using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace StardustCore.UIUtilities
{
/// A class that keeps track of a collection of textures that are layered one on top of the others.
public class LayeredTexture
{
public List> textureLayers;
public LayeredTexture(List> textures)
{
this.textureLayers = textures;
}
/// Adds a new texture as the top layer.
public void addTexture(KeyValuePair texture)
{
this.textureLayers.Add(texture);
}
/// Adds a new texture at a specific layer depth.
public void addTexture(KeyValuePair texture, int index)
{
this.textureLayers.Insert(index, texture);
}
public LayeredTexture Copy()
{
return new LayeredTexture(this.textureLayers);
}
public void draw(SpriteBatch b, Color color, float layerDepth)
{
foreach (var texture in this.textureLayers)
b.Draw(texture.Value.getTexture(), texture.Key, color);
}
}
}