using StardewModdingAPI;
namespace Omegasis.DailyQuestAnywhere.Framework
{
/// The mod configuration.
internal class ModConfig
{
/// The key which shows the menu.
public SButton KeyBinding { get; set; } = SButton.H;
/// The chance for a daily quest to actually happen.
public float chanceForDailyQuest { get; set; } = .75f;
}
}