using StardewModdingAPI; namespace Omegasis.MuseumRearranger.Framework { /// The mod configuration. internal class ModConfig { /// The key which shows the museum rearranging menu. public SButton ShowMenuKey { get; set; } = SButton.R; /// The key which toggles the inventory box when the menu is open. public SButton ToggleInventoryKey { get; set; } = SButton.T; } }