using CustomNPCFramework.Framework.Enums; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomNPCFramework.Framework.Graphics { /// /// A class that's used to hold textures for different directions. /// public class DirectionalTexture { /// /// The left texture for this group. /// public Texture2D leftTexture; /// /// The right texture for this group. /// public Texture2D rightTexture; /// /// The down textiure for this group. /// public Texture2D downTexture; /// /// The up texture for this group. /// public Texture2D upTexture; /// /// The current texture for this group. /// public Texture2D currentTexture; /// /// Constructor. /// /// The left texture to use. /// The right texture to use. /// The up texture to use. /// The down texture to use. /// The direction texture for the sprite to face. public DirectionalTexture(Texture2D left, Texture2D right, Texture2D up, Texture2D down, Direction direction=Direction.down) { this.leftTexture = left; this.rightTexture = right; this.upTexture = up; this.downTexture = down; if (direction == Direction.left) this.currentTexture = leftTexture; if (direction == Direction.right) this.currentTexture = rightTexture; if (direction == Direction.up) this.currentTexture = upTexture; if (direction == Direction.down) this.currentTexture = downTexture; } /// /// Constructor. /// /// A list of name pairings to hold the info for the directional texture. /// The path location of the textures to load. /// The direction the textures should be facing. public DirectionalTexture(NamePairings info, string path, Direction direction = Direction.down) { this.leftTexture = Class1.ModHelper.Content.Load(Class1.getShortenedDirectory(Path.Combine(path, info.leftString + ".png")).Remove(0, 1)); this.rightTexture = Class1.ModHelper.Content.Load(Class1.getShortenedDirectory(Path.Combine(path, info.rightString + ".png")).Remove(0, 1)); this.upTexture = Class1.ModHelper.Content.Load(Class1.getShortenedDirectory(Path.Combine(path, info.upString + ".png")).Remove(0, 1)); this.downTexture = Class1.ModHelper.Content.Load(Class1.getShortenedDirectory(Path.Combine(path, info.downString + ".png")).Remove(0, 1)); if (direction == Direction.left) this.currentTexture = leftTexture; if (direction == Direction.right) this.currentTexture = rightTexture; if (direction == Direction.up) this.currentTexture = upTexture; if (direction == Direction.down) this.currentTexture = downTexture; } /// /// Sets the direction of this current texture to left. /// public void setLeft() { this.currentTexture = leftTexture; } /// /// Sets the direction of this current texture to up. /// public void setUp() { this.currentTexture = upTexture; } /// /// Sets the direction of this current texture to down. /// public void setDown() { this.currentTexture = downTexture; } /// /// Sets the direction of this current texture to right. /// public void setRight() { this.currentTexture = rightTexture; } /// /// Gets the texture from this texture group depending on the direction. /// /// /// public virtual Texture2D getTextureFromDirection(Direction direction) { if (direction == Direction.left) return this.leftTexture; if (direction == Direction.right) return this.rightTexture; if (direction == Direction.up) return this.upTexture; if (direction == Direction.down) return this.downTexture; return null; } } }