using CustomNPCFramework.Framework.Graphics; using Microsoft.Xna.Framework.Graphics; using StardewValley; using StardustCore.UIUtilities; namespace CustomNPCFramework.Framework.ModularNpcs { /// Used as a wrapper for the AnimatedSprite class. public class AnimatedSpriteExtended { /// The actual sprite of the object. public AnimatedSprite sprite; /// The path to the texture to load the sprite from. public string path; /// Construct an instance. public AnimatedSpriteExtended(Texture2DExtended texture, AssetSheet assetSheet) { //Set the sprite texture this.sprite = new AnimatedSprite(); Texture2D load = texture.Copy().texture; var thing = Class1.ModHelper.Reflection.GetField(this.sprite, "Texture", true); thing.SetValue(load); this.path = assetSheet.path.Clone().ToString(); this.sprite.currentFrame = assetSheet.index; this.sprite.SpriteWidth = (int)assetSheet.assetInfo.assetSize.X; this.sprite.SpriteHeight = (int)assetSheet.assetInfo.assetSize.Y; } /// Construct an instance. public AnimatedSpriteExtended(string path, int currentFrame, int spriteWidth, int spriteHeight) { this.path = Class1.getRelativeDirectory(path); //Set the sprite texture this.sprite = new AnimatedSprite(); Texture2D load = Class1.ModHelper.Content.Load(this.path); var thing = Class1.ModHelper.Reflection.GetField(this.sprite, "Texture", true); thing.SetValue(load); //Set the fields. this.sprite.currentFrame = currentFrame; this.sprite.SpriteWidth = spriteWidth; this.sprite.SpriteHeight = spriteHeight; //this.sprite = new AnimatedSprite(texture, currentFrame, spriteWidth, spriteHeight); } /// Reloads the asset from disk. public void reload() { //Set the sprite texture Texture2D load = Class1.ModHelper.Content.Load(this.path); var thing = Class1.ModHelper.Reflection.GetField(this.sprite, "Texture", true); thing.SetValue(load); } } }