using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Newtonsoft.Json; using PyTK.CustomElementHandler; using StardustCore.Animations; using StardewValley; using StardewValley.Objects; namespace Revitalize.Framework.Objects { // TODO: // -Multiple Lights // -Events when walking over? // -Inventories /// A custom object template. public class CustomObject : PySObject { public string id { get { return this.info.id; } } public BasicItemInformation info; public GameLocation location; public Guid guid; /// The animation manager. public AnimationManager animationManager => this.info.animationManager; /// The display texture for this object. [JsonIgnore] public Texture2D displayTexture => this.animationManager.getTexture(); public string ItemInfo { get { return Revitalize.ModCore.Serializer.ToJSONString(this.info); } set { this.info =(BasicItemInformation)Revitalize.ModCore.Serializer.DeserializeFromJSONString(value, typeof(BasicItemInformation)); } } protected Netcode.NetString netItemInfo; /// Empty constructor. public CustomObject() { this.guid = Guid.NewGuid(); this.InitNetFields(); } /// Construct an instance. public CustomObject(CustomObjectData PyTKData, BasicItemInformation info) : base(PyTKData, Vector2.Zero) { this.info = info; this.initializeBasics(); this.guid = Guid.NewGuid(); } /// Construct an instance. public CustomObject(CustomObjectData PyTKData, BasicItemInformation info, Vector2 TileLocation) : base(PyTKData, TileLocation) { this.info = info; this.initializeBasics(); this.guid = Guid.NewGuid(); } /// Sets some basic information up. public virtual void initializeBasics() { this.name = this.info.name; this.displayName = this.getDisplayNameFromStringsFile(this.id); this.Edibility = this.info.edibility; this.Category = -9; //For crafting. this.displayName = this.info.name; this.setOutdoors.Value = true; this.setIndoors.Value = true; this.isLamp.Value = false; this.Fragility = 0; this.updateDrawPosition(0, 0); this.bigCraftable.Value = false; //this.initNetFields(); this.InitNetFields(); //if (this.info.ignoreBoundingBox) // this.boundingBox.Value = new Rectangle(int.MinValue, int.MinValue, 0, 0); } public override bool isPassable() { return this.info.ignoreBoundingBox || Revitalize.ModCore.playerInfo.sittingInfo.SittingObject==this; } public override Rectangle getBoundingBox(Vector2 tileLocation) { //Revitalize.ModCore.log(System.Environment.StackTrace); return this.info.ignoreBoundingBox ? new Rectangle(int.MinValue, int.MinValue, 0, 0) : base.getBoundingBox(tileLocation); } /// Checks for interaction with the object. public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) { MouseState mState = Mouse.GetState(); KeyboardState keyboardState = Game1.GetKeyboardState(); if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || !keyboardState.IsKeyDown(Keys.RightShift))) { ModCore.log("Right clicked!"); return this.rightClicked(who); } if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift))) return this.shiftRightClicked(who); return base.checkForAction(who, justCheckingForActivity); if (justCheckingForActivity) return true; ModCore.log("Left clicked!"); return this.clicked(who); } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { CustomObjectData data = CustomObjectData.collection[additionalSaveData["id"]]; BasicItemInformation info = Revitalize.ModCore.Serializer.DeserializeFromJSONString(additionalSaveData["ItemInfo"]); return new CustomObject(data,info,(replacement as Chest).TileLocation); } public override Dictionary getAdditionalSaveData() { Dictionary serializedInfo = new Dictionary(); serializedInfo.Add("ItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info)); return serializedInfo; } /// What happens when the player right clicks the object. public virtual bool rightClicked(Farmer who) { // Game1.showRedMessage("YOOO"); //do some stuff when the right button is down // rotate(); if (this.heldObject.Value != null) { // Game1.player.addItemByMenuIfNecessary(this.heldObject); // this.heldObject = null; } else { // this.heldObject = Game1.player.ActiveObject; // Game1.player.removeItemFromInventory(heldObject); } return true; } /// What happens when the player shift-right clicks this object. public virtual bool shiftRightClicked(Farmer who) { ModCore.log("Shift right clicked!"); return true; } /// What happens when the player left clicks the object. public override bool clicked(Farmer who) { ModCore.log("Clicky click!"); ModCore.log(System.Environment.StackTrace); return this.removeAndAddToPlayersInventory(); //return base.clicked(who); } /// What happens when a player uses a tool on this object. public override bool performToolAction(Tool t, GameLocation location) { if (t.GetType() == typeof(StardewValley.Tools.Axe) || t.GetType() == typeof(StardewValley.Tools.Pickaxe)) { Game1.createItemDebris(this, Game1.player.getStandingPosition(), Game1.player.getDirection()); this.location = null; this.updateDrawPosition(0, 0); Game1.player.currentLocation.removeObject(this.TileLocation, false); this.updateDrawPosition(0, 0); return false; } return false; //return base.performToolAction(t, location); } /// Remove the object from the world and add it to the player's inventory if possible. public virtual bool removeAndAddToPlayersInventory() { if (Game1.player.isInventoryFull()) { Game1.showRedMessage("Inventory full."); return false; } this.location = null; Game1.player.currentLocation.removeObject(this.TileLocation, false); Game1.player.addItemToInventory(this); this.updateDrawPosition(0, 0); return true; } /// Gets the category color for the object. public override Color getCategoryColor() { return this.info.categoryColor; //return data.categoryColor; } /// Gets the category name for the object. public override string getCategoryName() { return this.info.categoryName; } /// Gets the description for the object. public override string getDescription() { string text = this.info.description; SpriteFont smallFont = Game1.smallFont; int width = Game1.tileSize * 4 + Game1.tileSize / 4; return Game1.parseText(text, smallFont, width); } /// Places an object down. public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { this.updateDrawPosition(x, y); this.location = location; return base.placementAction(location, x, y, who); } public override bool canBePlacedHere(GameLocation l, Vector2 tile) { if (this.info.ignoreBoundingBox && l.isObjectAtTile((int)tile.X,(int)tile.Y)==false) return true; return base.canBePlacedHere(l, tile); } public virtual void rotate() { if (this.info.facingDirection == Enums.Direction.Down) this.info.facingDirection = Enums.Direction.Right; else if (this.info.facingDirection == Enums.Direction.Right) this.info.facingDirection = Enums.Direction.Up; else if (this.info.facingDirection == Enums.Direction.Up) this.info.facingDirection = Enums.Direction.Left; else if (this.info.facingDirection == Enums.Direction.Left) this.info.facingDirection = Enums.Direction.Down; if (this.info.animationManager.animations.ContainsKey(this.generateRotationalAnimationKey())) { this.info.animationManager.setAnimation(this.generateRotationalAnimationKey()); } else { //Revitalize.ModCore.log("Animation does not exist...." + generateRotationalAnimationKey()); } } public string generateRotationalAnimationKey() { return (this.info.animationManager.currentAnimationName.Split('_')[0]) +"_"+ (int)this.info.facingDirection; } public string generateDefaultRotationalAnimationKey() { return ("Default" + "_" + (int)this.info.facingDirection); } /// Updates a visual draw position. public virtual void updateDrawPosition(int x, int y) { this.info.drawPosition = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize)); //this.info.drawPosition = new Vector2((float)this.boundingBox.X, (float)(this.boundingBox.Y - (this.animationManager.currentAnimation.sourceRectangle.Height * Game1.pixelZoom - this.boundingBox.Height))); } /// Gets a clone of the game object. public override Item getOne() { return new CustomObject(this.data,this.info); } /// What happens when the object is drawn at a tile location. public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1f) { if (x <= -1) { spriteBatch.Draw(this.info.animationManager.getTexture(), Game1.GlobalToLocal(Game1.viewport, this.info.drawPosition), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f)); } else { //The actual planter box being drawn. if (this.animationManager == null) { if (this.animationManager.getExtendedTexture() == null) ModCore.ModMonitor.Log("Tex Extended is null???"); spriteBatch.Draw(this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)(this.TileLocation.Y * Game1.tileSize) / 10000f)); // Log.AsyncG("ANIMATION IS NULL?!?!?!?!"); } else { //Log.AsyncC("Animation Manager is working!"); int addedDepth = 0; if (this.info.ignoreBoundingBox) addedDepth++; if (Revitalize.ModCore.playerInfo.sittingInfo.SittingObject == this) addedDepth++; this.animationManager.draw(spriteBatch, this.displayTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(x * Game1.tileSize), y * Game1.tileSize)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * alpha, 0f, Vector2.Zero, (float)Game1.pixelZoom, this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, Math.Max(0f, (float)( (this.TileLocation.Y+addedDepth) * Game1.tileSize) / 10000f)); try { this.animationManager.tickAnimation(); // Log.AsyncC("Tick animation"); } catch (Exception err) { ModCore.ModMonitor.Log(err.ToString()); } } // spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0)); } } /// Draw the game object at a non-tile spot. Aka like debris. public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1f) { if (Game1.eventUp && Game1.CurrentEvent.isTileWalkedOn(xNonTile / 64, yNonTile / 64)) return; if ((int)(this.ParentSheetIndex) != 590 && (int)(this.Fragility) != 2) spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32), (float)(yNonTile + 51 + 4))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White * alpha, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), 4f, SpriteEffects.None, layerDepth - 1E-06f); SpriteBatch spriteBatch1 = spriteBatch; Texture2D objectSpriteSheet = Game1.objectSpriteSheet; Vector2 local = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(xNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)), (float)(yNonTile + 32 + (this.shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0)))); Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(GameLocation.getSourceRectForObject(this.ParentSheetIndex)); Color color = Color.White * alpha; double num1 = 0.0; Vector2 origin = new Vector2(8f, 8f); Vector2 scale = this.scale; double num2 = (double)this.scale.Y > 1.0 ? (double)this.getScale().Y : 4.0; int num3 = (bool)(this.flipped) ? 1 : 0; double num4 = (double)layerDepth; spriteBatch1.Draw(this.displayTexture, local, this.animationManager.defaultDrawFrame.sourceRectangle, this.info.drawColor * alpha, (float)num1, origin, (float)4f, (SpriteEffects)num3, (float)num4); } /// What happens when the object is drawn in a menu. public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow) { if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1) Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White); if (drawStackNumber && this.Quality > 0) { float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581); spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth); } spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), 3f, SpriteEffects.None, layerDepth); } /// What happens when the object is drawn when held by a player. public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f) { if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null"); if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null"); if (f.ActiveObject.bigCraftable.Value) { spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, this.info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); return; } spriteBatch.Draw(this.displayTexture, objectPosition, this.animationManager.currentAnimation.sourceRectangle, this.info.drawColor, 0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (f.ActiveObject != null && f.ActiveObject.Name.Contains("=")) { spriteBatch.Draw(this.displayTexture, objectPosition + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), this.animationManager.currentAnimation.sourceRectangle, Color.White, 0f, new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize / 2)), (float)Game1.pixelZoom + Math.Abs(Game1.starCropShimmerPause) / 8f, SpriteEffects.None, Math.Max(0f, (float)(f.getStandingY() + 2) / 10000f)); if (Math.Abs(Game1.starCropShimmerPause) <= 0.05f && Game1.random.NextDouble() < 0.97) { return; } Game1.starCropShimmerPause += 0.04f; if (Game1.starCropShimmerPause >= 0.8f) { Game1.starCropShimmerPause = -0.8f; } } //base.drawWhenHeld(spriteBatch, objectPosition, f); } public void InitNetFields() { if (Game1.IsMultiplayer == false &&(Game1.IsClient==false || Game1.IsClient==false)) return; this.initNetFields(); this.syncObject = new PySync(this); this.NetFields.AddField(this.syncObject); this.netItemInfo = new Netcode.NetString(this.ItemInfo); this.NetFields.AddField(this.netItemInfo); } /// /// Gets all of the data necessary for syncing. /// /// public override Dictionary getSyncData() { Dictionary syncData= base.getSyncData(); syncData.Add("BasicItemInfo", Revitalize.ModCore.Serializer.ToJSONString(this.info)); return syncData; } /// /// Syncs all of the info to all players. /// /// public override void sync(Dictionary syncData) { Revitalize.ModCore.log("SYNC OBJECT DATA!"); base.sync(syncData); this.info = Revitalize.ModCore.Serializer.DeserializeFromJSONString(syncData["BasicItemInfo"]); } public string getDisplayNameFromStringsFile(string objectID) { //Load in a file that has all object names referenced here or something. return this.info.name; } } }