using System.IO; namespace Omegasis.SaveAnywhere { class Animal_Utilities { public static void save_animal_info() { Mod_Core.animal_path = Path.Combine(Mod_Core.player_path, "Animals"); if (!Directory.Exists(Mod_Core.animal_path)) { Directory.CreateDirectory(Mod_Core.animal_path); } Horse_Utility.Save_Horse_Info(); Pet_Utilities.save_pet_info(); } public static void load_animal_info() { Mod_Core.animal_path = Path.Combine(Mod_Core.player_path, "Animals"); if (!Directory.Exists(Mod_Core.animal_path)) { Directory.CreateDirectory(Mod_Core.animal_path); } Horse_Utility.Load_Horse_Info(); Pet_Utilities.Load_pet_Info(); } } }