using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewValley; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardustCore.UIUtilities { public class IClickableMenuExtended : StardewValley.Menus.IClickableMenu { public List texturedStrings; public List buttons; public Color dialogueBoxBackgroundColor; public List menuTextures; public override void receiveRightClick(int x, int y, bool playSound = true) { } /// /// Draws a dialogue box background with the menu's position and dimentions as the paramaters for size and position. /// public virtual void drawDialogueBoxBackground() { if (this.dialogueBoxBackgroundColor == null) this.dialogueBoxBackgroundColor = Color.White; this.drawDialogueBoxBackground(this.dialogueBoxBackgroundColor); } /// /// Draws a dialogue box background. /// /// public virtual void drawDialogueBoxBackground(Color color) { this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, color); } /// /// Draws a dialogue box background. /// /// /// /// /// public virtual void drawDialogueBoxBackground(int xPosition, int yPosition, int width, int height) { if (this.dialogueBoxBackgroundColor == null) this.dialogueBoxBackgroundColor = Color.White; this.drawDialogueBoxBackground(xPosition, yPosition, width, height, false, true, this.dialogueBoxBackgroundColor); } /// /// Draws a dialogue box backround. /// /// /// /// /// /// public virtual void drawDialogueBoxBackground(int xPosition, int yPosition, int width, int height, Color color) { this.drawDialogueBoxBackground(xPosition, yPosition, width, height, false, true, color); } /// /// Draws the dialogue box background. Takes in a color. /// /// /// /// /// /// /// /// /// /// public virtual void drawDialogueBoxBackground(int x, int y, int width, int height, bool speaker, bool drawOnlyBox, Color color, string message = null, bool objectDialogueWithPortrait = false) { if (!drawOnlyBox) return; int height1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Height; int width1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width; int dialogueX = 0; int num1 = y > Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y ? 0 : Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y; int num2 = 0; width = Math.Min(Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width, width); if (!Game1.isQuestion && Game1.currentSpeaker == null && (Game1.currentObjectDialogue.Count > 0 && !drawOnlyBox)) { width = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).X + Game1.tileSize * 2; height = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y + Game1.tileSize; x = width1 / 2 - width / 2; num2 = height > Game1.tileSize * 4 ? -(height - Game1.tileSize * 4) : 0; } Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.tileSize, Game1.tileSize); int addedTileHeightForQuestions = -1; if (Game1.questionChoices.Count >= 3) addedTileHeightForQuestions = Game1.questionChoices.Count - 3; if (!drawOnlyBox && Game1.currentObjectDialogue.Count > 0) { if ((double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y >= (double)(height - Game1.tileSize * 2)) { addedTileHeightForQuestions -= (int)(((double)(height - Game1.tileSize * 2) - (double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y) / (double)Game1.tileSize) - 1; } else { height += (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2; num2 -= (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2; if ((int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2 > Game1.tileSize) addedTileHeightForQuestions = 0; } } if (Game1.currentSpeaker != null && Game1.isQuestion && Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex).Contains(Environment.NewLine)) ++addedTileHeightForQuestions; rectangle1.Width = Game1.tileSize; rectangle1.Height = Game1.tileSize; rectangle1.X = Game1.tileSize; rectangle1.Y = Game1.tileSize * 2; Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(28 + x + dialogueX, 28 + y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize, height - Game1.tileSize + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = 0; rectangle1.X = 0; Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + dialogueX), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = Game1.tileSize * 3; Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = Game1.tileSize * 3; Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = 0; Game1.spriteBatch.Draw(Game1.menuTexture, new Vector2((float)(x + dialogueX), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = Game1.tileSize * 2; rectangle1.Y = 0; Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = 3 * Game1.tileSize; Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y + height + num1 - Game1.tileSize + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1),color); rectangle1.Y = Game1.tileSize * 2; rectangle1.X = 0; Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = 3 * Game1.tileSize; Game1.spriteBatch.Draw(Game1.menuTexture, new Microsoft.Xna.Framework.Rectangle(x + width + dialogueX - Game1.tileSize, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); if (objectDialogueWithPortrait && Game1.objectDialoguePortraitPerson != null || speaker && Game1.currentSpeaker != null && (Game1.currentSpeaker.CurrentDialogue.Count > 0 && Game1.currentSpeaker.CurrentDialogue.Peek().showPortrait)) { Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64); NPC npc = objectDialogueWithPortrait ? Game1.objectDialoguePortraitPerson : Game1.currentSpeaker; string s = objectDialogueWithPortrait ? (Game1.objectDialoguePortraitPerson.name.Equals(Game1.player.spouse) ? "$l" : "$neutral") : npc.CurrentDialogue.Peek().CurrentEmotion; switch (s) { case "$a": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 128, 64, 64); break; case "$u": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 64, 64, 64); break; case "$s": rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 64, 64, 64); break; case "$h": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 0, 64, 64); break; case "$l": rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 128, 64, 64); break; default: rectangle2 = (s == "$k" || s == "$neutral" ? new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64) : Game1.getSourceRectForStandardTileSheet(npc.Portrait, Convert.ToInt32(npc.CurrentDialogue.Peek().CurrentEmotion.Substring(1)), -1, -1)); break; } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (npc.Portrait != null) { Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(dialogueX + x + Game1.tileSize * 12), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(333, 305, 80, 87)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.98f); Game1.spriteBatch.Draw(npc.Portrait, new Vector2((float)(dialogueX + x + Game1.tileSize * 12 + 32), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.99f); } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(); if (Game1.isQuestion) Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.displayName, new Vector2((float)(Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.displayName).X / 2f + (float)dialogueX + (float)x, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)num2) + new Vector2(2f, 2f), new Color(150, 150, 150)); Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.name.Equals("DwarfKing") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3754") : (npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName), new Vector2((float)(dialogueX + x + Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).X / 2f, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)(Game1.tileSize / 8) + (float)num2), Game1.textColor); } if (drawOnlyBox || Game1.nameSelectUp && (!Game1.messagePause || Game1.currentObjectDialogue == null)) return; string text = ""; if (Game1.currentSpeaker != null && Game1.currentSpeaker.CurrentDialogue.Count > 0) { if (Game1.currentSpeaker.CurrentDialogue.Peek() == null || Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Length < Game1.currentDialogueCharacterIndex - 1) { Game1.dialogueUp = false; Game1.currentDialogueCharacterIndex = 0; Game1.playSound("dialogueCharacterClose"); Game1.player.forceCanMove(); return; } text = Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex); } else if (message != null) text = message; else if (Game1.currentObjectDialogue.Count > 0) text = Game1.currentObjectDialogue.Peek().Length <= 1 ? "" : Game1.currentObjectDialogue.Peek().Substring(0, Game1.currentDialogueCharacterIndex); Vector2 position = (double)Game1.dialogueFont.MeasureString(text).X <= (double)(width1 - Game1.tileSize * 4 - dialogueX) ? (Game1.currentSpeaker == null || Game1.currentSpeaker.CurrentDialogue.Count <= 0 ? (message == null ? (!Game1.isQuestion ? new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(y + Game1.pixelZoom + num2)) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - (Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + num1 + num2))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(text).X / 2f + (float)dialogueX, (float)(y + Game1.tileSize * 3 / 2 + Game1.pixelZoom))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2))) : new Vector2((float)(Game1.tileSize * 2 + dialogueX), (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2)); if (!drawOnlyBox) { Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 0.0f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 3f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(0.0f, 3f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position, Game1.textColor); } if ((double)Game1.dialogueFont.MeasureString(text).Y <= (double)Game1.tileSize) num1 += Game1.tileSize; if (Game1.isQuestion && !Game1.dialogueTyping) { for (int index = 0; index < Game1.questionChoices.Count; ++index) { if (Game1.currentQuestionChoice == index) { position.X = (float)(Game1.tileSize * 5 / 4 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 0 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 2) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) - (float)(Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)num1 + (float)num2; Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.spriteBatch.Draw(Game1.objectSpriteSheet, position + new Vector2((float)Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) * 3f, 0.0f), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(26)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(); position.X = (float)(Game1.tileSize * 5 / 2 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2; Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.textColor); } else { position.X = (float)(Game1.tileSize * 2 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2; Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.unselectedOptionColor); } } } else if (Game1.numberOfSelectedItems != -1 && !Game1.dialogueTyping) this.drawItemSelectDialogue(x, y, dialogueX, num1 + num2, height1, addedTileHeightForQuestions, text); if (drawOnlyBox || Game1.dialogueTyping || message != null) return; Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x + dialogueX + width - Game1.tileSize * 3 / 2), (float)(y + height + num1 + num2 - Game1.tileSize * 3 / 2) - Game1.dialogueButtonScale), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.dialogueButtonShrinking || (double)Game1.dialogueButtonScale >= (double)(Game1.tileSize / 8) ? 2 : 3, -1, -1)), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } /// /// Draws the dialogue box background. Takes in a color. /// /// A custom menu texture to use. /// /// /// /// /// /// /// /// /// public virtual void drawDialogueBoxBackground(Texture2DExtended texture,int x, int y, int width, int height, bool speaker, bool drawOnlyBox, Color color, string message = null, bool objectDialogueWithPortrait = false) { if (!drawOnlyBox) return; int height1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Height; int width1 = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width; int dialogueX = 0; int num1 = y > Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y ? 0 : Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Y; int num2 = 0; width = Math.Min(Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width, width); if (!Game1.isQuestion && Game1.currentSpeaker == null && (Game1.currentObjectDialogue.Count > 0 && !drawOnlyBox)) { width = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).X + Game1.tileSize * 2; height = (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y + Game1.tileSize; x = width1 / 2 - width / 2; num2 = height > Game1.tileSize * 4 ? -(height - Game1.tileSize * 4) : 0; } Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.tileSize, Game1.tileSize); int addedTileHeightForQuestions = -1; if (Game1.questionChoices.Count >= 3) addedTileHeightForQuestions = Game1.questionChoices.Count - 3; if (!drawOnlyBox && Game1.currentObjectDialogue.Count > 0) { if ((double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y >= (double)(height - Game1.tileSize * 2)) { addedTileHeightForQuestions -= (int)(((double)(height - Game1.tileSize * 2) - (double)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y) / (double)Game1.tileSize) - 1; } else { height += (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2; num2 -= (int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2; if ((int)Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Peek()).Y / 2 > Game1.tileSize) addedTileHeightForQuestions = 0; } } if (Game1.currentSpeaker != null && Game1.isQuestion && Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex).Contains(Environment.NewLine)) ++addedTileHeightForQuestions; rectangle1.Width = Game1.tileSize; rectangle1.Height = Game1.tileSize; rectangle1.X = Game1.tileSize; rectangle1.Y = Game1.tileSize * 2; Game1.spriteBatch.Draw(texture.texture, new Microsoft.Xna.Framework.Rectangle(28 + x + dialogueX, 28 + y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize, height - Game1.tileSize + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = 0; rectangle1.X = 0; Game1.spriteBatch.Draw(texture.texture, new Vector2((float)(x + dialogueX), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = Game1.tileSize * 3; Game1.spriteBatch.Draw(texture.texture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = Game1.tileSize * 3; Game1.spriteBatch.Draw(texture.texture, new Vector2((float)(x + width + dialogueX - Game1.tileSize), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = 0; Game1.spriteBatch.Draw(texture.texture, new Vector2((float)(x + dialogueX), (float)(y + height + num1 - Game1.tileSize + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = Game1.tileSize * 2; rectangle1.Y = 0; Game1.spriteBatch.Draw(texture.texture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = 3 * Game1.tileSize; Game1.spriteBatch.Draw(texture.texture, new Microsoft.Xna.Framework.Rectangle(Game1.tileSize + x + dialogueX, y + height + num1 - Game1.tileSize + num2, width - Game1.tileSize * 2, Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.Y = Game1.tileSize * 2; rectangle1.X = 0; Game1.spriteBatch.Draw(texture.texture, new Microsoft.Xna.Framework.Rectangle(x + dialogueX, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); rectangle1.X = 3 * Game1.tileSize; Game1.spriteBatch.Draw(texture.texture, new Microsoft.Xna.Framework.Rectangle(x + width + dialogueX - Game1.tileSize, y - Game1.tileSize * addedTileHeightForQuestions + num1 + Game1.tileSize + num2, Game1.tileSize, height - Game1.tileSize * 2 + addedTileHeightForQuestions * Game1.tileSize), new Microsoft.Xna.Framework.Rectangle?(rectangle1), color); if (objectDialogueWithPortrait && Game1.objectDialoguePortraitPerson != null || speaker && Game1.currentSpeaker != null && (Game1.currentSpeaker.CurrentDialogue.Count > 0 && Game1.currentSpeaker.CurrentDialogue.Peek().showPortrait)) { Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64); NPC npc = objectDialogueWithPortrait ? Game1.objectDialoguePortraitPerson : Game1.currentSpeaker; string s = objectDialogueWithPortrait ? (Game1.objectDialoguePortraitPerson.name.Equals(Game1.player.spouse) ? "$l" : "$neutral") : npc.CurrentDialogue.Peek().CurrentEmotion; switch (s) { case "$a": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 128, 64, 64); break; case "$u": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 64, 64, 64); break; case "$s": rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 64, 64, 64); break; case "$h": rectangle2 = new Microsoft.Xna.Framework.Rectangle(64, 0, 64, 64); break; case "$l": rectangle2 = new Microsoft.Xna.Framework.Rectangle(0, 128, 64, 64); break; default: rectangle2 = (s == "$k" || s == "$neutral" ? new Microsoft.Xna.Framework.Rectangle(0, 0, 64, 64) : Game1.getSourceRectForStandardTileSheet(npc.Portrait, Convert.ToInt32(npc.CurrentDialogue.Peek().CurrentEmotion.Substring(1)), -1, -1)); break; } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (npc.Portrait != null) { Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(dialogueX + x + Game1.tileSize * 12), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(333, 305, 80, 87)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.98f); Game1.spriteBatch.Draw(npc.Portrait, new Vector2((float)(dialogueX + x + Game1.tileSize * 12 + 32), (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions - 256 + num1 + Game1.tileSize / 4 - 60 + num2)), new Microsoft.Xna.Framework.Rectangle?(rectangle2), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 0.99f); } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(); if (Game1.isQuestion) Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.displayName, new Vector2((float)(Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.displayName).X / 2f + (float)dialogueX + (float)x, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)num2) + new Vector2(2f, 2f), new Color(150, 150, 150)); Game1.spriteBatch.DrawString(Game1.dialogueFont, npc.name.Equals("DwarfKing") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3754") : (npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName), new Vector2((float)(dialogueX + x + Game1.tileSize * 14 + Game1.tileSize / 2) - Game1.dialogueFont.MeasureString(npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).X / 2f, (float)(height1 - 5 * Game1.tileSize - Game1.tileSize * addedTileHeightForQuestions) - Game1.dialogueFont.MeasureString(npc.name.Equals("Lewis") ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3756") : npc.displayName).Y + (float)num1 + (float)(Game1.tileSize / 3) + (float)(Game1.tileSize / 8) + (float)num2), Game1.textColor); } if (drawOnlyBox || Game1.nameSelectUp && (!Game1.messagePause || Game1.currentObjectDialogue == null)) return; string text = ""; if (Game1.currentSpeaker != null && Game1.currentSpeaker.CurrentDialogue.Count > 0) { if (Game1.currentSpeaker.CurrentDialogue.Peek() == null || Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Length < Game1.currentDialogueCharacterIndex - 1) { Game1.dialogueUp = false; Game1.currentDialogueCharacterIndex = 0; Game1.playSound("dialogueCharacterClose"); Game1.player.forceCanMove(); return; } text = Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue().Substring(0, Game1.currentDialogueCharacterIndex); } else if (message != null) text = message; else if (Game1.currentObjectDialogue.Count > 0) text = Game1.currentObjectDialogue.Peek().Length <= 1 ? "" : Game1.currentObjectDialogue.Peek().Substring(0, Game1.currentDialogueCharacterIndex); Vector2 position = (double)Game1.dialogueFont.MeasureString(text).X <= (double)(width1 - Game1.tileSize * 4 - dialogueX) ? (Game1.currentSpeaker == null || Game1.currentSpeaker.CurrentDialogue.Count <= 0 ? (message == null ? (!Game1.isQuestion ? new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(y + Game1.pixelZoom + num2)) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentObjectDialogue.Count == 0 ? "" : Game1.currentObjectDialogue.Peek()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - (Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + num1 + num2))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(text).X / 2f + (float)dialogueX, (float)(y + Game1.tileSize * 3 / 2 + Game1.pixelZoom))) : new Vector2((float)(width1 / 2) - Game1.dialogueFont.MeasureString(Game1.currentSpeaker.CurrentDialogue.Peek().getCurrentDialogue()).X / 2f + (float)dialogueX, (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2))) : new Vector2((float)(Game1.tileSize * 2 + dialogueX), (float)(height1 - Game1.tileSize * addedTileHeightForQuestions - 4 * Game1.tileSize - Game1.tileSize / 4 + num1 + num2)); if (!drawOnlyBox) { Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 0.0f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(3f, 3f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position + new Vector2(0.0f, 3f), Game1.textShadowColor); Game1.spriteBatch.DrawString(Game1.dialogueFont, text, position, Game1.textColor); } if ((double)Game1.dialogueFont.MeasureString(text).Y <= (double)Game1.tileSize) num1 += Game1.tileSize; if (Game1.isQuestion && !Game1.dialogueTyping) { for (int index = 0; index < Game1.questionChoices.Count; ++index) { if (Game1.currentQuestionChoice == index) { position.X = (float)(Game1.tileSize * 5 / 4 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 0 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 2) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) - (float)(Game1.tileSize / 4 + (Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)num1 + (float)num2; Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); Game1.spriteBatch.Draw(Game1.objectSpriteSheet, position + new Vector2((float)Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) * 3f, 0.0f), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLocation.getSourceRectForObject(26)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(); position.X = (float)(Game1.tileSize * 5 / 2 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2; Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.textColor); } else { position.X = (float)(Game1.tileSize * 2 + dialogueX + x); position.Y = (float)(height1 - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + (text.Trim().Length > 1 ? Game1.dialogueFont.MeasureString(text).Y : 0.0f) + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 2) - (float)((Game1.questionChoices.Count - 2) * Game1.tileSize) + (float)((Game1.tileSize / 2 + Game1.tileSize / 4) * index) + (float)num1 + (float)num2; Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.questionChoices[index].responseText, position, Game1.unselectedOptionColor); } } } else if (Game1.numberOfSelectedItems != -1 && !Game1.dialogueTyping) this.drawItemSelectDialogue(x, y, dialogueX, num1 + num2, height1, addedTileHeightForQuestions, text); if (drawOnlyBox || Game1.dialogueTyping || message != null) return; Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x + dialogueX + width - Game1.tileSize * 3 / 2), (float)(y + height + num1 + num2 - Game1.tileSize * 3 / 2) - Game1.dialogueButtonScale), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.dialogueButtonShrinking || (double)Game1.dialogueButtonScale >= (double)(Game1.tileSize / 8) ? 2 : 3, -1, -1)), color, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } /// /// Work around drawing function instead of using Game1.drawItemSelectDialogue. /// /// /// /// /// /// /// /// public virtual void drawItemSelectDialogue(int x, int y, int dialogueX, int dialogueY, int screenHeight, int addedTileHeightForQuestions, string text) { string selectedItemsType = Game1.selectedItemsType; string text1; if (!(selectedItemsType == "flutePitch") && !(selectedItemsType == "drumTome")) { if (selectedItemsType == "jukebox") text1 = "@ " + Game1.player.songsHeard.ElementAt(Game1.numberOfSelectedItems) + " > "; else text1 = "@ " + (object)Game1.numberOfSelectedItems + " > " + (object)(Game1.priceOfSelectedItem * Game1.numberOfSelectedItems) + "g"; } else text1 = "@ " + (object)Game1.numberOfSelectedItems + " > "; if (Game1.currentLocation.Name.Equals("Club")) text1 = "@ " + (object)Game1.numberOfSelectedItems + " > "; Game1.spriteBatch.DrawString(Game1.dialogueFont, text1, new Vector2((float)(dialogueX + x + Game1.tileSize), (float)(screenHeight - (5 + addedTileHeightForQuestions + 1) * Game1.tileSize) + Game1.dialogueFont.MeasureString(text).Y + (float)(Game1.tileSize * 3 / 2 + Game1.tileSize / 8) + (float)dialogueY), Game1.textColor); } public override void update(GameTime time) { } } }