using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PyTK.CustomElementHandler; using StardewValley; using StardewValley.Objects; namespace Revitalize.Framework.Objects.Furniture { /// /// Object which encapsulates all of the pieces that make up a chair object in-game. /// public class ChairMultiTiledObject:MultiTiledObject { public ChairMultiTiledObject() : base() { } public ChairMultiTiledObject(CustomObjectData PyTKData, BasicItemInformation Info) : base(PyTKData,Info) { } public ChairMultiTiledObject(CustomObjectData PyTKData,BasicItemInformation Info, Vector2 TilePosition) : base(PyTKData,Info, TilePosition) { } public ChairMultiTiledObject(CustomObjectData PyTKData, BasicItemInformation Info,Vector2 TilePosition,Dictionary Objects) : base(PyTKData,Info, TilePosition, Objects) { } /// /// Rotate all chair components associated with this chair object. /// public override void rotate() { foreach(KeyValuePair pair in this.objects) { (pair.Value as ChairTileComponent).rotate(); } foreach (KeyValuePair pair in this.objects) { (pair.Value as ChairTileComponent).checkForSpecialUpSittingAnimation(); } base.rotate(); } public override Item getOne() { Dictionary objs = new Dictionary(); foreach (var pair in this.objects) { objs.Add(pair.Key, (MultiTiledComponent)pair.Value); } return new ChairMultiTiledObject(this.data,this.info.Copy(), this.TileLocation, objs); } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { ChairMultiTiledObject obj = (ChairMultiTiledObject)Revitalize.ModCore.Serializer.DeserializeGUID(additionalSaveData["GUID"]); if (obj == null) { return null; } Dictionary guids = new Dictionary(); foreach (KeyValuePair pair in obj.childrenGuids) { guids.Add(pair.Key, pair.Value); } foreach (KeyValuePair pair in guids) { obj.childrenGuids.Remove(pair.Key); //Revitalize.ModCore.log("DESERIALIZE: " + pair.Value.ToString()); ChairTileComponent component = Revitalize.ModCore.Serializer.DeserializeGUID(pair.Value.ToString()); component.InitNetFields(); obj.addComponent(pair.Key, component); } obj.InitNetFields(); if (!Revitalize.ModCore.ObjectGroups.ContainsKey(additionalSaveData["GUID"])) { Revitalize.ModCore.ObjectGroups.Add(additionalSaveData["GUID"], obj); return obj; } else { return Revitalize.ModCore.ObjectGroups[additionalSaveData["GUID"]]; } } public override bool canBePlacedHere(GameLocation l, Vector2 tile) { return base.canBePlacedHere(l, tile); } public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location) { foreach (KeyValuePair pair in this.objects) { if (!this.isPlaceable()) return; int x = Game1.getOldMouseX() + Game1.viewport.X + (int)((pair.Value as MultiTiledComponent).offsetKey.X * Game1.tileSize); int y = Game1.getOldMouseY() + Game1.viewport.Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y * Game1.tileSize); if ((double)Game1.mouseCursorTransparency == 0.0) { x = ((int)Game1.player.GetGrabTile().X + (int)((pair.Value as MultiTiledComponent).offsetKey.X)) * 64; y = ((int)Game1.player.GetGrabTile().Y + (int)((pair.Value as MultiTiledComponent).offsetKey.Y)) * 64; } if (Game1.player.GetGrabTile().Equals(Game1.player.getTileLocation()) && (double)Game1.mouseCursorTransparency == 0.0) { Vector2 translatedVector2 = Utility.getTranslatedVector2(Game1.player.GetGrabTile(), Game1.player.FacingDirection, 1f); translatedVector2 += (pair.Value as MultiTiledComponent).offsetKey; x = (int)translatedVector2.X * 64; y = (int)translatedVector2.Y * 64; } bool flag = (pair.Value as MultiTiledComponent).canBePlacedHere(location, new Vector2(x / Game1.tileSize, y / Game1.tileSize)); spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / 64 * 64 - Game1.viewport.X), (float)(y / 64 * 64 - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(flag ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.01f); (pair.Value as MultiTiledComponent).draw(spriteBatch, x / Game1.tileSize, y / Game1.tileSize, 0.5f); //break; //this.draw(spriteBatch, x / 64, y / 64, 0.5f); } } } }