using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Revitalize.Framework.Managers
{
///
/// A Fluid used for various mod purposes.
///
public class Fluid
{
///
/// The name of the Fluid.
///
public string name;
///
/// The color for the Fluid.
///
public Color color;
///
/// Constructor.
///
public Fluid()
{
}
///
/// Constructor.
///
///
///
public Fluid(string Name, Color FluidColor)
{
this.name = Name;
this.color = FluidColor;
}
///
/// Fluid comparison check to see if two Fluids are the same.
///
///
///
public bool isFluidHomogenous(Fluid Other)
{
if (this.name.Equals(Other.name)) return true;
return false;
}
///
/// Copys over the Fluid.
///
///
public Fluid Copy()
{
return new Fluid(this.name, this.color);
}
}
public class MachineFluidTank
{
///
/// The Fluid inside of the tank.
///
public Fluid fluid;
///
/// How much Fluid is inside the tank currently.
///
public int amount;
///
/// How much Fluid the tank can hold.
///
public int capacity;
///
/// The remaining capacity on the tank.
///
public int remainingCapacity
{
get
{
return this.capacity - this.amount;
}
}
///
/// Checks to see if this tank is full.
///
public bool IsFull
{
get
{
return this.amount == this.capacity;
}
}
///
/// Checks if there is fluid inside the tank.
///
public bool IsEmpty
{
get
{
return this.amount == 0;
}
}
public string getFluidDisplayString()
{
StringBuilder b = new StringBuilder();
if (this.fluid != null)
{
b.Append(this.fluid.name);
b.Append(": ");
}
b.Append(this.amount);
b.Append("/");
b.Append(this.capacity);
return b.ToString();
}
///
/// Constructor.
///
public MachineFluidTank()
{
}
///
/// Constructor.
///
///
public MachineFluidTank(int Capacity)
{
this.capacity = Capacity;
this.amount = 0;
this.fluid = null;
}
///
/// Constructor.
///
///
///
///
public MachineFluidTank(int Capacity, int Amount, Fluid Fluid)
{
this.capacity = Capacity;
this.amount = Amount;
this.fluid = Fluid;
}
///
/// Checks to see if this tank can recieve this Fluid.
///
///
///
public bool CanRecieveThisFluid(Fluid L)
{
if (this.IsFull) return false;
if (this.fluid == null) return true;
if (this.fluid.isFluidHomogenous(L)) return true;
if (this.IsEmpty) return true;
else return false;
}
///
/// Takes in Fluid into this tank.
///
///
///
public void intakeFluid(Fluid L, int Amount)
{
if (this.CanRecieveThisFluid(L))
{
if (this.fluid == null) this.fluid = L.Copy();
int intakeAmount = Math.Min(this.remainingCapacity, Amount);
this.amount = this.amount + intakeAmount;
}
else return;
}
///
/// Consumes, aka reduces the internal Fluid on this tank by the amount given or the amount remaining in the tank.
///
///
public void consumeFluid(int Amount)
{
if (this.IsEmpty) return;
if (this.fluid == null) return;
int consumeAmount = Math.Min(this.amount, Amount);
this.amount = this.amount - consumeAmount;
if (this.amount <= 0) this.fluid = null;
}
///
/// Checks to see if this tank has enough
///
///
///
///
public bool DoesThisTankHaveEnoughFluid(Fluid L, int Amount)
{
if (this.GetAmountOfFluidInThisTank(L) >= Amount) return true;
return false;
}
///
/// Drains the tank completly
///
public void emptyTank()
{
this.fluid = null;
this.amount = 0;
}
///
/// Gets the amount of Fluid in this tank for the given Fluid.
///
///
/// Returns 0 if the tank doesn't contain Fluid of the same type. Otherwise returns the amount stored in the tank.
public int GetAmountOfFluidInThisTank(Fluid L)
{
if (this.fluid == null) return 0;
if (this.fluid.isFluidHomogenous(L)) return this.amount;
return 0;
}
///
/// Gets the amount of Fluid this take can take in in acordance with the parameter Fluid.
///
///
///
public int GetAmountOfFluidThisTankCanReceieve(Fluid L)
{
if (this.fluid == null) return this.capacity;
if (this.fluid.isFluidHomogenous(L)) return this.remainingCapacity;
return 0;
}
///
/// Checks to see if this tank contains this Fluid at all.
///
///
///
public bool DoesTankContainThisFluid(Fluid L)
{
if (this.fluid == null) return false;
if (this.fluid.isFluidHomogenous(L)) return true;
return false;
}
}
public class FluidManagerV2
{
public MachineFluidTank inputTank1;
public MachineFluidTank inputTank2;
public MachineFluidTank outputTank;
public bool requiresUpdate;
///
/// Does this machine allow the same fluid in both tanks?
///
public bool allowDoubleInput;
public bool onlyOutput;
///
/// The capacity for the fluid tanks.
///
public int tankCapacity;
public Enums.FluidInteractionType fluidInteractionType;
public bool InteractsWithFluids
{
get
{
return this.fluidInteractionType != Enums.FluidInteractionType.None;
}
}
public FluidManagerV2()
{
this.inputTank1 = new MachineFluidTank(0);
this.inputTank2 = new MachineFluidTank(0);
this.outputTank = new MachineFluidTank(0);
this.requiresUpdate = false;
this.fluidInteractionType = Enums.FluidInteractionType.None;
}
///
/// Constructor.
///
///
///
/// Can both input tanks store the same Fluid?
public FluidManagerV2(int Capacity, bool OnlyOutput, Enums.FluidInteractionType LiquidInteractionType, bool AllowDoubleInput = false)
{
if (OnlyOutput)
{
this.outputTank = new MachineFluidTank(Capacity);
this.inputTank1 = new MachineFluidTank(0);
this.inputTank2 = new MachineFluidTank(0);
}
else
{
this.outputTank = new MachineFluidTank(Capacity);
this.inputTank1 = new MachineFluidTank(Capacity);
this.inputTank2 = new MachineFluidTank(Capacity);
}
this.onlyOutput = OnlyOutput;
this.allowDoubleInput = AllowDoubleInput;
this.requiresUpdate = false;
this.fluidInteractionType = LiquidInteractionType;
}
///
/// Produces a given amount of Fluid and puts it into the output tank for this Fluid manager.
///
///
///
public void produceFluid(Fluid L, int Amount)
{
if (this.outputTank.CanRecieveThisFluid(L))
{
this.outputTank.intakeFluid(L, Amount);
this.requiresUpdate = true;
}
}
///
/// Intakes Fluid into the input takes on this Fluid manager.
///
///
///
public void intakeFluid(Fluid L, int Amount)
{
int remainingAmount = Amount;
if (this.allowDoubleInput)
{
if (this.inputTank1.CanRecieveThisFluid(L) && remainingAmount > 0)
{
int allowedAmount = this.inputTank1.remainingCapacity;
this.inputTank1.intakeFluid(L, remainingAmount);
remainingAmount -= allowedAmount;
}
if (this.inputTank2.CanRecieveThisFluid(L) && remainingAmount > 0)
{
int allowedAmount = this.inputTank2.remainingCapacity;
this.inputTank2.intakeFluid(L, remainingAmount);
remainingAmount -= allowedAmount;
}
this.requiresUpdate = true;
}
else
{
if (this.inputTank1.CanRecieveThisFluid(L) && remainingAmount > 0 && this.inputTank2.DoesTankContainThisFluid(L) == false)
{
int allowedAmount = this.inputTank1.remainingCapacity;
this.inputTank1.intakeFluid(L, remainingAmount);
remainingAmount -= allowedAmount;
this.requiresUpdate = true;
return;
}
if (this.inputTank2.CanRecieveThisFluid(L) && remainingAmount > 0 && this.inputTank1.DoesTankContainThisFluid(L) == false)
{
int allowedAmount = this.inputTank2.remainingCapacity;
this.inputTank2.intakeFluid(L, remainingAmount);
remainingAmount -= allowedAmount;
this.requiresUpdate = true;
return;
}
}
}
///
/// Consumes the Fluid in the input tanks. Mainly used for machine processing but shouldn't be drained outwards.
///
///
///
public void consumeFluid(Fluid L, int Amount)
{
if (this.doTheInputTanksHaveEnoughFluid(L, Amount) == false) return;
int requiredAmount = Amount;
int tank1Amount = this.inputTank1.GetAmountOfFluidInThisTank(L);
int tank2Amount = this.inputTank2.GetAmountOfFluidInThisTank(L);
if (tank1Amount > 0 && requiredAmount > 0)
{
this.inputTank1.consumeFluid(requiredAmount);
requiredAmount -= tank1Amount;
this.requiresUpdate = true;
}
if (tank2Amount > 0 && requiredAmount > 0)
{
this.inputTank2.consumeFluid(requiredAmount);
requiredAmount -= tank2Amount;
this.requiresUpdate = true;
}
//Consumes Fluid from both tanks if double input is enabled. Otherwise it only drains from the appropriate tank.
}
public void drainOutputTank(int Amount)
{
this.outputTank.consumeFluid(Amount);
if (this.outputTank.IsEmpty) this.outputTank.fluid = null;
this.requiresUpdate = true;
}
///
/// Checks to see if the input tanks have enough Fluid combined to process the request.
///
///
///
///
public bool doTheInputTanksHaveEnoughFluid(Fluid L, int Amount)
{
int tankTotals = this.inputTank1.GetAmountOfFluidInThisTank(L) + this.inputTank2.GetAmountOfFluidInThisTank(L);
if (tankTotals >= Amount) return true;
else return false;
}
///
/// Gets the total amount of Fluid that the input tanks can recieve
///
///
///
public int getMaxAmountOfFluidIntakePossible(Fluid L)
{
if (this.allowDoubleInput)
{
int amount = 0;
amount += this.inputTank1.GetAmountOfFluidThisTankCanReceieve(L);
amount += this.inputTank2.GetAmountOfFluidThisTankCanReceieve(L);
}
else
{
if (this.inputTank1.CanRecieveThisFluid(L) && this.inputTank2.DoesTankContainThisFluid(L) == false)
{
return this.inputTank1.GetAmountOfFluidThisTankCanReceieve(L);
}
if (this.inputTank1.CanRecieveThisFluid(L) && this.inputTank2.DoesTankContainThisFluid(L) == false)
{
return this.inputTank2.GetAmountOfFluidThisTankCanReceieve(L);
}
}
return 0;
}
///
/// Checks to see if the input tanks on this Fluid manager have the capacity to take in this Fluid at all.
///
///
///
public bool canRecieveThisFluid(Fluid L)
{
if (L == null) return false;
if (this.allowDoubleInput)
{
if (this.inputTank1.CanRecieveThisFluid(L) || this.inputTank2.CanRecieveThisFluid(L))
{
return true;
}
}
else
{
if (this.inputTank1.CanRecieveThisFluid(L) && this.inputTank2.DoesTankContainThisFluid(L) == false)
{
return true;
}
if (this.inputTank2.CanRecieveThisFluid(L) && this.inputTank1.DoesTankContainThisFluid(L) == false)
{
return true;
}
}
return false;
}
///
/// Takes the fluid in this output tank and tries to transfer it to another Fluid manager who has an tank available.
///
///
public void outputFluidToOtherSources(FluidManagerV2 Other)
{
if (this.outputTank.fluid == null) return;
if (Other.canRecieveThisFluid(this.outputTank.fluid))
{
int actualAmount = Math.Min(this.outputTank.amount, Other.getMaxAmountOfFluidIntakePossible(this.outputTank.fluid));
Other.intakeFluid(this.outputTank.fluid, actualAmount);
this.drainOutputTank(actualAmount);
}
}
///
/// Checks to see if this output tank has the corresponding fluid and if the amount is greater than 0.
///
///
///
public bool doesThisOutputTankContainThisFluid(Fluid F)
{
if (this.outputTank.GetAmountOfFluidInThisTank(F) > 0) return true;
else return false;
}
public FluidManagerV2 Copy()
{
return new FluidManagerV2(this.outputTank.capacity, this.onlyOutput, this.fluidInteractionType, this.allowDoubleInput);
}
}
}