
/// Adds an event to the dictionary of events.
///
///
public void addEvent(EventHelper Event)
{
this.events.Add(Event.eventName, Event);
}
///
/// Adds in custom code that happens when the game's current event sees the given command name.
///
///
///
public void addCustomEventLogic(string CommandName,Action Function)
{
this.customEventLogic.Add(CommandName, Function);
}
public void addConcurrentEvent(ConcurrentEventInformation EventInfo)
{
this.concurrentEventActions.Add(EventInfo.id, EventInfo);
}
///
/// Hooked into the game's update tick.
///
public virtual void update()
{
if (Game1.eventUp == false)
{
if (this.concurrentEventActions.Count > 0)
{
this.concurrentEventActions.Clear();
}
return;
}
string commandName = this.getGameCurrentEventCommandStringName();
//HappyBirthday.ModMonitor.Log("Current event command name is: " + commandName, StardewModdingAPI.LogLevel.Info);
List _eventGC = new List();
foreach (KeyValuePair eventInfo in this.concurrentEventActions)
{
if (eventInfo.Value.finished)
{
_eventGC.Add(eventInfo.Key);
}
eventInfo.Value.invokeIfNotFinished();
}
foreach(string garbage in _eventGC)
{
this.concurrentEventActions.Remove(garbage);
}
if (string.IsNullOrEmpty(commandName)) return;
if (this.customEventLogic.ContainsKey(commandName)){
this.customEventLogic[commandName].Invoke(this,this.getGameCurrentEventCommandString());
}
}
public virtual void finishConcurrentEvent(string Key)
{
if (this.concurrentEventActions.ContainsKey(Key))
{
this.concurrentEventActions[Key].finish();
}
}
///
/// Gets the event from this list of events.
///
///
///
public EventHelper getEvent(string Name)
{
if (this.events.ContainsKey(Name))
{
return this.events[Name];
}
else
{
return null;
}
}
///
/// Starts the event with the given id if possible.
///
///
public virtual void startEventAtLocationIfPossible(string EventName)
{
StardustCore.ModCore.ModMonitor.Log("Try to start event!");
if (this.events.ContainsKey(EventName))
{
if (this.seenEvents.ContainsKey(Game1.player)){
if (this.seenEvents[Game1.player].Contains(this.events[EventName]))
{
return;
}
}
if (Game1.eventUp == true)
{
if (this.events[EventName].getEventID() == Game1.CurrentEvent.id)
{
this.concurrentEventActions.Clear(); //Clean all old parallel actions before starting a new event.
bool started2=this.events[EventName].startEventAtLocationifPossible();
if (started2)
{
if (this.seenEvents.ContainsKey(Game1.player))
{
this.seenEvents[Game1.player].Add(this.events[EventName]);
}
else
{
this.seenEvents.Add(Game1.player, new HashSet() { this.events[EventName] });
}
}
}
else
{
return;
}
}
this.concurrentEventActions.Clear(); //Clean all old parallel actions before starting a new event.
bool started=this.events[EventName].startEventAtLocationifPossible();
if (started)
{
if(this.seenEvents.ContainsKey(Game1.player)){
this.seenEvents[Game1.player].Add(this.events[EventName]);
}
else
{
this.seenEvents.Add(Game1.player,new HashSet() { this.events[EventName] });
}
}
}
}
///
/// Clears the event from the farmer.
///
///
public void clearEventFromFarmer(string EventName)
{
this.events.TryGetValue(EventName, out EventHelper e);
if (e == null) return;
if (this.seenEvents.ContainsKey(Game1.player))
{
this.seenEvents[Game1.player].Remove(e);
}
//Game1.player.eventsSeen.Remove(e.getEventID());
}
///
/// Gets the current command and all of it's data.
///
///
public virtual string getGameCurrentEventCommandString()
{
if (Game1.CurrentEvent != null)
{
return Game1.CurrentEvent.currentCommandString();
}
else
{
return "";
}
}
///
/// Gets the name of the action for the current command in the string of event commands.
///
///
public virtual string getGameCurrentEventCommandStringName()
{
if (Game1.CurrentEvent != null)
{
return Game1.CurrentEvent.currentCommandStringName();
}
else
{
return "";
}
}
}
}