using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StardewValley;
namespace Revitalize.Framework.Utilities
{
public class PlayerUtilities
{
///
/// Gets the unique id for the character.
///
///
public static string GetUniqueCharacterString()
{
return Game1.player.Name + "_" + Game1.player.UniqueMultiplayerID;
}
}
}