using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Revitalize.Framework.Objects.Furniture; using StardewModdingAPI; using StardewValley; namespace Revitalize.Framework.Objects { /// /// Deals with handling all objects for the mod. /// public class ObjectManager { /// /// All of the object managers id'd by a mod's or content pack's unique id. /// public static Dictionary ObjectPools; /// /// The name of this object manager. /// public string name; /// /// All of the chairs held by this object pool. /// public Dictionary chairs; /// /// All of the tables held by this object pool. /// public Dictionary tables; /// /// All of the lamps held by this object pool. /// public Dictionary lamps; /// /// All of the rugs held by this object pool. /// public Dictionary rugs; public Dictionary furnitureStorage; public Dictionary generic; /// /// Misc. items for this mod. /// public Dictionary miscellaneous; public ResourceManager resources; public Dictionary ItemsByName; /// /// Constructor. /// public ObjectManager() { this.initialize(); } /// /// Constructor. /// /// public ObjectManager(IManifest manifest) { this.name = manifest.UniqueID; this.initialize(); } /// /// Initialize all objects used to manage this class. /// private void initialize() { this.chairs = new Dictionary(); this.tables = new Dictionary(); this.lamps = new Dictionary(); this.rugs = new Dictionary(); this.furnitureStorage = new Dictionary(); this.generic = new Dictionary(); this.miscellaneous = new Dictionary(); this.resources = new ResourceManager(); this.ItemsByName = new Dictionary(); ChairMultiTiledObject s = new ChairMultiTiledObject(); } /// /// Loads in the items for the object and resource managers. /// public void loadInItems() { this.resources.loadInItems(); } /// /// Gets a random object from the dictionary passed in. /// /// /// public Item getRandomObject(Dictionary dictionary) { if (dictionary.Count == 0) return null; List objs = new List(); foreach(KeyValuePair pair in dictionary) { objs.Add(pair.Value); } int rand = Game1.random.Next(0,objs.Count); return objs[rand].getOne(); } /// /// Gets an object from the dictionary that is passed in. /// /// /// /// public Item getObject(string objectName, Dictionary dictionary) { if (dictionary.ContainsKey(objectName)) { return dictionary[objectName].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } public Item getObject(string objectName, Dictionary dictionary) { if (dictionary.ContainsKey(objectName)) { return dictionary[objectName].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } /// /// Gets a chair from the object manager. /// /// /// public ChairMultiTiledObject getChair(string name) { if (this.chairs.ContainsKey(name)) { return (ChairMultiTiledObject)this.chairs[name].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } /// /// Gets a table from the object manager. /// /// /// public TableMultiTiledObject getTable(string name) { if (this.tables.ContainsKey(name)) { return (TableMultiTiledObject)this.tables[name].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } /// /// Gets a lamp from the object manager. /// /// /// public LampMultiTiledObject getLamp(string name) { if (this.lamps.ContainsKey(name)) { return (LampMultiTiledObject)this.lamps[name].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } /// /// Gets storage furniture from the object manager. /// /// /// public StorageFurnitureOBJ getStorageFuriture(string name) { if (this.furnitureStorage.ContainsKey(name)) { return (StorageFurnitureOBJ)this.furnitureStorage[name].getOne(); } else { throw new Exception("Object pool doesn't contain said object."); } } /// /// Adds in an item to be tracked by the mod's object manager. /// /// /// public void AddItem(string key, CustomObject I) { if (this.ItemsByName.ContainsKey(key)) { throw new Exception("Item with the same key has already been added into the mod!"); } else { this.ItemsByName.Add(key, I); } } /// /// Gets an item from the list of modded items. /// /// /// /// public CustomObject GetItem(string Key,int Stack=1) { if (this.ItemsByName.ContainsKey(Key)) { Item I= this.ItemsByName[Key].getOne(); I.Stack = Stack; return (CustomObject)I; } else { return null; } } /// /// Adds a new object manager to the master pool of managers. /// /// public static void AddObjectManager(IManifest Manifest) { if (ObjectPools == null) ObjectPools = new Dictionary(); ObjectPools.Add(Manifest.UniqueID, new ObjectManager(Manifest)); } /// /// Cleans up all stored information. /// public void returnToTitleCleanUp() { } /// /// Scans all mod items to try to find a match. /// /// /// /// public Item getItemByIDAndType(string ID,Type T) { foreach(var v in this.chairs) { if(v.Value.GetType()==T && v.Value.info.id == ID) { Item I= v.Value.getOne(); return I; } } foreach(var v in this.furnitureStorage) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.generic) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.ItemsByName) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.lamps) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.miscellaneous) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.rugs) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.tables) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.resources.ores) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } foreach(var v in this.resources.oreVeins) { if (v.Value.GetType() == T && v.Value.info.id == ID) { Item I = v.Value.getOne(); return I; } } return null; } } }