using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using PyTK.CustomElementHandler; using Revitalize.Framework.Objects.InformationFiles.Furniture; using Revitalize.Framework.Utilities.Serialization; using StardewValley; namespace Revitalize.Framework.Objects.Furniture { public class TableTileComponent : FurnitureTileComponent { public TableInformation furnitureInfo; public bool CanPlaceItemsHere { get { return this.furnitureInfo.canPlaceItemsHere; } } public enum PickUpState { RemoveContainer, DoNothing, } public TableTileComponent() : base() { } public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, TableInformation FurnitureInfo) : base(PyTKData,Info) { this.furnitureInfo = FurnitureInfo; } public TableTileComponent(CustomObjectData PyTKData,BasicItemInformation Info, Vector2 TileLocation, TableInformation FurnitureInfo) : base(PyTKData,Info, TileLocation) { this.furnitureInfo = FurnitureInfo; } /// /// Forcefully clears the held object without much fuss. /// public void clearHeldObject() { if (this.heldObject.Value != null) { if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(this.heldObject.Value, false); this.heldObject.Value = null; return; } else { Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0); } } } /// /// Picks up the held item from this tile. /// /// /// public PickUpState pickUpItem(bool justChecking = true) { if (this.heldObject.Value == null && Game1.player.ActiveObject != null) { if (justChecking == false) { this.heldObject.Value = (StardewValley.Object)Game1.player.ActiveObject.getOne(); Game1.player.reduceActiveItemByOne(); } return PickUpState.DoNothing; } else if (this.heldObject.Value != null) { if (justChecking == false) { if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(this.heldObject.Value, false); this.heldObject.Value = null; } else { Game1.createItemDebris(this.heldObject.Value, Vector2.Zero, 0); } } return PickUpState.DoNothing; } else if (this.heldObject.Value == null && Game1.player.ActiveObject == null) { return PickUpState.RemoveContainer; } return PickUpState.DoNothing; } public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who) { return false; //this.pickUpItem()==PickUpState.DoNothing; //return base.performObjectDropInAction(dropInItem, probe, who); } public override bool performDropDownAction(Farmer who) { return base.performDropDownAction(who); } //Checks for any sort of interaction IF and only IF there is a held object on this tile. public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) { MouseState mState = Mouse.GetState(); KeyboardState keyboardState = Game1.GetKeyboardState(); if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift))) { return this.rightClicked(who); } if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))) return this.shiftRightClicked(who); //return base.checkForAction(who, justCheckingForActivity); if (justCheckingForActivity) return true; this.pickUpItem(false); return true; //return this.clicked(who); //return false; } public override bool performToolAction(Tool t, GameLocation location) { return base.performToolAction(t, location); } public override bool performUseAction(GameLocation location) { return base.performUseAction(location); } /// /// Gets called when there is no actively held item on the tile. /// /// /// public override bool clicked(Farmer who) { if (this.pickUpItem() == PickUpState.DoNothing) return false; return base.clicked(who); } public override bool shiftRightClicked(Farmer who) { return base.shiftRightClicked(who); } public override Item getOne() { TableTileComponent component = new TableTileComponent(this.data,this.info, (TableInformation)this.furnitureInfo); component.containerObject = this.containerObject; component.offsetKey = this.offsetKey; return component; } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { //instead of using this.offsetkey.x use get additional save data function and store offset key there Vector2 offsetKey = new Vector2(Convert.ToInt32(additionalSaveData["offsetKeyX"]), Convert.ToInt32(additionalSaveData["offsetKeyY"])); TableTileComponent self = Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["GUID"]); if (self == null) { return null; } if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["ParentGUID"])) { //Get new container TableMultiTiledObject obj = (TableMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["ParentGUID"]); self.containerObject = obj; obj.addComponent(offsetKey, self); //Revitalize.ModCore.log("ADD IN AN OBJECT!!!!"); Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["ParentGUID"], obj); } else { self.containerObject = Revitalize.ModCore.ObjectGroups[additionalSaveData["ParentGUID"]]; Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]].addComponent(offsetKey, self); //Revitalize.ModCore.log("READD AN OBJECT!!!!"); } return (ICustomObject)self; } public override Dictionary getAdditionalSaveData() { Dictionary saveData = base.getAdditionalSaveData(); Revitalize.ModCore.Serializer.SerializeGUID(this.containerObject.childrenGuids[this.offsetKey].ToString(), this); return saveData; } /// What happens when the object is drawn at a tile location. public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { /* if (this.info.ignoreBoundingBox == true) { x *= -1; y *= -1; } */ if (this.info == null) { Revitalize.ModCore.log("info is null"); if (this.syncObject == null) Revitalize.ModCore.log("DEAD SYNC"); } if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null"); if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null"); //The actual planter box being drawn. if (this.animationManager == null) { if (this.animationManager.getExtendedTexture() == null) ModCore.ModMonitor.Log("Tex Extended is null???"); spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(y * Game1.tileSize) / 10000f)); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); float addedDepth = 0; if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this.containerObject && this.info.facingDirection == Enums.Direction.Up) { addedDepth += (this.containerObject.Height - 1) - ((int)(this.offsetKey.Y)); if (this.info.ignoreBoundingBox) addedDepth += 1.5f; } else if (this.info.ignoreBoundingBox) { addedDepth += 1.0f; } this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)((y + addedDepth) * Game1.tileSize) / 10000f) + .00001f); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } if (this.heldObject.Value != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldObject.Value, alpha, addedDepth); } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } } }