using Microsoft.Xna.Framework; using Netcode; using StardewModdingAPI; using StardewValley; using StardewValley.Characters; using StardewValley.Locations; using StardewValley.Objects; using StardewValley.TerrainFeatures; using StardewValley.Tools; using StardustCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using xTile.Dimensions; namespace StardustCore { public class Utilities { public static List masterRemovalList = new List(); public static string getShortenedDirectory(string modName,string path) { string lol = (string)path.Clone(); string[] spliter = lol.Split(new string[] { modName }, StringSplitOptions.None); return spliter[1]; } public static string getRelativeDirectory(string modName,string path) { string s = getShortenedDirectory(modName,path); return s.Remove(0, 1); } public static string getRelativeDiretory(IModHelper modHelper, string path) { string s = getShortenedDirectory(modHelper, path); return s.Remove(0, 1); } public static string getShortenedDirectory(IModHelper modHelper, string path) { string lol = (string)path.Clone(); string[] spliter = lol.Split(new string[] { modHelper.DirectoryPath }, StringSplitOptions.None); return spliter[1]; } public static int sellToStorePrice(CoreObject c) { return (int)((double)c.Price * (1.0 + (double)c.Quality * 0.25)); } /// /// Returns an absolute path past the mod's directory. /// /// /// public static string getRelativePath(string absolutePath) { var ok= absolutePath.Split(new string[] { "StardustCore" }, StringSplitOptions.None); return ok.ElementAt(1); } /// /// Create some object debris at my game location. /// /// /// /// /// /// /// /// public static void createObjectDebris(int objectIndex, int xTile, int yTile, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null) { if (location == null) location = Game1.currentLocation; Debris debris = new Debris(objectIndex, new Vector2((float)(xTile * 64 + 32), (float)(yTile * 64 + 32)), new Vector2((float)Game1.player.getStandingX(), (float)Game1.player.getStandingY())) { itemQuality = itemQuality }; foreach (Chunk chunk in (IEnumerable)debris.Chunks) { chunk.xVelocity.Value *= (float)(double)velocityMultiplyer; chunk.yVelocity.Value *= (float)(double)velocityMultiplyer; } if (groundLevel != -1) debris.chunkFinalYLevel = groundLevel; location.debris.Add(debris); } /// /// Place a core object into a game location. /// /// /// /// /// /// /// /// /// public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y,Serialization.SerializationManager s, StardewValley.Farmer who = null, bool playSound = true) { Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize)); // cObj.health = 10; if (who != null) { if (cObj == null) { StardustCore.ModCore.ModMonitor.Log("WHY IS MY COMPONENT NULL???"); } cObj.owner.Value = who.UniqueMultiplayerID; } else { cObj.owner.Value = Game1.player.UniqueMultiplayerID; } int num = cObj.ParentSheetIndex; if (num <= 130) { if (num == 71) { if (location is MineShaft) { if ((location as MineShaft).mineLevel != 120 && (location as MineShaft).recursiveTryToCreateLadderDown(vector, "hoeHit", 16)) { return true; } Game1.showRedMessage("Unsuitable Location"); } return false; } if (num == 130) { if (location.objects.ContainsKey(vector) || Game1.currentLocation is MineShaft) { Game1.showRedMessage("Unsuitable Location"); return false; } location.objects.Add(vector, new Chest(true) { shakeTimer = 50 }); Game1.playSound("axe"); return true; } } else { switch (num) { case 143: case 144: case 145: case 146: case 147: case 148: case 149: case 150: case 151: if (location.objects.ContainsKey(vector)) { return false; } new Torch(vector, cObj.ParentSheetIndex, true) { shakeTimer = 25 }.placementAction(location, x, y, who); return true; default: if (num == 163) { location.objects.Add(vector, new Cask(vector)); Game1.playSound("hammer"); } break; } } if (cObj.name.Equals("Tapper")) { if (location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is Tree && (location.terrainFeatures[vector] as Tree).growthStage.Value >= 5 && !(location.terrainFeatures[vector] as Tree).stump.Value && !location.objects.ContainsKey(vector)) { cObj.TileLocation = vector; location.objects.Add(vector, cObj); int treeType = (location.terrainFeatures[vector] as Tree).treeType.Value; (location.terrainFeatures[vector] as Tree).tapped.Value = true; switch (treeType) { case 1: cObj.heldObject.Value = new StardewValley.Object(725, 1, false, -1, 0); cObj.MinutesUntilReady = 13000 - Game1.timeOfDay; break; case 2: cObj.heldObject.Value = new StardewValley.Object(724, 1, false, -1, 0); cObj.MinutesUntilReady = 16000 - Game1.timeOfDay; break; case 3: cObj.heldObject.Value = new StardewValley.Object(726, 1, false, -1, 0); cObj.MinutesUntilReady = 10000 - Game1.timeOfDay; break; case 7: cObj.heldObject.Value = new StardewValley.Object(420, 1, false, -1, 0); cObj.MinutesUntilReady = 3000 - Game1.timeOfDay; if (!Game1.currentSeason.Equals("fall")) { cObj.heldObject.Value = new StardewValley.Object(404, 1, false, -1, 0); cObj.MinutesUntilReady = 6000 - Game1.timeOfDay; } break; } Game1.playSound("axe"); return true; } return false; } else if (cObj.name.Contains("Sapling")) { Vector2 key = default(Vector2); for (int i = x / Game1.tileSize - 2; i <= x / Game1.tileSize + 2; i++) { for (int j = y / Game1.tileSize - 2; j <= y / Game1.tileSize + 2; j++) { key.X = (float)i; key.Y = (float)j; if (location.terrainFeatures.ContainsKey(key) && (location.terrainFeatures[key] is Tree || location.terrainFeatures[key] is FruitTree)) { Game1.showRedMessage("Too close to another tree"); return false; } } } if (location.terrainFeatures.ContainsKey(vector)) { if (!(location.terrainFeatures[vector] is HoeDirt) || (location.terrainFeatures[vector] as HoeDirt).crop != null) { return false; } location.terrainFeatures.Remove(vector); } if (location is Farm && (location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Diggable", "Back") != null || location.doesTileHavePropertyNoNull((int)vector.X, (int)vector.Y, "Type", "Back").Equals("Grass"))) { Game1.playSound("dirtyHit"); DelayedAction.playSoundAfterDelay("coin", 100); location.terrainFeatures.Add(vector, new FruitTree(cObj.ParentSheetIndex)); return true; } Game1.showRedMessage("Can't be planted here."); return false; } else { //Game1.showRedMessage("STEP 1"); if (cObj.Category == -74) { return true; } if (!cObj.performDropDownAction(who)) { CoreObject @object = cObj; @object.shakeTimer = 50; @object.TileLocation = vector; @object.performDropDownAction(who); if (location.objects.ContainsKey(vector)) { if (location.objects[vector].ParentSheetIndex != cObj.ParentSheetIndex) { Game1.createItemDebris(location.objects[vector], vector * (float)Game1.tileSize, Game1.random.Next(4)); location.objects[vector] = @object; } } else { // Game1.showRedMessage("STEP 2"); //ModCore.ModMonitor.Log(vector.ToString()); Vector2 newVec = new Vector2(vector.X, vector.Y); // cObj.boundingBox.Inflate(32, 32); location.objects.Add(newVec, cObj); } @object.initializeLightSource(vector); } if (playSound == true) Game1.playSound("woodyStep"); else { ModCore.ModMonitor.Log("restoring item from file"); } //Log.AsyncM("Placed and object"); cObj.locationsName = location.Name; s.trackedObjectList.Add(cObj); return true; } } public static bool addItemToInventoryAndCleanTrackedList(CoreObject I,Serialization.SerializationManager s) { if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(I, false); s.trackedObjectList.Remove(I); return true; } else { Random random = new Random(129); int i = random.Next(); i = i % 4; Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); Game1.createItemDebris(I, v2, i); return false; } } public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s) { s = s.Replace('{', ' '); s = s.Replace('}', ' '); s = s.Replace('^', ' '); s = s.Replace(':', ' '); string[] parsed = s.Split(' '); foreach (var v in parsed) { //Log.AsyncY(v); } return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8])); } /// /// Add an object to a list fo items. /// /// /// /// public static bool addItemToOtherInventory(List inventory, Item I) { if (I == null) return false; if (isInventoryFull(inventory) == false) { if (inventory == null) { return false; } if (inventory.Count == 0) { inventory.Add(I); return true; } for (int i = 0; i < inventory.Capacity; i++) { // Log.AsyncC("OK????"); foreach (var v in inventory) { if (inventory.Count == 0) { addItemToOtherInventory(inventory, I); return true; } if (v == null) continue; if (v.canStackWith(I)) { v.addToStack(I.getStack()); return true; } } } inventory.Add(I); return true; } else { return false; } } /// /// Add an object to a netList of items. /// /// /// /// public static bool addItemToOtherInventory(NetObjectList inventory, Item I) { if (I == null) return false; if (isInventoryFull(inventory) == false) { if (inventory == null) { return false; } if (inventory.Count == 0) { inventory.Add(I); return true; } for (int i = 0; i < inventory.Capacity; i++) { // Log.AsyncC("OK????"); foreach (var v in inventory) { if (inventory.Count == 0) { addItemToOtherInventory(inventory, I); return true; } if (v == null) continue; if (v.canStackWith(I)) { v.addToStack(I.getStack()); return true; } } } inventory.Add(I); return true; } else { return false; } } /// /// Checks whether or not the inventory list is full of items. /// /// /// /// public static bool isInventoryFull(List inventory, bool logInfo = false) { if (logInfo) { ModCore.ModMonitor.Log("size " + inventory.Count); ModCore.ModMonitor.Log("max " + inventory.Capacity); } if (inventory.Count == inventory.Capacity) return true; else return false; } /// /// Checks whether or not the net inventory list is full of items. /// /// /// /// public static bool isInventoryFull(NetObjectList inventory, bool logInfo = false) { if (logInfo) { ModCore.ModMonitor.Log("size " + inventory.Count); ModCore.ModMonitor.Log("max " + inventory.Capacity); } if (inventory.Count == inventory.Capacity) return true; else return false; } public static bool isWithinRange(int tileLength,Vector2 positionToCheck) { Vector2 v = Game1.player.getTileLocation(); if (v.X < positionToCheck.X - tileLength || v.X > positionToCheck.X + tileLength) return false; if (v.Y < positionToCheck.Y - tileLength || v.Y > positionToCheck.Y + tileLength) return false; return true; } public static bool isWithinDirectionRange(int direction,int range, Vector2 positionToCheck) { Vector2 v = Game1.player.getTileLocation(); if (direction==3 && (v.X >= positionToCheck.X - range)) return true; //face left if (direction==1 && (v.X <= positionToCheck.X + range)) return true; //face right if (direction==0 && (v.Y <= positionToCheck.Y + range)) return true; //face up if (direction==2 && (v.Y >= positionToCheck.Y - range)) return true; //face down return true; } /// /// Draws the green mouse cursor plus sign. /// public static void drawGreenPlus() { try { Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getMouseX() + 34, Game1.getMouseY() + 34), new Microsoft.Xna.Framework.Rectangle(0, 410, 17, 17), Color.White, 0, new Vector2(0, 0), 2f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0); } catch(Exception e) { e.ToString(); } } public static StardewValley.Object checkRadiusForObject(int radius, string name) { for (int x = -radius; x <= radius; x++) { for (int y = -radius; y <= radius; y++) { bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (f == false) continue; StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (obj == null) continue; if (obj.name == name) { return obj; } } } return null; } public static StardewValley.Object checkCardinalForObject(string name) { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if (x == -1 && y == -1) continue; //upper left if (x == -1 && y == 1) continue; //bottom left if (x == 1 && y == -1) continue; //upper right if (x == 1 && y == 1) continue; //bottom right bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (f == false) continue; StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (obj == null) continue; if (obj.name == name) { return obj; } } } return null; } public static void faceDirectionTowardsSomething(Vector2 tileLocation) { if (tileLocation.X < Game1.player.getTileX()) { Game1.player.faceDirection(3); } else if (tileLocation.X > Game1.player.getTileX()) { Game1.player.faceDirection(1); } else if (tileLocation.Y < Game1.player.getTileY()) { Game1.player.faceDirection(0); } else if (tileLocation.Y > Game1.player.getTileY()) { Game1.player.faceDirection(2); } } /// /// Checks if a game location contains an object with the exact name passed in. /// /// The location to check. /// The name of the object to check. /// public static bool doesLocationContainObject(GameLocation location, string name) { foreach (KeyValuePair v in location.objects.Pairs) { if (name == v.Value.name) return true; } return false; } public static KeyValuePair checkRadiusForTerrainFeature(int radius, Type terrainType) { for (int x = -radius; x <= radius; x++) { for (int y = -radius; y <= radius; y++) { Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y)); bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y); if (f == false) continue; TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (t == null) continue; if (t.GetType() == terrainType) { return new KeyValuePair (pos,t); } } } return new KeyValuePair(new Vector2(),null); } public static KeyValuePair checkCardinalForTerrainFeature(Type terrainType) { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if (x == -1 && y == -1) continue; //upper left if (x == -1 && y == 1) continue; //bottom left if (x == 1 && y == -1) continue; //upper right if (x == 1 && y == 1) continue; //bottom right Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y)); bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X, (int)pos.Y); if (f == false) continue; TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (t == null) continue; if (t.GetType() == terrainType) { return new KeyValuePair(pos, t); } } } return new KeyValuePair(new Vector2(), null); } /// /// Checks if the game location has this terrain feature. /// /// The game location to check. /// The terrain feature type to check if it exists at said location. /// public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain) { foreach (KeyValuePair v in location.terrainFeatures.Pairs) { if (terrain == v.Value.GetType()) return true; } return false; } /// /// Get an item from the player's inventory. /// /// The index in the player's inventory of the item. /// public static Item getItemFromInventory(int index) { foreach(var v in Game1.player.Items) { if (v.ParentSheetIndex == index) return v; } return null; } /// /// Get an item from the player's inventory. /// /// The name of the item in the player's inventory /// public static Item getItemFromInventory(string name) { foreach (var v in Game1.player.Items) { if (v.Name == name) return v; } return null; } } }