using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace StardustCore.StardustMath
{
/// A Class that helps represents 32 bit hex.
class Hex32 : Hex
{
/// A default constructor.
public Hex32()
{
this.hexValue = "0x00000000";
}
/// Construct an instance.
/// A string in hex representation. Ex) 0x00000000
public Hex32(string hexValue)
{
this.hexValue = hexValue;
if (!this.verifyHexLength())
this.hexValue = "0x00000000";
}
/// Construct an instance.
/// An int to be converted into Hex.
public Hex32(int value)
{
this.hexValue = value.ToString("X");
if (!this.verifyHexLength())
this.hexValue = "0x00000000";
}
/// Makes sure the hex value is the appropriate length.
public override bool verifyHexLength()
{
if (this.hexValue.Length != 10) return false;
else return true;
}
/// Converts a hex value to a string.
public Color toColor()
{
var bytes = this.getBytes();
int red = this.convertHexByteTo255Int(bytes[0]);
int green = this.convertHexByteTo255Int(bytes[1]);
int blue = this.convertHexByteTo255Int(bytes[2]);
int alpha = this.convertHexByteTo255Int(bytes[3]);
return new Color(red, green, blue, alpha);
}
/// Get the individual byte strings associated with this hex value.
public override List getBytes()
{
List bytes = new List();
bytes.Add(this.getByte(0));
bytes.Add(this.getByte(1));
bytes.Add(this.getByte(2));
bytes.Add(this.getByte(3));
return bytes;
}
}
}