namespace Omegasis.MoreRain.Framework
{
/// The mod configuration.
internal class ModConfig
{
/// The chance out of 100 that it will rain tomorrow if it's spring.
public int SpringRainChance { get; set; } = 15;
/// The chance out of 100 that it will storm tomorrow if it's spring.
public int SpringThunderChance { get; set; } = 5;
///
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:False
///
public bool PrioritizeSpringStorms { get; set; } = false;
/// The chance out of 100 that it will rain tomorrow if it's summer.
public int SummerRainChance { get; set; } = 5;
/// The chance out of 100 that it will storm tomorrow if it's summer.
public int SummerThunderChance { get; set; } = 10;
///
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:True
///
public bool PrioritizeSummerStorms { get; set; } = true;
/// The chance out of 100 that it will rain tomorrow if it's fall.
public int FallRainChance { get; set; } = 15;
/// The chance out of 100 that it will storm tomorrow if it's fall.
public int FallThunderChance { get; set; } = 5;
///
/// Changes the mod's logic to prioritize setting a thunderstorm before checking for just a normal rainy day.
/// False = The mod will try to set a normal rainy day first.
/// True = The mod will try to set a thunderstorm (stormy) day first.
/// Default:False
///
public bool PrioritizeFallStorms { get; set; } = false;
///
/// If set to true the mod will try to make it snow in fall just for fun.
///
public bool SnowInFall { get; set; } = false;
///
/// The chance amouunt for it to snow in the fall.
///
public int FallSnowChance { get; set; } = 5;
/// The chance out of 100 that it will snow tomorrow if it's winter.
public int WinterSnowChance { get; set; } = 15;
///
/// If set to true then the mod will check to set rainy days in the winter. Default: False
///
public bool RainInWinter { get; set; } = false;
///
/// The chance that it will rain on a winter day. Only checked if the RainInWinter config option is true.
///
public int WinterRainChance { get; set; } = 10;
/// Whether to suppress verbose logging.
public bool SuppressLog { get; set; } = true;
}
}