using System;
using System.Linq;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Characters;
namespace Omegasis.NoMorePets
{
/// The mod entry point.
public class NoMorePets : Mod
{
/*********
** Public methods
*********/
/// The mod entry point, called after the mod is first loaded.
/// Provides simplified APIs for writing mods.
public override void Entry(IModHelper helper)
{
SaveEvents.AfterLoad += this.SaveEvents_AfterLoad;
}
/*********
** Private methods
*********/
/// The method invoked after the player loads a save.
/// The event sender.
/// The event data.
public void SaveEvents_AfterLoad(object sender, EventArgs e)
{
foreach (Pet pet in Utility.getAllCharacters().OfType().ToArray())
pet.currentLocation.characters.Remove(pet);
}
}
}