using Lidgren.Network; using ModdedUtilitiesNetworking.Framework.Messages; using ModdedUtilitiesNetworking.Framework.Network; using StardewValley; using StardewValley.Network; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ModdedUtilitiesNetworking.Framework.Servers { class CustomLidgrenServer : Server { ///Save this for later protected override void playerDisconnected(long disconnectee) { this.gameServer.playerDisconnected(disconnectee); this.introductionsSent.Remove(this.peers[disconnectee]); this.peers.RemoveLeft(disconnectee); } protected void sendMessage(NetConnection connection, OutgoingMessage message) { NetOutgoingMessage message1 = this.server.CreateMessage(); using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1)) { using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream)) { if (message.MessageType < 20) { message.Write(writer); } else { OutgoingMessageBase.WriteFromMessage(message, writer); } } } int num = (int)this.server.SendMessage(message1, connection, NetDeliveryMethod.ReliableOrdered); } private HashSet introductionsSent = new HashSet(); private Bimap peers = new Bimap(); public const int defaultPort = 24642; private NetServer server; public override int connectionsCount { get { if (this.server == null) return 0; return this.server.ConnectionsCount; } } public CustomLidgrenServer(IGameServer gameServer) : base(gameServer) { } public override string getUserName(long farmerId) { if (!this.peers.ContainsLeft(farmerId)) return (string)null; return this.peers[farmerId].RemoteEndPoint.Address.ToString(); } public override void setPrivacy(ServerPrivacy privacy) { } public override bool canAcceptIPConnections() { return true; } public override bool connected() { return this.server != null; } public override void initialize() { Console.WriteLine("Starting LAN server"); NetPeerConfiguration config = new NetPeerConfiguration("StardewValley"); config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest); config.EnableMessageType(NetIncomingMessageType.ConnectionApproval); config.Port = 24642; config.ConnectionTimeout = 30f; config.PingInterval = 5f; config.MaximumConnections = ModCore.multiplayer.playerLimit * 2; config.MaximumTransmissionUnit = 1200; this.server = new NetServer(config); this.server.Start(); } public override void stopServer() { Console.WriteLine("Stopping LAN server"); this.server.Shutdown("Server shutting down..."); this.server.FlushSendQueue(); this.introductionsSent.Clear(); this.peers.Clear(); } public override void receiveMessages() { NetIncomingMessage netIncomingMessage; while ((netIncomingMessage = this.server.ReadMessage()) != null) { switch (netIncomingMessage.MessageType) { case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.ErrorMessage: case NetIncomingMessageType.DebugMessage: string str = netIncomingMessage.ReadString(); Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str); Game1.debugOutput = str; break; case NetIncomingMessageType.DiscoveryRequest: if (Game1.options.ipConnectionsEnabled) { this.sendVersionInfo(netIncomingMessage); break; } break; case NetIncomingMessageType.StatusChanged: this.statusChanged(netIncomingMessage); break; case NetIncomingMessageType.ConnectionApproval: if (Game1.options.ipConnectionsEnabled) { netIncomingMessage.SenderConnection.Approve(); break; } netIncomingMessage.SenderConnection.Deny(); break; case NetIncomingMessageType.Data: this.parseDataMessageFromClient(netIncomingMessage); break; default: Game1.debugOutput = netIncomingMessage.ToString(); break; } this.server.Recycle(netIncomingMessage); } foreach (NetConnection netConnection in this.server.Connections) { NetConnection conn = netConnection; if (conn.Status == NetConnectionStatus.Connected && !this.introductionsSent.Contains(conn)) { this.gameServer.sendAvailableFarmhands("", (Action)(msg => this.sendMessage(conn, msg))); this.introductionsSent.Add(conn); } } } private void sendVersionInfo(NetIncomingMessage message) { NetOutgoingMessage message1 = this.server.CreateMessage(); message1.Write(ModCore.multiplayer.protocolVersion); message1.Write("StardewValley"); this.server.SendDiscoveryResponse(message1, message.SenderEndPoint); } private void statusChanged(NetIncomingMessage message) { switch ((NetConnectionStatus)message.ReadByte()) { case NetConnectionStatus.Disconnected: case NetConnectionStatus.Disconnecting: if (!this.peers.ContainsRight(message.SenderConnection)) break; this.playerDisconnected(this.peers[message.SenderConnection]); break; } } private void parseDataMessageFromClient(NetIncomingMessage dataMsg) { NetConnection peer = dataMsg.SenderConnection; using (IncomingMessage message = new IncomingMessage()) { using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg)) { using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream)) { while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L) { message.Read(reader); if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer) this.gameServer.processIncomingMessage(message); else if ((int)message.MessageType == 2) { NetFarmerRoot farmer = ModCore.multiplayer.readFarmer(message.Reader); this.gameServer.checkFarmhandRequest("", farmer, (msg => this.sendMessage(peer, msg)), (Action)(() => this.peers[farmer.Value.UniqueMultiplayerID] = peer)); } } } } } } public override void sendMessage(long peerId, OutgoingMessage message) { if (!this.peers.ContainsLeft(peerId)) return; this.sendMessage(this.peers[peerId], message); } public override void setLobbyData(string key, string value) { } } }