using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; namespace Revitalize.Framework.Menus { public class SimpleItemGrabMenu: StardustCore.UIUtilities.IClickableMenuExtended { public List stroageInventory; public List receivingInventory; public List clickableItems; public SimpleItemGrabMenu(int xPos,int yPos,int width, int height,bool showCloseButton,List StorageInventory,ListReceivingInventory) : base(xPos, yPos, width, height, showCloseButton) { this.stroageInventory = StorageInventory; this.receivingInventory = ReceivingInventory; this.clickableItems = new List(); } public override void performHoverAction(int x, int y) { } public override void receiveLeftClick(int x, int y, bool playSound = true) { } public override void receiveRightClick(int x, int y, bool playSound = true) { } public override void update(GameTime time) { } public override void draw(SpriteBatch b) { this.drawDialogueBoxBackground(); this.drawMouse(b); //base.draw(b); } } }