using StardewModdingAPI;
namespace Omegasis.MuseumRearranger.Framework
{
/// The mod configuration.
internal class ModConfig
{
/// The key which shows the museum rearranging menu.
public SButton ShowMenuKey { get; set; } = SButton.R;
/// The key which toggles the inventory box when the menu is open.
public SButton ToggleInventoryKey { get; set; } = SButton.T;
}
}