using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using PyTK.CustomElementHandler; using StardewValley; using StardewValley.Objects; namespace Revitalize.Framework.Objects { public class MultiTiledComponent : CustomObject { public MultiTiledObject containerObject; public MultiTiledComponent() { } public MultiTiledComponent(BasicItemInformation info) : base(info) { } public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation) : base(info, TileLocation) { } public override bool checkForAction(Farmer who, bool justCheckingForActivity = false) { //ModCore.log("Checking for a clicky click???"); return base.checkForAction(who, justCheckingForActivity); } public override bool clicked(Farmer who) { ModCore.log("Clicked a multiTiledComponent!"); this.containerObject.pickUp(); return true; //return base.clicked(who); } public override bool rightClicked(Farmer who) { if (this.location == null) this.location = Game1.player.currentLocation; this.info.lightManager.toggleLights(this.location, this); ModCore.playerInfo.sittingInfo.sit(this, Vector2.Zero); return true; } public override void performRemoveAction(Vector2 tileLocation, GameLocation environment) { this.location = null; base.performRemoveAction(this.TileLocation, environment); } public virtual void removeFromLocation(GameLocation location, Vector2 offset) { location.removeObject(this.TileLocation, false); this.location = null; //this.performRemoveAction(this.TileLocation,location); } /// Places an object down. public override bool placementAction(GameLocation location, int x, int y, Farmer who = null) { ModCore.ModMonitor.Log("SCREAMING!!!!"); this.updateDrawPosition(x, y); this.location = location; if (this.location == null) this.location = Game1.player.currentLocation; this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize)); return base.placementAction(location, x, y, who); } public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow) { if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1) Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White); if (drawStackNumber && this.Quality > 0) { float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581); spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth); } spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 4), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), this.info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth); } public override Item getOne() { MultiTiledComponent component = new MultiTiledComponent(this.info, this.TileLocation); component.containerObject = this.containerObject; return component; } public override ICustomObject recreate(Dictionary additionalSaveData, object replacement) { BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]]; return new MultiTiledComponent(data, (replacement as Chest).TileLocation) { containerObject = this.containerObject }; } } }