using System;
using System.IO;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
namespace Omegasis.DailyQuestAnywhere
{
/// The mod entry point.
public class DailyQuestAnywhere : Mod
{
/*********
** Properties
*********/
/// The key which shows the menu.
private string KeyBinding = "H";
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
ControlEvents.KeyPressed += this.ControlEvents_KeyPressed;
}
/*********
** Private methods
*********/
/// The method invoked after the player loads a save.
/// The event sender.
/// The event data.
private void SaveEvents_AfterLoad(object sender, EventArgs e)
{
this.LoadConfig();
this.WriteConfig();
}
/// The method invoked when the presses a keyboard button.
/// The event sender.
/// The event data.
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e)
{
if (Context.IsPlayerFree && e.KeyPressed.ToString() == this.KeyBinding)
Game1.activeClickableMenu = new Billboard(true);
}
/// Load the configuration settings.
void LoadConfig()
{
string path = Path.Combine(Helper.DirectoryPath, "DailyQuest_Anywhere_Config.txt");
if (!File.Exists(path))
this.KeyBinding = "H";
else
{
string[] text = File.ReadAllLines(path);
this.KeyBinding = Convert.ToString(text[3]);
}
}
/// Save the configuration settings.
void WriteConfig()
{
string path = Path.Combine(Helper.DirectoryPath, "DailyQuest_Anywhere_Config.txt");
string[] text = new string[20];
text[0] = "Config: DailyQuest_Anywhere Info. Feel free to mess with these settings.";
text[1] = "====================================================================================";
text[2] = "Key binding for opening the billboard for quests anywhere. Press this key to do so";
text[3] = this.KeyBinding;
File.WriteAllLines(path, text);
}
}
}