using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardewValley.Menus; using StardustCore.Animations; using StardustCore.UIUtilities; using StardustCore.UIUtilities.MenuComponents.ComponentsV2.Buttons; namespace Revitalize.Framework.Menus { /// /// Used with transfering items between two inventories. /// public class InventoryTransferMenu : IClickableMenuExtended { public InventoryMenu playerInventory; public InventoryMenu otherInventory; private IList otherItems; private bool isPlayerInventory; public AnimatedButton transferButton; public AnimatedButton trashButton; public string hoverText; public ItemDisplayButton trashedItem; private bool displayTrashedItem; private enum CurrentMode { TransferItems, TrashItem } private CurrentMode currentMode; public InventoryTransferMenu(int x, int y, int width, int height, IList OtherItems, int OtherCapacity,int OtherRows=6,int OtherCollumns=6) : base(x, y, width, height, true) { this.playerInventory = new InventoryMenu(x, y, width, height, 6, 6, true, Game1.player.Items, Game1.player.MaxItems, Color.SandyBrown); this.otherItems = OtherItems; this.otherInventory = new InventoryMenu(this.playerInventory.xPositionOnScreen + this.playerInventory.width + 128, y, width, height, OtherRows, OtherCollumns, true, this.otherItems, OtherCapacity, Color.SandyBrown); this.isPlayerInventory = true; this.currentMode = CurrentMode.TransferItems; this.transferButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Transfer Button", new Vector2(this.playerInventory.xPositionOnScreen + this.playerInventory.width + 64, this.playerInventory.yPositionOnScreen + (this.playerInventory.height * .3f)), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemTransferButton"), new Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f); this.trashButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Trash Button", new Vector2(this.playerInventory.xPositionOnScreen + this.playerInventory.width + 64, this.playerInventory.yPositionOnScreen + (this.playerInventory.height * .3f) + 96), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "TrashButton"), new Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f); this.trashedItem = new ItemDisplayButton(null, new StardustCore.Animations.AnimatedSprite("ItemBackground", new Vector2(this.playerInventory.xPositionOnScreen + this.playerInventory.width + 64, this.playerInventory.yPositionOnScreen + (this.playerInventory.height * .3f) + 180), new AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "ItemBackground"), new Animation(0, 0, 32, 32)), Color.White), new Vector2(this.playerInventory.xPositionOnScreen + this.playerInventory.width + 64, this.playerInventory.yPositionOnScreen + (this.playerInventory.height * .3f) + 180), new Rectangle(0, 0, 32, 32), 2f, true, Color.White); } /// /// Handles what happens when the menu is left clicked. /// /// /// /// public override void receiveLeftClick(int x, int y, bool playSound = true) { if (this.currentMode == CurrentMode.TransferItems) { if (this.otherInventory.isFull == false) { this.playerInventory.receiveLeftClick(x, y); if (this.playerInventory.activeItem != null) { this.transferItem(ref this.playerInventory, ref this.otherInventory); } } if (this.playerInventory.isFull == false) { this.otherInventory.receiveLeftClick(x, y); if (this.otherInventory.activeItem != null) { this.transferItem(ref this.otherInventory, ref this.playerInventory); } } } if (this.currentMode == CurrentMode.TrashItem) { this.playerInventory.receiveLeftClick(x, y); this.otherInventory.receiveLeftClick(x, y); if (this.playerInventory.activeItem != null) { this.trashItem(ref this.playerInventory); } if (this.otherInventory.activeItem != null) { this.trashItem(ref this.otherInventory); } } if (this.transferButton.receiveLeftClick(x, y)) { this.currentMode = CurrentMode.TransferItems; Game1.playSound("shwip"); } if (this.trashButton.receiveLeftClick(x, y)) { this.currentMode = CurrentMode.TrashItem; Game1.playSound("shwip"); } if (this.trashedItem.receiveLeftClick(x, y)) { this.recoverTrashedItem(); this.playerInventory.populateClickableItems(); this.otherInventory.populateClickableItems(); } } /// /// What happens when the menu is right clicked. /// /// /// /// public override void receiveRightClick(int x, int y, bool playSound = true) { if (this.currentMode == CurrentMode.TransferItems) { if (this.otherInventory.isFull == false) { this.playerInventory.receiveLeftClick(x, y); if (this.playerInventory.activeItem != null) { this.transferOneItem(ref this.playerInventory, ref this.otherInventory); } } if (this.playerInventory.isFull == false) { this.otherInventory.receiveLeftClick(x, y); if (this.otherInventory.activeItem != null) { this.transferOneItem(ref this.otherInventory, ref this.playerInventory); } } } } /// /// Handles what happens when a menu is hover overed. /// /// /// public override void performHoverAction(int x, int y) { this.playerInventory.performHoverAction(x, y); this.otherInventory.performHoverAction(x, y); if (this.transferButton.containsPoint(x, y)) { this.hoverText = "Transfer Items"; } else if (this.trashButton.containsPoint(x, y)) { this.hoverText = "Trash Items"; } else { this.hoverText = ""; } if (this.trashedItem.Contains(x, y)) { if (this.trashedItem.item != null) { this.displayTrashedItem = true; } else { this.displayTrashedItem = false; } } else { this.displayTrashedItem = false; } } /// /// Transfers an item between inventories. /// /// /// private void transferItem(ref InventoryMenu From, ref InventoryMenu To) { //Stack size control logic. foreach (Item I in To.items) { if (I == null) continue; if (From.activeItem.canStackWith(I)) { I.addToStack(From.activeItem.Stack); From.items.Remove(From.activeItem); From.activeItem = null; From.populateClickableItems(); To.populateClickableItems(); return; } else if (I.maximumStackSize() > I.Stack + From.activeItem.Stack && From.activeItem.canStackWith(I)) { int sizeLeft = I.getRemainingStackSpace(); I.Stack = I.maximumStackSize(); From.activeItem.Stack -= sizeLeft; break; } } if (To.isFull == false) { // bool addedItem = false; for(int i = 0; i < To.items.Count; i++) { if (To.items[i] == null) { To.items[i] = From.activeItem; addedItem = true; break; } } if (addedItem == false) { To.items.Add(From.activeItem); } From.items.Remove(From.activeItem); From.activeItem = null; From.populateClickableItems(); To.populateClickableItems(); } } /// /// Transfers exactly one item across inventories. /// /// /// private void transferOneItem(ref InventoryMenu From, ref InventoryMenu To) { //Stack size control logic. foreach (Item I in To.items) { if (I == null) continue; if (From.activeItem.canStackWith(I)) { I.addToStack(1); From.activeItem.Stack--; if (From.activeItem.Stack <= 0) { From.items.Remove(From.activeItem); } From.activeItem = null; From.populateClickableItems(); To.populateClickableItems(); return; } } if (To.isFull == false) { To.items.Add(From.activeItem.getOne()); From.activeItem.Stack--; if (From.activeItem.Stack <= 0) { From.items.Remove(From.activeItem); } From.activeItem = null; From.populateClickableItems(); To.populateClickableItems(); } } /// /// Puts an item into the trash. /// /// private void trashItem(ref InventoryMenu From) { if (From.activeItem != null) { this.trashedItem.item = From.activeItem; From.items.Remove(From.activeItem); From.activeItem = null; From.populateClickableItems(); } } /// /// Trashes a single item from the given inventory. /// /// private void transhOneItem(ref InventoryMenu From) { if (From.activeItem != null) { if (this.trashedItem.item == null) { this.trashedItem.item = From.activeItem.getOne(); From.activeItem.Stack--; if (From.activeItem.Stack == 0) { From.items.Remove(From.activeItem); } From.activeItem = null; From.populateClickableItems(); } else if (this.trashedItem.item != null) { if (From.activeItem.canStackWith(this.trashedItem.item)) { this.trashedItem.item.Stack += 1; From.activeItem.Stack--; if (From.activeItem.Stack == 0) { From.items.Remove(From.activeItem); } From.activeItem = null; From.populateClickableItems(); return; } else { this.trashedItem.item = From.activeItem.getOne(); From.activeItem.Stack--; if (From.activeItem.Stack == 0) { From.items.Remove(From.activeItem); } From.activeItem = null; From.populateClickableItems(); return; } } } } /// /// Tries to recover the previously trashed item. /// private void recoverTrashedItem() { if (this.trashedItem.item != null) { if (this.playerInventory.isFull == false) { foreach (Item I in this.playerInventory.items) { if (I == null) continue; if (this.trashedItem.item.canStackWith(I)) { I.addToStack(this.trashedItem.item.Stack); this.trashedItem.item = null; return; } else if (I.maximumStackSize() > I.Stack + this.trashedItem.item.Stack && this.trashedItem.item.canStackWith(I)) { int sizeLeft = I.getRemainingStackSpace(); I.Stack = I.maximumStackSize(); this.trashedItem.item.Stack -= sizeLeft; break; } } if (this.playerInventory.isFull == false) { this.playerInventory.items.Add(this.trashedItem.item); this.trashedItem.item = null; return; } else if (this.otherInventory.isFull == false) { foreach (Item I in this.otherInventory.items) { if (I == null) continue; if (this.trashedItem.item.canStackWith(I)) { I.addToStack(this.trashedItem.item.Stack); this.trashedItem.item = null; return; } else if (I.maximumStackSize() > I.Stack + this.trashedItem.item.Stack && this.trashedItem.item.canStackWith(I)) { int sizeLeft = I.getRemainingStackSpace(); I.Stack = I.maximumStackSize(); this.trashedItem.item.Stack -= sizeLeft; break; } } if (this.otherInventory.isFull == false) { this.otherInventory.items.Add(this.trashedItem.item); this.trashedItem.item = null; return; } } } else if (this.otherInventory.isFull == false) { foreach (Item I in this.otherInventory.items) { if (I == null) continue; if (this.trashedItem.item.canStackWith(I)) { I.addToStack(this.trashedItem.item.Stack); this.trashedItem.item = null; return; } else if (I.maximumStackSize() > I.Stack + this.trashedItem.item.Stack && this.trashedItem.item.canStackWith(I)) { int sizeLeft = I.getRemainingStackSpace(); I.Stack = I.maximumStackSize(); this.trashedItem.item.Stack -= sizeLeft; break; } } if (this.otherInventory.isFull == false) { this.otherInventory.items.Add(this.trashedItem.item); this.trashedItem.item = null; return; } } } } /// /// Draws /// /// public override void draw(SpriteBatch b) { this.playerInventory.draw(b); this.otherInventory.draw(b); this.transferButton.draw(b, 1f, this.currentMode== CurrentMode.TransferItems? 1f:.4f); this.trashButton.draw(b, 1f, this.currentMode == CurrentMode.TrashItem ? 1f : .4f); this.trashedItem.draw(b,0.25f, (this.currentMode == CurrentMode.TrashItem || this.trashedItem.item!=null) ? 1f:.4f, false); if (this.hoverText != null) { IClickableMenuExtended.drawHoverText(b, this.hoverText, Game1.dialogueFont); } //To prevent awkward overlap from the other menu. if (this.playerInventory.hoverText != null) { this.playerInventory.drawToolTip(b); } this.drawToolTip(b); this.drawMouse(b); } public void drawToolTip(SpriteBatch b) { if (this.displayTrashedItem && this.trashedItem.item!=null) IClickableMenu.drawToolTip(b, this.trashedItem.item.getDescription(), this.trashedItem.item.DisplayName, this.trashedItem.item, false, -1, 0, -1, -1, (CraftingRecipe)null, -1); } public void updateInventory() { this.playerInventory.populateClickableItems(); this.otherInventory.populateClickableItems(); } } }