using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewValley; using StardewValley.Characters; using StardewValley.Locations; using StardewValley.Objects; using StardewValley.TerrainFeatures; using StardewValley.Tools; using StardustCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using xTile.Dimensions; namespace StardustCore { public class Utilities { public static List masterRemovalList = new List(); public static string getShortenedDirectory(string modName,string path) { string lol = (string)path.Clone(); string[] spliter = lol.Split(new string[] { modName }, StringSplitOptions.None); return spliter[1]; } public static string getRelativeDirectory(string modName,string path) { string s = getShortenedDirectory(modName,path); return s.Remove(0, 1); } public static int sellToStorePrice(CoreObject c) { return (int)((double)c.price * (1.0 + (double)c.quality * 0.25)); } /// /// Returns an absolute path past the mod's directory. /// /// /// public static string getRelativePath(string absolutePath) { var ok= absolutePath.Split(new string[] { "StardustCore" }, StringSplitOptions.None); return ok.ElementAt(1); } public static void createObjectDebris(Item I, int xTileOrigin, int yTileOrigin, int xTileTarget, int yTileTarget, int groundLevel = -1, int itemQuality = 0, float velocityMultiplyer = 1f, GameLocation location = null) { Debris debris = new Debris(I, new Vector2(xTileOrigin, yTileOrigin), new Vector2(xTileTarget, yTileTarget)) { itemQuality = itemQuality, }; /* Debris debris = new Debris(objectIndex, new Vector2((float)(xTile * Game1.tileSize + Game1.tileSize / 2), (float)(yTile * Game1.tileSize + Game1.tileSize / 2)), new Vector2((float)Game1.player.getStandingX(), (float)Game1.player.getStandingY())) { itemQuality = itemQuality }; */ foreach (Chunk chunk in debris.Chunks) { double num1 = (double)chunk.xVelocity * (double)velocityMultiplyer; chunk.xVelocity = (float)num1; double num2 = (double)chunk.yVelocity * (double)velocityMultiplyer; chunk.yVelocity = (float)num2; } if (groundLevel != -1) debris.chunkFinalYLevel = groundLevel; (location == null ? Game1.currentLocation : location).debris.Add(debris); } public static bool placementAction(CoreObject cObj, GameLocation location, int x, int y,Serialization.SerializationManager s, StardewValley.Farmer who = null, bool playSound = true) { Vector2 vector = new Vector2((float)(x / Game1.tileSize), (float)(y / Game1.tileSize)); // cObj.health = 10; if (who != null) { cObj.owner = who.uniqueMultiplayerID; } else { cObj.owner = Game1.player.uniqueMultiplayerID; } if (!cObj.bigCraftable && !(cObj is Furniture)) { int num = cObj.ParentSheetIndex; if (num <= 298) { if (num > 94) { bool result; switch (num) { case 286: { using (List.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator()) { while (enumerator.MoveNext()) { if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize)) { result = false; return result; } } } int num2 = Game1.random.Next(); Game1.playSound("thudStep"); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who) { shakeIntensity = 0.5f, shakeIntensityChange = 0.002f, extraInfoForEndBehavior = num2, endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID) }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 100, id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 3f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 200, id = (float)num2 }); if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying) { Game1.fuseSound = Game1.soundBank.GetCue("fuse"); Game1.fuseSound.Play(); } return true; } case 287: { using (List.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator()) { while (enumerator.MoveNext()) { if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize)) { result = false; return result; } } } int num2 = Game1.random.Next(); Game1.playSound("thudStep"); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who) { shakeIntensity = 0.5f, shakeIntensityChange = 0.002f, extraInfoForEndBehavior = num2, endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID) }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 100, id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 200, id = (float)num2 }); if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying) { Game1.fuseSound = Game1.soundBank.GetCue("fuse"); Game1.fuseSound.Play(); } return true; } case 288: { using (List.Enumerator enumerator = Game1.currentLocation.temporarySprites.GetEnumerator()) { while (enumerator.MoveNext()) { if (enumerator.Current.position.Equals(vector * (float)Game1.tileSize)) { result = false; return result; } } } int num2 = Game1.random.Next(); Game1.playSound("thudStep"); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(cObj.parentSheetIndex, 100f, 1, 24, vector * (float)Game1.tileSize, true, false, Game1.currentLocation, who) { shakeIntensity = 0.5f, shakeIntensityChange = 0.002f, extraInfoForEndBehavior = num2, endFunction = new TemporaryAnimatedSprite.endBehavior(Game1.currentLocation.removeTemporarySpritesWithID) }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.Yellow, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, true, (float)(y + 7) / 10000f, 0f, Color.Orange, (float)Game1.pixelZoom, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 100, id = (float)num2 }); Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Microsoft.Xna.Framework.Rectangle(598, 1279, 3, 4), 53f, 5, 9, vector * (float)Game1.tileSize + new Vector2(5f, 0f) * (float)Game1.pixelZoom, true, false, (float)(y + 7) / 10000f, 0f, Color.White, (float)Game1.pixelZoom * 0.75f, 0f, 0f, 0f, false) { delayBeforeAnimationStart = 200, id = (float)num2 }); if (Game1.fuseSound != null && !Game1.fuseSound.IsPlaying) { Game1.fuseSound = Game1.soundBank.GetCue("fuse"); Game1.fuseSound.Play(); } return true; } default: if (num != 297) { if (num != 298) { goto IL_FD7; } if (location.objects.ContainsKey(vector)) { return false; } location.objects.Add(vector, new Fence(vector, 5, false)); Game1.playSound("axe"); return true; } else { if (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Grass(1, 4)); Game1.playSound("dirtyHit"); return true; } break; } return result; } if (num != 93) { if (num == 94) { if (location.objects.ContainsKey(vector)) { return false; } new Torch(vector, 1, 94).placementAction(location, x, y, who); return true; } } else { if (location.objects.ContainsKey(vector)) { return false; } Utility.removeLightSource((int)(cObj.tileLocation.X * 2000f + cObj.tileLocation.Y)); Utility.removeLightSource((int)Game1.player.uniqueMultiplayerID); new Torch(vector, 1).placementAction(location, x, y, (who == null) ? Game1.player : who); return true; } } else if (num <= 401) { switch (num) { case 309: case 310: case 311: { bool flag = location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is HoeDirt && (location.terrainFeatures[vector] as HoeDirt).crop == null; if (!flag && (location.objects.ContainsKey(vector) || location.terrainFeatures.ContainsKey(vector) || (!(location is Farm) && !location.name.Contains("Greenhouse")))) { Game1.showRedMessage("Invalid Position"); return false; } string text = location.doesTileHaveProperty(x, y, "NoSpawn", "Back"); if ((text == null || (!text.Equals("Tree") && !text.Equals("All"))) && (flag || (location.isTileLocationOpen(new Location(x * Game1.tileSize, y * Game1.tileSize)) && !location.isTileOccupied(new Vector2((float)x, (float)y), "") && location.doesTileHaveProperty(x, y, "Water", "Back") == null))) { int which = 1; num = cObj.parentSheetIndex; if (num != 310) { if (num == 311) { which = 3; } } else { which = 2; } location.terrainFeatures.Remove(vector); location.terrainFeatures.Add(vector, new Tree(which, 0)); Game1.playSound("dirtyHit"); return true; } break; } default: switch (num) { case 322: if (location.objects.ContainsKey(vector)) { return false; } location.objects.Add(vector, new Fence(vector, 1, false)); Game1.playSound("axe"); return true; case 323: if (location.objects.ContainsKey(vector)) { return false; } location.objects.Add(vector, new Fence(vector, 2, false)); Game1.playSound("stoneStep"); return true; case 324: if (location.objects.ContainsKey(vector)) { return false; } location.objects.Add(vector, new Fence(vector, 3, false)); Game1.playSound("hammer"); return true; case 325: if (location.objects.ContainsKey(vector)) { return false; } location.objects.Add(vector, new Fence(vector, 4, true)); Game1.playSound("axe"); return true; case 326: case 327: case 330: case 332: break; case 328: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(0)); Game1.playSound("axchop"); return true; case 329: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(1)); Game1.playSound("thudStep"); return true; case 331: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(2)); Game1.playSound("axchop"); return true; case 333: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(3)); Game1.playSound("thudStep"); return true; default: if (num == 401) { if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(4)); Game1.playSound("thudStep"); return true; } break; } break; } } else { switch (num) { case 405: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(6)); Game1.playSound("woodyStep"); return true; case 406: case 408: case 410: break; case 407: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(5)); Game1.playSound("dirtyHit"); return true; case 409: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(7)); Game1.playSound("stoneStep"); return true; case 411: if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(8)); Game1.playSound("stoneStep"); return true; default: if (num != 415) { if (num == 710) { if (location.objects.ContainsKey(vector) || location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Water", "Back") == null) { return false; } new CrabPot(vector, 1).placementAction(location, x, y, who); return true; } } else { if (location.terrainFeatures.ContainsKey(vector)) { return false; } location.terrainFeatures.Add(vector, new Flooring(9)); Game1.playSound("stoneStep"); return true; } break; } } } else { int num = cObj.ParentSheetIndex; if (num <= 130) { if (num == 71) { if (location is MineShaft) { if ((location as MineShaft).mineLevel != 120 && (location as MineShaft).recursiveTryToCreateLadderDown(vector, "hoeHit", 16)) { return true; } Game1.showRedMessage("Unsuitable Location"); } return false; } if (num == 130) { if (location.objects.ContainsKey(vector) || Game1.currentLocation is MineShaft) { Game1.showRedMessage("Unsuitable Location"); return false; } location.objects.Add(vector, new Chest(true) { shakeTimer = 50 }); Game1.playSound("axe"); return true; } } else { switch (num) { case 143: case 144: case 145: case 146: case 147: case 148: case 149: case 150: case 151: if (location.objects.ContainsKey(vector)) { return false; } new Torch(vector, cObj.parentSheetIndex, true) { shakeTimer = 25 }.placementAction(location, x, y, who); return true; default: if (num == 163) { location.objects.Add(vector, new Cask(vector)); Game1.playSound("hammer"); } break; } } } IL_FD7: if (cObj.name.Equals("Tapper")) { if (location.terrainFeatures.ContainsKey(vector) && location.terrainFeatures[vector] is Tree && (location.terrainFeatures[vector] as Tree).growthStage >= 5 && !(location.terrainFeatures[vector] as Tree).stump && !location.objects.ContainsKey(vector)) { cObj.tileLocation = vector; location.objects.Add(vector, cObj); int treeType = (location.terrainFeatures[vector] as Tree).treeType; (location.terrainFeatures[vector] as Tree).tapped = true; switch (treeType) { case 1: cObj.heldObject = new StardewValley.Object(725, 1, false, -1, 0); cObj.minutesUntilReady = 13000 - Game1.timeOfDay; break; case 2: cObj.heldObject = new StardewValley.Object(724, 1, false, -1, 0); cObj.minutesUntilReady = 16000 - Game1.timeOfDay; break; case 3: cObj.heldObject = new StardewValley.Object(726, 1, false, -1, 0); cObj.minutesUntilReady = 10000 - Game1.timeOfDay; break; case 7: cObj.heldObject = new StardewValley.Object(420, 1, false, -1, 0); cObj.minutesUntilReady = 3000 - Game1.timeOfDay; if (!Game1.currentSeason.Equals("fall")) { cObj.heldObject = new StardewValley.Object(404, 1, false, -1, 0); cObj.minutesUntilReady = 6000 - Game1.timeOfDay; } break; } Game1.playSound("axe"); return true; } return false; } else if (cObj.name.Contains("Sapling")) { Vector2 key = default(Vector2); for (int i = x / Game1.tileSize - 2; i <= x / Game1.tileSize + 2; i++) { for (int j = y / Game1.tileSize - 2; j <= y / Game1.tileSize + 2; j++) { key.X = (float)i; key.Y = (float)j; if (location.terrainFeatures.ContainsKey(key) && (location.terrainFeatures[key] is Tree || location.terrainFeatures[key] is FruitTree)) { Game1.showRedMessage("Too close to another tree"); return false; } } } if (location.terrainFeatures.ContainsKey(vector)) { if (!(location.terrainFeatures[vector] is HoeDirt) || (location.terrainFeatures[vector] as HoeDirt).crop != null) { return false; } location.terrainFeatures.Remove(vector); } if (location is Farm && (location.doesTileHaveProperty((int)vector.X, (int)vector.Y, "Diggable", "Back") != null || location.doesTileHavePropertyNoNull((int)vector.X, (int)vector.Y, "Type", "Back").Equals("Grass"))) { Game1.playSound("dirtyHit"); DelayedAction.playSoundAfterDelay("coin", 100); location.terrainFeatures.Add(vector, new FruitTree(cObj.parentSheetIndex)); return true; } Game1.showRedMessage("Can't be planted here."); return false; } else { //Game1.showRedMessage("STEP 1"); if (cObj.category == -74) { return true; } if (!cObj.performDropDownAction(who)) { CoreObject @object = (CoreObject)cObj.getOne(); @object.shakeTimer = 50; @object.tileLocation = vector; @object.performDropDownAction(who); if (location.objects.ContainsKey(vector)) { if (location.objects[vector].ParentSheetIndex != cObj.parentSheetIndex) { Game1.createItemDebris(location.objects[vector], vector * (float)Game1.tileSize, Game1.random.Next(4)); location.objects[vector] = @object; } } else { // Game1.showRedMessage("STEP 2"); //ModCore.ModMonitor.Log(vector.ToString()); Vector2 newVec = new Vector2(vector.X, vector.Y); // cObj.boundingBox.Inflate(32, 32); location.objects.Add(newVec, cObj); } @object.initializeLightSource(vector); } if (playSound == true) Game1.playSound("woodyStep"); else { ModCore.ModMonitor.Log("restoring item from file"); } //Log.AsyncM("Placed and object"); cObj.locationsName = location.name; s.trackedObjectList.Add(cObj); return true; } } public static bool addItemToInventoryAndCleanTrackedList(CoreObject I,Serialization.SerializationManager s) { if (Game1.player.isInventoryFull() == false) { Game1.player.addItemToInventoryBool(I, false); s.trackedObjectList.Remove(I); return true; } else { Random random = new Random(129); int i = random.Next(); i = i % 4; Vector2 v2 = new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); Game1.createItemDebris(I, v2, i); return false; } } public static Microsoft.Xna.Framework.Rectangle parseRectFromJson(string s) { s = s.Replace('{', ' '); s = s.Replace('}', ' '); s = s.Replace('^', ' '); s = s.Replace(':', ' '); string[] parsed = s.Split(' '); foreach (var v in parsed) { //Log.AsyncY(v); } return new Microsoft.Xna.Framework.Rectangle(Convert.ToInt32(parsed[2]), Convert.ToInt32(parsed[4]), Convert.ToInt32(parsed[6]), Convert.ToInt32(parsed[8])); } public static bool addItemToOtherInventory(List inventory, Item I) { if (I == null) return false; if (isInventoryFull(inventory) == false) { if (inventory == null) { return false; } if (inventory.Count == 0) { inventory.Add(I); return true; } for (int i = 0; i < inventory.Capacity; i++) { // Log.AsyncC("OK????"); foreach (var v in inventory) { if (inventory.Count == 0) { addItemToOtherInventory(inventory, I); return true; } if (v == null) continue; if (v.canStackWith(I)) { v.addToStack(I.getStack()); return true; } } } inventory.Add(I); return true; } else { return false; } } public static bool isInventoryFull(List inventory, bool logInfo = false) { if (logInfo) { ModCore.ModMonitor.Log("size " + inventory.Count); ModCore.ModMonitor.Log("max " + inventory.Capacity); } if (inventory.Count == inventory.Capacity) return true; else return false; } public static bool isWithinRange(int tileLength,Vector2 positionToCheck) { Vector2 v = Game1.player.getTileLocation(); if (v.X < positionToCheck.X - tileLength || v.X > positionToCheck.X + tileLength) return false; if (v.Y < positionToCheck.Y - tileLength || v.Y > positionToCheck.Y + tileLength) return false; return true; } public static bool isWithinDirectionRange(int direction,int range, Vector2 positionToCheck) { Vector2 v = Game1.player.getTileLocation(); if (direction==3 && (v.X >= positionToCheck.X - range)) return true; //face left if (direction==1 && (v.X <= positionToCheck.X + range)) return true; //face right if (direction==0 && (v.Y <= positionToCheck.Y + range)) return true; //face up if (direction==2 && (v.Y >= positionToCheck.Y - range)) return true; //face down return true; } public static void drawGreenPlus() { try { Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2(Game1.getMouseX() + 34, Game1.getMouseY() + 34), new Microsoft.Xna.Framework.Rectangle(0, 410, 17, 17), Color.White, 0, new Vector2(0, 0), 2f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, 0); } catch(Exception e) { } } public static StardewValley.Object checkRadiusForObject(int radius, string name) { for (int x = -radius; x <= radius; x++) { for (int y = -radius; y <= radius; y++) { bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (f == false) continue; StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (obj == null) continue; if (obj.name == name) { return obj; } } } return null; } public static StardewValley.Object checkCardinalForObject(string name) { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if (x == -1 && y == -1) continue; //upper left if (x == -1 && y == 1) continue; //bottom left if (x == 1 && y == -1) continue; //upper right if (x == 1 && y == 1) continue; //bottom right bool f = Game1.player.currentLocation.isObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (f == false) continue; StardewValley.Object obj = Game1.player.currentLocation.getObjectAt((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (obj == null) continue; if (obj.name == name) { return obj; } } } return null; } public static void faceDirectionTowardsSomething(Vector2 tileLocation) { if (tileLocation.X < Game1.player.getTileX()) { Game1.player.faceDirection(3); } else if (tileLocation.X > Game1.player.getTileX()) { Game1.player.faceDirection(1); } else if (tileLocation.Y < Game1.player.getTileY()) { Game1.player.faceDirection(0); } else if (tileLocation.Y > Game1.player.getTileY()) { Game1.player.faceDirection(2); } } public static bool doesLocationContainObject(GameLocation location, string name) { foreach (var v in location.objects) { if (name == v.Value.name) return true; } return false; } public static KeyValuePair checkRadiusForTerrainFeature(int radius, Type terrainType) { for (int x = -radius; x <= radius; x++) { for (int y = -radius; y <= radius; y++) { Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y)); bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X,(int)pos.Y); if (f == false) continue; TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (t == null) continue; if (t.GetType() == terrainType) { return new KeyValuePair (pos,t); } } } return new KeyValuePair(new Vector2(),null); } public static KeyValuePair checkCardinalForTerrainFeature(Type terrainType) { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { if (x == -1 && y == -1) continue; //upper left if (x == -1 && y == 1) continue; //bottom left if (x == 1 && y == -1) continue; //upper right if (x == 1 && y == 1) continue; //bottom right Vector2 pos = new Vector2((Game1.player.getTileX() + x), (Game1.player.getTileY() + y)); bool f = Game1.player.currentLocation.isTerrainFeatureAt((int)pos.X, (int)pos.Y); if (f == false) continue; TerrainFeature t = Game1.player.currentLocation.terrainFeatures[pos]; //((Game1.player.getTileX() + x) * Game1.tileSize, (Game1.player.getTileY() + y) * Game1.tileSize); if (t == null) continue; if (t.GetType() == terrainType) { return new KeyValuePair(pos, t); } } } return new KeyValuePair(new Vector2(), null); } public static bool doesLocationContainTerrainFeature(GameLocation location, Type terrain) { foreach (var v in location.terrainFeatures) { if (terrain == v.Value.GetType()) return true; } return false; } public static Item getItemFromInventory(int index) { foreach(var v in Game1.player.items) { if (v.parentSheetIndex == index) return v; } return null; } public static Item getItemFromInventory(string name) { foreach (var v in Game1.player.items) { if (v.Name == name) return v; } return null; } } }