using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
namespace Omegasis.Fall28SnowDay
{
/// The mod entry point.
public class Fall28SnowDay : Mod
{
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
helper.Events.GameLoop.Saving += this.OnSaving;
}
/*********
** Private methods
*********/
/// Raised before the game begins writes data to the save file (except the initial save creation).
/// The event sender.
/// The event arguments.
public void OnSaving(object sender, SavingEventArgs e)
{
if (Game1.IsFall && Game1.dayOfMonth == 27)
Game1.weatherForTomorrow = Game1.weather_snow;
}
}
}