using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.ModInfo
{
public class Metadata
{
Color ModInfoColor;
string ModName;
///
///
///
///
///
private Metadata(Color ? modColor,string modName="")
{
if (modColor == null) ModInfoColor = Color.Black;
else ModInfoColor =(Color) modColor;
ModName = modName;
}
public static string parseModNameFromType(Type t)
{
string s = t.ToString();
string[] array = s.Split('.');
return array[0];
}
public static string parseClassNameFromType(Type t)
{
string s = t.ToString();
string[] array = s.Split('.');
return array[array.Length-1];
}
///
/// TODO: Add to check to chest inventory. See if I can grab activeclickable menu and instead hook the inventory component from it.
///
///
///
public static void GameEvents_UpdateTick(object sender, EventArgs e)
{
if (Game1.activeClickableMenu != null)
{
// if (Game1.activeClickableMenu.allClickableComponents == null) return;
try {
List pages = ModCore.ModHelper.Reflection.GetPrivateValue>(Game1.activeClickableMenu, "pages");
if (Game1.activeClickableMenu is GameMenu)
{
StardewValley.Menus.IClickableMenu s = pages[(Game1.activeClickableMenu as GameMenu).currentTab];
foreach (var v in s.allClickableComponents)
{
if (v.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
if (v == null) continue;
string fire = v.name;
bool num = true;
foreach (var v2 in fire)
{
if (v2 != '0' && v2 != '1' && v2 != '2' && v2 != '3' && v2 != '4' && v2 != '5' && v2 != '6' && v2 != '7' && v2 != '8' && v2 != '9')
{
num = false;
break;
}
else continue;
}
if (num == true)
{
int inv = Convert.ToInt32(v.name);
Item I = (s as StardewValley.Menus.InventoryPage).inventory.actualInventory[inv];
string s1 = parseModNameFromType(I.GetType());
string s2 = parseClassNameFromType(I.GetType());
string s3 = Assembly.GetAssembly(I.GetType()).Location;
s3 = Path.GetFileName(s3);
//DRAW THE INFO BOX!!!
try
{
SpriteBatch b = new SpriteBatch(Game1.graphics.GraphicsDevice);
b.Begin();
float boxX =Game1.getMouseX()- (Game1.viewport.Width * .25f);
float boxY =Game1.getMouseY() - (Game1.viewport.Height * .05f);
float boxWidth= (Game1.viewport.Width * .25f);
float boxHeight = (Game1.viewport.Height*.35f);
Game1.drawDialogueBox((int)boxX,(int) boxY,(int)boxWidth, (int)boxHeight, false, true, null,false);
float xText1XPos = boxX + (Game1.viewport.Width * .08f);
float xText2XPos = boxX + (Game1.viewport.Width * .08f);
if (s1.Length > 12)
{
s1 = "\n" + s1;
xText1XPos = boxX + (Game1.viewport.Width * .025f);
}
if (s2.Length > 12)
{
s2 = "\n" + s2;
xText2XPos = boxX + (Game1.viewport.Width * .025f);
}
if (s3.Length > 12)
{
s3 = "\n" + s3;
xText1XPos = boxX + (Game1.viewport.Width * .025f);
}
Utility.drawTextWithShadow(Game1.spriteBatch, "Mod: ", Game1.smallFont, new Vector2(boxX + (Game1.viewport.Width * .025f), Game1.getMouseY() + (int)(Game1.viewport.Height * .1f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, s3, Game1.smallFont, new Vector2(xText1XPos, Game1.getMouseY()+(int)(Game1.viewport.Height*.1f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, "Class: ", Game1.smallFont, new Vector2(boxX + (Game1.viewport.Width * .025f), Game1.getMouseY() + (int)(Game1.viewport.Height * .2f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, s2, Game1.smallFont, new Vector2(xText2XPos, Game1.getMouseY() + (int)(Game1.viewport.Height * .2f)), I.getCategoryColor(), 1, -1);
b.End();
}
catch(Exception errr)
{
}
}
}
// if (v == null) continue;
// Log.AsyncC(v.name);
// Log.AsyncM(v.item.Name);
// (s as StardewValley.Menus.InventoryPage).
}
}
}
catch(Exception err) //Try to parse a menu that isn't the default GameMenu
{
try
{
List- inventory = (List
- )Game1.activeClickableMenu.GetType().GetProperty("inventory").GetValue(Game1.activeClickableMenu, null);
}
catch(Exception errr)
{
try
{
IClickableMenu s = (Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu;
if (s == null) return;
int i = 0;
foreach (var v in s.allClickableComponents)
{
i++;
if (v.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
{
if (v == null || v.name=="") continue;
string fire = v.name;
bool num = true;
foreach (var v2 in fire)
{
if (v2 != '0' && v2 != '1' && v2 != '2' && v2 != '3' && v2 != '4' && v2 != '5' && v2 != '6' && v2 != '7' && v2 != '8' && v2 != '9')
{
num = false;
break;
}
else continue;
}
///NUM ISN't TRUE!?!?!?!?
if (num == true)
{
int inv = Convert.ToInt32(v.name);
Item I = (s as InventoryMenu).actualInventory[inv]; //Inventory Menu is the actual menu under ItemGrabMenu
// Item I = (s as StardewValley.Menus.ItemGrabMenu).inventory.actualInventory[inv]; ///I isn't being grabbed???
string s1 = parseModNameFromType(I.GetType());
string s2 = parseClassNameFromType(I.GetType());
string s3 = Assembly.GetAssembly(I.GetType()).Location;
s3 = Path.GetFileName(s3);
//Draw the info Box!
try
{
float boxX = Game1.getMouseX() - (Game1.viewport.Width * .25f);
float boxY = Game1.getMouseY() - (Game1.viewport.Height * .05f);
float boxWidth = (Game1.viewport.Width * .25f);
float boxHeight = (Game1.viewport.Height * .35f);
Game1.drawDialogueBox((int)boxX, (int)boxY, (int)boxWidth, (int)boxHeight, false, true, null, false);
float xText1XPos = boxX + (Game1.viewport.Width * .08f);
float xText2XPos = boxX + (Game1.viewport.Width * .08f);
if (s1.Length > 12)
{
s1 = "\n" + s1;
xText1XPos = boxX + (Game1.viewport.Width * .025f);
}
if (s2.Length > 12)
{
s2 = "\n" + s2;
xText2XPos = boxX + (Game1.viewport.Width * .025f);
}
if (s3.Length > 12)
{
s3 = "\n" + s3;
xText1XPos = boxX + (Game1.viewport.Width * .025f);
}
Utility.drawTextWithShadow(Game1.spriteBatch, "Mod: ", Game1.smallFont, new Vector2(boxX + (Game1.viewport.Width * .025f), Game1.getMouseY() + (int)(Game1.viewport.Height * .1f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, s3, Game1.smallFont, new Vector2(xText1XPos, Game1.getMouseY() + (int)(Game1.viewport.Height * .1f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, "Class: ", Game1.smallFont, new Vector2(boxX + (Game1.viewport.Width * .025f), Game1.getMouseY() + (int)(Game1.viewport.Height * .2f)), Color.Black, 1, -1);
Utility.drawTextWithShadow(Game1.spriteBatch, s2, Game1.smallFont, new Vector2(xText2XPos, Game1.getMouseY() + (int)(Game1.viewport.Height * .2f)), I.getCategoryColor(), 1, -1);
}
catch (Exception errrr)
{
}
}
}
// if (v == null) continue;
// Log.AsyncC(v.name);
// Log.AsyncM(v.item.Name);
// (s as StardewValley.Menus.InventoryPage).
}
}
catch(Exception errrr)
{
}
}
}
}
}
}
}