using Microsoft.Xna.Framework.Input; using StardewModdingAPI; using StardewValley; using StardewValley.Menus; using StardustCore.ModInfo; using StardustCore.Serialization; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardustCore { public class ModCore : Mod { public static IModHelper ModHelper; public static IMonitor ModMonitor; public static Serialization.SerializationManager SerializationManager; public static string ContentDirectory; public override void Entry(IModHelper helper) { ModHelper = helper; ModMonitor = Monitor; //Unused MetaData information. Works in player inventory but not in chests. Besides who really care where an object is from anyways. Also doesn't work 100% like I intended since it only gets base mod object that this runs from, not extensions? // StardewModdingAPI.Events.GraphicsEvents.OnPostRenderGuiEvent += Metadata.GameEvents_UpdateTick; //StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged; string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.name, "PlayerInventory"); string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.name, "ObjectsInWorld"); ; string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder"); string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers"); SerializationManager = new SerializationManager(invPath, trashPath, worldPath,chestPath); StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave; StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave; StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterLoad; IlluminateFramework.Colors.initializeColors(); ContentDirectory = Path.Combine(ModHelper.DirectoryPath, "Content"); if (!Directory.Exists(ContentDirectory)) Directory.CreateDirectory(ContentDirectory); UIUtilities.SpriteFonts.SpriteFont.initialize(); } private void SaveEvents_AfterLoad(object sender, EventArgs e) { SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList); } private void SaveEvents_AfterSave(object sender, EventArgs e) { SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList); } private void SaveEvents_BeforeSave(object sender, EventArgs e) { SerializationManager.cleanUpInventory(); SerializationManager.cleanUpWorld(); SerializationManager.cleanUpStorageContainers(); } private void ControlEvents_MouseChanged(object sender, StardewModdingAPI.Events.EventArgsMouseStateChanged e) { if (Game1.activeClickableMenu == null) return; var MouseState = Mouse.GetState(); if (Game1.activeClickableMenu is StardewValley.Menus.ItemGrabMenu && MouseState.LeftButton == ButtonState.Released) { (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.populateClickableComponentList(); for (int index = 0; index < (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory.Count; ++index) { if ((Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index] != null) { (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].myID += 53910; (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].upNeighborID += 53910; (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].rightNeighborID += 53910; (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].downNeighborID = -7777; (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].leftNeighborID += 53910; (Game1.activeClickableMenu as StardewValley.Menus.ItemGrabMenu).ItemsToGrabMenu.inventory[index].fullyImmutable = true; } } // (Game1.activeClickableMenu as ItemGrabMenu).inventory.playerInventory = false; // Game1.activeClickableMenu =Game1.activeClickableMenu;//new ItemGrabMenu((Game1.activeClickableMenu as ItemGrabMenu).ItemsToGrabMenu.actualInventory,true,true,null,null,null,null,false,false,true,true,true,1,null,-1,null); } } } }