using EventSystem.Framework.FunctionEvents;
using EventSystem.Framework.Information;
using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EventSystem.Framework.Events
{
public class DialogueDisplayEvent :MapEvent
{
string dialogue;
public DialogueDisplayEvent(string Name, GameLocation Location, Vector2 Position, PlayerEvents playerEvents, MouseButtonEvents MouseEvents,MouseEntryLeaveEvent EntryLeave, string Dialogue) : base(Name, Location, Position, playerEvents)
{
this.name = Name;
this.location = Location;
this.tilePosition = Position;
this.playerEvents = playerEvents;
this.mouseButtonEvents = MouseEvents;
this.doesInteractionNeedToRun = true;
this.dialogue = Dialogue;
this.mouseEntryLeaveEvents = EntryLeave;
}
///
/// Occurs when the player enters the warp tile event position.
/// s
public override void OnPlayerEnter()
{
if (isPlayerOnTile() == true && this.doesInteractionNeedToRun == true)
{
this.doesInteractionNeedToRun = false;
this.playerOnTile = true;
if (this.playerEvents != null)
{
if (this.playerEvents.onPlayerEnter != null) this.playerEvents.onPlayerEnter.run(); //used to run a function before the warp.
}
Game1.activeClickableMenu =new StardewValley.Menus.DialogueBox(this.dialogue);
//Game1.drawDialogueBox(this.dialogue);
}
}
///
/// Runs when the player is not on the tile and resets player interaction.
///
public override void OnPlayerLeave()
{
if (isPlayerOnTile() == false && this.playerOnTile == true)
{
this.playerOnTile = false;
this.doesInteractionNeedToRun = true;
if (this.playerEvents != null)
{
if (this.playerEvents.onPlayerLeave != null) this.playerEvents.onPlayerLeave.run();
}
}
}
public override void OnLeftClick()
{
if (Game1.activeClickableMenu != null) return;
if (this.mouseButtonEvents == null) return;
if (this.mouseOnTile == false) return;
if (this.location.isObjectAt((int)this.tilePosition.X*Game1.tileSize, (int)this.tilePosition.Y*Game1.tileSize)) return;
if (this.mouseButtonEvents.onLeftClick != null) this.mouseButtonEvents.onLeftClick.run();
Game1.activeClickableMenu = new StardewValley.Menus.DialogueBox(this.dialogue);
}
///
/// Used to update the event and check for interaction.
///
public override void update()
{
this.clickEvent();
this.OnMouseEnter();
this.OnMouseLeave();
this.OnPlayerEnter();
this.OnPlayerLeave();
}
}
}