using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace Revitalize.Framework.Minigame.SeasideScrambleMinigame { public class SSCCamera { public xTile.Dimensions.Rectangle viewport; public Vector2 Position { get { return new Vector2(this.viewport.X, this.viewport.Y); } } public SSCCamera() { this.viewport = new xTile.Dimensions.Rectangle(StardewValley.Game1.viewport); } public void snapToPosition(Vector2 position) { this.viewport.Location = new xTile.Dimensions.Location((int)position.X, (int)position.Y); } public void centerOnPosition(Vector2 position) { this.viewport.Location = new xTile.Dimensions.Location((int)position.X - (int)(SeasideScramble.self.camera.viewport.Width / 2), (int)position.Y - (int)(SeasideScramble.self.camera.viewport.Height / 2)); } public Rectangle getXNARect() { return new Rectangle(this.viewport.X, this.viewport.Y, this.viewport.Width, this.viewport.Height); } public void update(GameTime time) { } /// /// Checks to see if the given position is inside the viewport. /// /// /// public bool positionInsideViewport(Vector2 position) { return this.getXNARect().Contains((int)position.X, (int)position.Y); } public bool positionInsideViewport(Point position) { return this.getXNARect().Contains((int)position.X, (int)position.Y); } } }