using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.Enums
{
///
/// A custom class used to wrap Stardew Valley's direction conventions.
///
public class Directions
{
///
/// An enum used to wrap directions.
///
public enum Direction
{
[Description("Up")]
up,
[Description("Right")]
right,
[Description("Down")]
down,
[Description("Left")]
left
}
///
/// Get the up direction.
///
///
public static Direction GetUp()
{
return Direction.up;
}
///
/// Get the down direction.
///
///
public static Direction GetDown()
{
return Direction.down;
}
///
/// Get the left direction.
///
///
public static Direction GetLeft()
{
return Direction.left;
}
///
/// Get the right dirction.
///
///
public static Direction GetRight()
{
return Direction.right;
}
///
/// Converts a direction into it's stardew valley direction equivelent.
///
///
///
public static int DirectionToInt(Direction dir)
{
return (int)dir;
}
///
/// Get's the direction's enum description so we can convert this to a string.
///
///
///
public static string getString(Direction dir)
{
return dir.GetEnumDescription();
}
}
}