using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardustCore.UIUtilities
{
///
/// A class that keeps track of a collection of textures that are layered one on top of the others.
///
public class LayeredTexture
{
public List textureLayers;
public LayeredTexture(List textures)
{
this.textureLayers = textures;
}
///
/// Adds a new texture as the top layer.
///
///
public void addTexture(Texture2DExtended texture)
{
this.textureLayers.Add(texture);
}
///
/// Adds a new texture at a specific layer depth.
///
///
///
public void addTexture(Texture2DExtended texture, int index)
{
this.textureLayers.Insert(index, texture);
}
public LayeredTexture Copy()
{
return new LayeredTexture(this.textureLayers);
}
}
}